Register To Comment
Page 8 of 20 FirstFirst ... 67891018 ... LastLast
Results 71 to 80 of 200

Thread: The K-TOAD tournament

  1. #71
    davids
    Guest
    Im going to try and hit on with the 1st fight this evening...

    ...however if you think that is Acronyms vs. Hypertension Mk 3, than your very much mistaken, as that is what you would be expecting.

    Thats the beauty of not having a heat system, it means I can be random and do the matches in any order

  2. #72
    Metal Sonic Spin Dash vs. Axe To Fall

    turn on the agression, axe him to death, get underneath, clamp down, pit

    Flick of the Wrist vs. Forklift 2 (3)

    be an annoying as hell rambot, there must be SOME reason why I won series 1

  3. #73
    davids
    Guest
    The Killer Toad Tournament.

    Round 1, Fight 1.

    Right, allow me to press the button on the randomiser to see which of the 16 round 1 fights will come up first.

    *flashing lights, funny noises, more lights, as list of fights roll around on a massive screen for no propose other than to look classy*

    And the first fight will be:
    Metal Sonic Spin Dash vs. Axe to Fall

    The first machine into the arena today is Metal Sonic Spin Dash, from Steve, it is a 6 wheel drive machine, where all the wheels are inside the robot, protected by some lovely Hardox, powered by some lovely Lem motors giving 18 or so horsepower, the bite comes from the front mounted vertical spinning saw blade mounted in the wedge, ready to slice and dice other machines into showing the white flag.

    The second machine into the arena today is the Ref, sporting a lovely counter in which to count out machines, he is in the arena for the first time this series, ready to catch out any naughty behaviour.

    The third and hopefully final machine into the arena today is Axe to Fall, which is rolling in now, sporting that lovely big axe, which is lovely, hopefully Martijn€™s machine will do better in series 3 then it did last series, where it was out-controlled by Forklift and sent over the fence, nothing has been changed, so it still has the Lem drive over 4 wheels, powered at a potential difference to 48 volts compared to the earth€™s surface. Will the axe, axe into other machines?

    The fences are up, as all the robots are positioned into the correct starting positions, the Ref is standing in between both machines, ready to allow the battle to begin, but before the battle starts, allow me to introduce you to the judge, whom if both robots are still moving after 5 minutes will be bought in to judge on the battle, and award points in 3 areas. Aggression is how aggressive the machine has been, has it been on the attack or in defence? Damage Caused is the damaged caused to the other robot, not to the arena, however if you self-harm yourself, it won€™t look good in the Control area, on how controlled you have been, each area is ranked out of 10 points spilt between the 2 machines, so a max of 30 points. It might not be the most stylist of systems, but as I can€™t find a 4th area is in which I€™m happy enough to award points in, the 3 will have to do. The judge reserves the right to come out and to inspect the machines for damage, if he wants to.

    Right, I think that€™s all the introduction rubbish out of the way, as the announcer of the arena beings to announce to the world:
    Roboteers stand by

    3
    2
    1
    Activate

    And the green light appears on the Ref, as he reverses back out of the way, as Axe to Fall comes out straight onto the attack, to get the axe blow onto Spin Dash before the saw blade is up to speed, there is hardly anything between the 2 machines in terms of speed, where the Scottish Spin Dash has a 0.44 metres per second advantage, but having skirts and 6 wheels, Axe to Fall has the better manoeuvrability in theory, but what€™s theory in practise, as Spin Dash dodges the first attack by Axe to Fall, as Martijn turns his machine to counter-act the attack by Spin Dash to try and get underneath the side and attack the polycarbonate to start scoring points.

    Martijn turns Axe to Fall again, so the front scoop is facing the front end of Spin Dash, as Steve puts on full power to try and get underneath Axe to Fall, as at the last moment, Spin Dash spins around to get to the side of Axe to Fall, the Dutch machine spins around, so both front ends meet up, the axe fires for the first time, as Spin Dash gets underneath the front scoop of Axe to Fall and causes some lovely sparks, as the axe comes down onto the Hardox top of Spin Dash, it comes away, leaving a smallish dent in the top of Spin Dash, as Steve puts on full power, as he begins to push Axe to Fall across the arena, Martijn trying to get away, but the front wheels are off the ground, as the axe fires another couple times, landing similar blows into the top of Spin Dash, each time making a small dent into the top, nothing major though.

    Spin Dash slams Axe to Fall into the arena wall, as Axe to Fall jumps onto the top of Spin Dash, so the front saw of Spin Dash is showing, as Spin Dash reverses to keep Axe to Fall on top, and away from that axe, Martijn spins Axe to Fall off the top of Spin Dash and firing the axe as he gets away, and Spin Dash spins around, the axe hitting the gap between the side skirt and the side of the machine, causing the gap to get bigger, as Martijn puts on full power and gets underneath the side of Spin Dash, firing the axe again into the lid of Spin Dash, as Axe to Fall slams Spin Dash into the arena wall pit release button.

    2 minutes remain, as Axe to Fall releases Spin Dash, as both machines go away from each other to get another attack, as both are coming together, at the last moment, Spin Dash dodges the attack and pulls a bluff onto Axe to Fall, as Martijn spins the wrong way, as Spin Dash comes into the side armour, tearing the polycarbonate up, as the front end of Spin Dash disappears underneath the side of Axe to Fall, as Martijn pulls on the controls and tries to break free from Spin Dash, whose is making some lovely holes in the base plate of Axe to Fall, as Axe to Fall spins away from Spin Dash, the axe fires and lands into the gap at the front of Spin Dash, as the saw is stopped, but the axe blade of Axe to Fall when it redraws is still stuck in Spin Dash, as both machines come head-on for only the 3rd time of the battle, as both machines hit, causing a dead-lock, the wheels are spinning as Spin Dash is being forced backwards, the extra voltage from Axe to Fall is doing the trick, as Spin Dash is forced into the wall, suddenly Axe to Fall shoots forward as Spin Dash shoots up the front end of Martijn€™s machine, Steve is shocked, as he has no traction on the cylinder, as the axe fires, trapping Spin Dash onto the front.

    Axe to Fall turns and drives, bringing Spin Dash towards the opened pit, as the distance between pit and robots decreases, smoke is coming from Spin Dash, as all 6 wheels are trying to get grip and to escape, but Axe to Fall raises the axe and breaks, sending Spin Dash down the hole.

    Cease

    A long battle, which saw damage to both machines, Martijn hasn€™t got a clue at what damage awaits him on the base of the machine, but Super Sonic Spin Dash goes out.

    As he will face the winner of Orka vs. Avarice.

    The next battle will be

    *presses the button on the randomiser to see which of the 15 round 1 fights will come up next.

    *flashing lights, funny noises, more lights, as list of fights roll around on a massive screen for no propose other than to look classy*

    And the second fight will be:
    SOR Hex vs. Cat With Wheels

  4. #74
    Doh, wrong prediction

    Good battle there Davey.

  5. #75
    davids
    Guest
    The Killer Toad Tournament

    SOR Hex vs. Cat with Wheels

    And so it comes around to the 2nd fight in round 1.

    The first robot into the arena today is SOR Hex, from Andy J, it is a box wedge with skirts around the sides, and a front nose with the flipper, at the rear Andy has picked to fit the spinning bar to cause destruction, the armour comes from everybody€™s favourite source, at 4mm Hardox.

    The second robot into the arena today is €œIf Cats Had Wheels, We Could Have Cat Races, How Cool Would That Be€, also known as Cat With Wheels, which is what I shall be calling it because €œIf Cats Had Wheels, We Could Have Cat Races, How Cool Would That Be€ is a long name, and could have easily come from the stables of Frank, but it isn€™t, instead it comes from Danny B. The main weapon comes from a front hinged flipper, and the armour is titanium.

    Both machines are in the arena, and without further delay

    3
    2
    1
    Activate

    SOR Hex spins around on the spot straight away to get the rear end into play, to attack Cat with Wheels, Danny meanwhile has launched into an attack, trying to get to the skirted sides of SOR Hex, as both machines close together, Danny making a quick turn to try to get to the sides, as front end of Cat with Wheels meets side skirt of SOR Hex, and the front end of Cat with Wheels goes up the side skirts, Andy spins around in the hope of introducing the rear spinning bar onto Cat with Wheels.

    Danny, who I keep thinking is Paul, makes a getaway before the spinning bar can attack, spinning around to re-think his tactics of trying to get underneath the side of SOR Hex, as he has an idea and reverses to hit the pit release button, meanwhile SOR Hex is crossing the arena, again in reverse to try to bring the spinning bar into play, Cat with Wheels once again drives away from SOR Hex, but turns and puts on full power, slamming right into the rear spinning blade of SOR Hex, sparks fly as the bar hits the armour, making a lovely cut, but Cat with Wheels is underneath SOR Hex, as the flipper fires, sending SOR Hex over onto it€™s back, as Andy drives away keeping the rear end facing Cat With Wheels, as Danny gives chase, in the hope of not giving Andy enough freedom to fire the flipper to send SOR Hex back onto it€™s back.

    SOR Hex turns and tries to shock attack Cat with Wheels, but Danny quickly dodges the attack, but fails to get underneath the side, as SOR Hex spins around to dodge the attack, as the rear spinning bar hits the side skirts of Cat with Wheels, which start to peel away from the rear of the armour as a side-effect of trying to get rid of the kinetic energy, as Cat with Wheels comes in with another attack, with another attempt of getting to the side to get underneath to force SOR Hex into the pit, as Danny is all over Andy now, SOR Hex spins around once more to avoid Cat with Wheels from getting underneath the sides, as the spinning bar hits the front wedge of Cat with Wheels, as Danny ploughs in underneath SOR Hex again, CO2 is pouring out of Cat with Wheels, the bar must have hit a vital point in the flipper system, as Danny has a look of panic on his face.

    However, he remains in control as SOR Hex is slowly getting pushed towards the pit, Andy fires the flipper, a few feet away from the pit, as SOR Hex self-rights, but Cat with Wheels suddenly flies forward, with the sudden removal of 100 or so kilos of robot, Danny spins, narrowly avoiding the pit, as SOR Hex spins around, and attacks Cat with Wheels front end first, Cat with Wheels€™ flipper is out of action, which is worrying for Danny as that flipper is his self-righting device, as he dodges the attack from SOR Hex, as Andy launches another attack, as Cat with Wheels runs away, of which the judge writes down the details. A minute remains, as Danny knows if it goes to a decision, his damage would cost him, as SOR Hex comes at Cat with Wheels once more with the aim of a quick flip.

    Danny dodges the attack and puts all his power into slamming into the rear end of SOR Hex, the spinning bar making some more damage to the front flipper, as Cat with Wheels gets underneath SOR Hex, the wheels are spinning as the grip is reduced down to near nothing, the spinning bar is spinning at nothing, as Cat with Wheels is pushing SOR Hex towards the pit of doom, as SOR Hex tries to get away, but this time Andy€™s machine is flipper side up, so he can€™t use the same trick twice to get away from Cat with Wheels, as Cat with Wheels slams into reverse to stop, sending SOR Hex forward, off the wedge and down the pit. Cat with Wheels tries to move, but there is noise coming from the machine, but no movement from the wheels.

    Cease

    Danny should be celebrating, but he has a look of worry on his face about the drive system of Cat with Wheels, not to mention the slightly damaged front flipper system, and I use the word slightly in the lightest sense, the word I should be using can€™t be said on this forum, but it has 6 letters, begins with the letter F, ends with ked and has a UC in it between the F and the Ked, and that€™s not to mention the damage to the right hand side skirt, but at least Cat with Wheels is thought into round 2, to face either Boxy or Death Threat 0.1.

    The next fight will be:
    Flick of the Wrist vs. Forklift 2 (3)

  6. #76

  7. #77

  8. #78
    Another prediction down the drain, surprising result, really. Great battles.

  9. #79
    davids
    Guest
    My plan to do a couple matches per weekend has gone down the pan, hopefully I will hit on with some more matches this weekend.

  10. #80
    davids
    Guest
    The Killer Toad Tournament

    So it is time for the 3rd round 1 fight:

    Flick of the Wrist vs. Forklift 2 (3)

    The first machine into the arena today is Flick of The Wrist, champion of series 1 with a 3-0 win record, and it hasn€™t really changed from an annoying ram-bot, which rams robots around, power comes from some lovely MagMotors and the armour is titanium. The main weapon is a part of diamond tipped electric lifting forks, which can lift or spike other machines; however the main weapon is the drive, which can make Flicky go at 22 mph. Will Martijn ram his way to victory?

    The 2nd machine into the arena is the 3rd seed, Forklift 2. Martyn€™s box with front forklift style flipping arms is unchanged from series 2 where it put out Martijn€™s Axe to Fall in round 1, before entering the pit via Nitro-Gene, before winning against Kody€™s Avarice in the 3rd place playoff. It has Hardox armour, and has 6 wheels to drive the machine powered by MagMotors. Will history repeat itself in the battle of the Marts?

    Both Roboteers are in the arena, ready to go

    3
    2
    1
    Activate

    Blink and you might miss Flicky accelerating away, towards Forklift, as Martyn gets ready to defence himself against Flick of the Wrist€™s attack, as Martijn isn€™t stopping and as Forklift dodges, Martijn quickly flicks the controls of Flick of the Wrist and straight away is back on top of Forklift, well to the side, with the forks raised as Forklift is getting pushed sideways, Martyn is trying to get away, but Martijn has got his machine in a hold, as both machines slam into the arena wall at top speed.

    The forks of Flick of the Wrist has actually pierced the side armour of Forklift 2, piercing though the 3mm Hardox armour like it was paper, as Martijn reverses, freeing from Forklift 2, Martyn shots out and comes straight back onto attack, but Flick of the Wrist dodges the flipping attack by Forklift, which looks like to be having some control issues, wanting to pull to the right hand side. Flick of the Wrist wastes no time and this time comes into another side attack, avoiding that front flipper.

    Once again Martyn dodges, and this time Martijn doesn€™t come straight back onto attack, and drives off to the other side of the arena, before spinning around and launching onto an attack at the front end of Forklift, the front forks of Flick of the Wrist are raised into the piercing position. Both robots come together, as Flick of the Wrist hits into Forklift and pushes it backwards, the flipper fires, sending Flick of the Wrist over onto it€™s back, as Martijn comes straight back onto the attack, ramming into the other side of Forklift, and counter-acting the dodge, and for a 2nd time of the battle, Forklift is being pushed sideways towards the arena wall.

    Bang, as Forklift bounces away from the wall, but once more Flick of the Wrist is back onto it, attacking the rear end, and getting underneath the rear wedge, and raising the forks, so that the rear wheels of Forklift are off the ground, suddenly something flies out of Forklift, and lands, as Flick of the Wrist raises Forklift again and puts on full power, ramming it towards the arena wall, another bang is heard as Forklift bounces onto the arena wall, stuck at an angle, rear end sticking on the fence, where it is stuck, Martyn knows that if he tries to self-right, he would only put himself over the arena wall, as for a moment the camera flicks back to that mystery item which came out of Forklift, it looks like a piece of metal, god knows where that came from, although that might explain the reason Forklift was pulling to the right after result of the first attack.

    Flick of the Wrist is redrawing, as the Ref is coming into play, as the count-down has started. 1, 2, 3, 4, 5, 6, 7, suddenly the flipper fires on Forklift sending it over the wall, Martyn preferring to get an OOTA rather than a Technical Knock-Out.

    Cease

    Flick of the Wrist rams to victory, positioning Forklift so that it self-righted out of the arena.

    The next fight is:
    Drilla Killa 7 vs. D-J

    Drilla Killa 7 is a box with twin wedges, but the rear wedge is upside down and only comes into play when it gets flipped over, the weapons are a pair of drills, one at either end of the robot, so the drill bit can come out and drill into other machines when they are on the wedge. It has 6 wheels, and the armour is Hardox. Will Drilla Killa drill to victory?

    The 2nd bot into the arena is D-J, which has stats in the €œHow Could I Improve€ thread, according to Timmy; however I checked and couldn€™t find the stats. Therefore D-J has been replaced with woody, a very basic 4 wheel drive machine powered by a couple of wheelchairs, one wheelchair at the front and one wheelchair at the rear, with the weapon coming from a tiny flail on the top, the armour is MDF, and the machine is rather top-heavy.

    Both Roboteers are ready, Richard in the 1st booth, and a potato in booth 2.

    3
    2
    1
    Activate

    Richard not believing his luck drives Drilla Killa away from the starting block, the potato hasn€™t moved Woody, as it remains at a stand-still as Drilla Killa comes around to the side and getting underneath the high ground clearance, and still the potato hasn€™t moved, maybe that is a tactic to suddenly move, or maybe because the potato is a potato and can€™t handle the controller.

    The drill bit rips into the side wood, like it was made of wood, as Drilla Killa redraws the drill and reverses, before coming into a long run, getting underneath Woody which falls onto it€™s side, the potato is looking rather sad as Drilla Killa drills another hole into Woody, as the Ref is coming Woody out.

    Cease

    In a rather 1-sided battle, Drilla Killa beats Woody.

    Fight 5 will be:
    Disco-Tech 2 vs. BIACS-LE

Register To Comment

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •