Indeed, just one. The only really powerful flipper i can think off (there will be more no doubt) that uses 2 rams is Tsunami.
Indeed, just one. The only really powerful flipper i can think off (there will be more no doubt) that uses 2 rams is Tsunami.
Mkay, thanks. Off to the workshop, then...
The 3rd Installment in the Robo series...
Name: Robo-Crab
Shape: Box with rounded rear and a plow shaped front
Colour: Light grey with picture of red crab on top, the claws cover the pincers
Speed: 16MPH
Weight: 110KG
Armour: 5MM Titanum
Drive: 2 B42-500 Magmotors @ 60V
Power: 6 NiCad Battlepacks @ 60V
Locomotion: Tracks: El Diablo Grande style tracks
Ground Clearance: 0MM at the front, 5MM everywhere else
Turning Cricle: 0
Dimensions: 100X80X20
Weaponry: 1) A pair of hydraulic piercing claws with 3 tonnes at the tip
2) A small 5KG axe in the shape of the Judges gavel head powered by a 3KW brushless motor, the same as Mortis
Srimech: The axe
Strengths: Powerful and damaging weponry, Weapons synergy
Weaknesses: High GC, Slow, Vunerable to flippers
(Message edited by neontetra23 on July 31, 200
Another mistake
Name: Robo-Crab
Shape: Box with rounded rear, a plow shaped front and spike skirting
Colour: Light grey with picture of red crab on top, the claws cover the pincers
Speed: 16MPH
Weight: 110KG
Armour: 5MM Titanum
Drive: 2 B42-500 Magmotors @ 60V
Power: 6 NiCad Battlepacks @ 60V
Locomotion: Tracks: El Diablo Grande style tracks
Ground Clearance: 0MM at the front, 5MM everywhere else
Turning Cricle: 0
Dimensions: 100X80X20
Weaponry: 1) A pair of hydraulic piercing claws with 3 tonnes at the tip
2) A small 5KG axe in the shape of the Judges gavel head powered by a 3KW brushless motor, the same as Mortis
Srimech: The axe
Strengths: Powerful and damaging weponry, Weapons synergy
Weaknesses: High GC, Slow, Vunerable to flippers
I would appreciate someone helping me with deciding upon a pneumatics system for Cosmic Thunder 2.
And by helping I mean giving me suggestions on what should be put in there :P
Cosmic Thunder 2
Robot Concept - Low wedge leading up to a flipper
Mass - 100 kg
Weapons - A really nice flipper.
Can it self-right - Yes
Velocity - 16 mph
Turning Circle - 0
Ground clearance - 0 at the front, 0.5 mm at the sides, 0 at the back
Skirts - Side and back skirts
Wheel Type - 6 inch wheels
Motors - Two magmotors geared for torque
Body Shape - Reshaped like Voltronic
Armour - 6 mm Titanium skirts, 4 mm see-through Hardox (lol, but I cant be arsed to change the CAD, so if theres no such thing as see-through Hardox then you can bugger off =P) on the front.
Colour - Spacey
Summary - Well flip you then some?
Strengths - Its extremely low to the ground coupled with a flipper. Also can run upside down if the flipper cops out.
Weaknesses - Its armor isnt all that good.
http://img380.imageshack.us/img380/4296/cosmicthunder2open4bn.jpghttp://img380.imageshack.us/img380/4...er2open4bn.jpg
http://img380.imageshack.us/img380/7138/cosmicthunder2open23ri.jpghttp://img380.imageshack.us/img380/7...r2open23ri.jpg
I wouldnt just revise the pneumatics Alex...
Ground clearance - 0 at the front, 0.5 mm at the sides, 0 at the back
You wont move around much then.
Motors - Two magmotors geared for torque
Which Mags? S28-400s or what? What batteries power them?
Weapons - A really nice flipper.
LMAO Id go with a full-pressure flipper, with 2 2kg CO2 tanks, depending on dimensions. What dimensions (length x width x height, in cm) do you have?
Nice mag suggestion, I was just looking at those and I liked the size and weight to power ratio
Hey, Kody, Martin, could either of you do some renders of Robo-Platypus, Robo-Aardvark and Robo-Crab
Name: Robo-Hedgehog
Shape: Box
Colour: Yellow and Black danger stripes
Speed: 25MPH
Weight: 110KG
Armour: 5MM Titanium
Drive: 4 LEM130s @ 36V
Power: 8 NiCad Battlepacks @ 36V
Locomotion: titanium tracks with a vulkalon coating
Ground Clearance: 0MM at front, 4MM everywhere else
Turning Circle: 0
Dimensions: 120X70X20
Weaponry: 1) A 15KG pointed sledgehammer, powered by pneumatics that comes down in 0.8 seconds
The next three weapons are interchangeable
2) A static Hardox wedge at the front
3) 5 static Hardox forklift arms at the front
4) A hinged Hardox scoop
5) 8 rows of 5 curved teeth, the first 6 rows face the rear and collapse when you drive forward and become rigid and damage the tyres of other robots when you drive backwards, the last row faces the opposite way and are fixed in place
Srimech: Axe, can run inverted if axe is taken off
Strengths: powerful weapons, weapons synergy and is capable of 1 or 2 hit KOs
Weaknesses: Thin armour, easily flipped and sides and rear are vunerable
Thats actually a really good attempt, Ben. Few things, though...how thick are the interchangeable Hardox weapons, each of them? And could you explain a bit more about the teeth, please? I dont understand how they would become rigid.
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