Register To Comment
Page 37 of 58 FirstFirst ... 27353637383947 ... LastLast
Results 361 to 370 of 576

Thread: HardWired II

  1. #361
    What Ellis said! Even if if the bite depth increases due to the weapon running slowly, the worst case is that the counterweight hits the opponent. Just fashion a small cutting tip on the counterweight and its going to do fine.

    @ Alex: Reducing the gear ratio has a huge impact on the spin-up time; it increases with the square of the gearing. The motor power required also increases by the same amount.

  2. #362
    Quote Originally Posted by overkill View Post
    @ Alex: Reducing the gear ratio has a huge impact on the spin-up time; it increases with the square of the gearing. The motor power required also increases by the same amount.
    Conker 3 goes from 0 to 11'000 rpm in less than 1 second when I need it too. And that is with the massive amount of air resistance. On 3:1 that would give Matt a 260mph weapon. I understand why people go for the inrunner I am just giving him an alternative which I believe better suits his machine.

  3. #363
    Quote Originally Posted by Ellis View Post
    Are you referring to how much offset there is between the tooth tip and the counterweight? Because the maximum (theoretical, and so in unrealistically perfect conditions) bite is just 23mm (6mph and 7k on bar).
    I went with the 35mm that Nick gave a few posts back. I cant see 15mm or less making a difference on the weapon. The RMI increase will be negligible in comparison to the total RMI.

  4. #364
    I did notice Conker 3 spin up very fast, I'm just not sure about this bar with probably quite a bit more MOI and 1:1 gearing. I'm more of a fan of high motor RPM and plenty of reduction.

  5. #365
    The newer bar has an RMI of 45877! C3's old weapon has just 5008... Wow! 9x the inertia!

    OK... I am not sure what that means for motor choice but I would still say that the HK 5020 would do the job. Maybe you would need 4:1 or even 5:1.

  6. #366
    Um, what does RMI stand for?

  7. #367
    Rotational Moment of Inertia. Solidworks give it to you in in the Mass Evaluation tool in each place and axis, and around the objects centre off mass and the origin.
    On its own its not much use but its great for comparing designs. I think as I have weird settings the numbers are in Kg/mm.

  8. #368
    OK, the same as MOI. Its a very useful value to know as its possible to calculate the exact KE for any speed.

    EDIT: I think its also now possible to calculate some of the motor specifications, particularly the average power needed to spin up the bar in a specified time. The maths is a bit daunting but I will see if I can get my head around it - I really should have paid more attention in maths class
    Last edited by overkill; 22nd July 2014 at 09:11.

  9. #369
    Quote Originally Posted by overkill View Post
    OK, the same as MOI. Its a very useful value to know as its possible to calculate the exact KE for any speed.

    EDIT: I think its also now possible to calculate some of the motor specifications, particularly the average power needed to spin up the bar in a specified time. The maths is a bit daunting but I will see if I can get my head around it - I really should have paid more attention in maths class
    I remember Grant showed me how to do it when he was explaining how he made Predator so potent. The weapon RMI, the gearing and the motor power are perfectly optimised. You put in the RMI and the speed you wanted and a time and it spat out a wattage that was needed for a 1:1 ratio which you could then tweak for other ratios.

  10. #370
    My phone doesn't like this site too much for some reason, sorry about the late response!

    Catastrophe is a very good machine so any pointers I can take from it are good! I am a little concerned about the lack of grip though that could be caused by it, mainly because the vast majority of the weight will be where the weapon is, so a lot less over the wheels. Same reason HardWired 2 was driving on ice this year I think... It's worth a try though, I'll get semi-decent at CAD then I'll see how it goes (or sketch it, that could also work) and go from there! I do think those supporting beams that Demon and Catastrophe both have on their bulkheads may be a useful idea to borrow too...

    I think there'd be enough space to use a motor like that, maybe an inrunner may be too long to fit in effectively, perhaps. If it's a huge advantage though I guess there could always be a redesign or something, albeit wouldn't need to be major but I could get it to work hopefully! I still would like to try and get a custom winding on a Scorpion though, I'm not sure how doable it is but I guess a higher KV motor on high voltage with more gear down would give me the best of both worlds, right? I probably need to lern 2 engineer some more haha

    Thanks for the explanation too, that clears it up! I think a cutting edge might work nice on the counter weight but even if it is going moderately slow I'm sure it'd still do something, sharp or not - might be something to look into though! I am looking at maybe having a pair of bars at some point, one designed to cut and another designed with blunt teeth to bludgeon or something purely because of those thick HDPE armoured machines, I guess it's potential that a sharp cutting blade could get stuck in the side of one or something... bit more of a side issue that but I suppose it's something to consider!

    That sounds ludicrously dangerous too Alex, cheers! If I can keep that bar where it needs to be and spinning at full pelt, there'll be some pretty huge hits at next year's champs... Can start fitting your robots with parachutes now if you want
    Do you happen to have that calculation to hand too? That'd be really handy to work out, much as I want to have a 1.21 gigawatt motor it's a lot better to have something balanced... Or even if I do keep a 50-series Scorpion and can get one wound for a higher KV, I could then gear it down to a much more efficient level or something.

    One thing I do want is a tiny little bit of slip in the belt (or something along those lines) for when the bar hits, purely to limit any damage to the motor - I know it just happens sometimes but given how much energy is in that bar, the last thing I want is for each hit to write off a motor or something like that!

Register To Comment

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •