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Thread: Martyn's Robot Wars Series 5

  1. #1
    Well that time has come again another major tournament from Martyn. But before we get to this series lets see what€™s happened for us to get this far.
    First Daniel and pure evil showed us how its done beat 71 robots to become the series 1 champion
    Then Steven and 3rd seed scoop and stab the second beat out another 71 robots and fluffy in the final with axe and scoop.
    Then Scotty and spinny thing recharged stole the crown by destroying there way to the final.
    And lastly SD IV with scoops and saw beat out 95 opponents to let Steven raise the trophy and where the king of the arena crown once more.

    Now before you start to enter you better take a look at the rules.

    First lets take a look at how the seeds look after the last war

    1. SD IV (11)
    2. The Crashing Bore
    3. Wedge Devolution (2)
    4. Spinny Thing Recharged (1)
    5. Angel Of The Abyss
    6. Scoop And Stab The Second And A Bit (5)
    7. Clawdius Decimus Murderous (
    8. NSBFR
    9. Disc-o-inferno (9)
    10. Frost Byte (3)
    11. Biohazard (6)
    12. Grabbit Advanced (7)
    13. Storm 2
    14. MORD
    15. Revolutionary
    16. Born Slippy
    17. Fluffy (24)
    18. Force Power 3 (23)
    19. Killotine evo (19)
    20. TSC (4)
    21. Panic Attack 3 (22)
    22. Wheely Pure Evil
    23. 13 Black (14)
    24. Pussycat
    25. Maximum Velocity (21)
    26. Sor 0.3 (10)
    27. Facelift 2004 (17)
    28. Elevation 2 (1
    29. Wheely Big Cheese
    30. Whirligig 3.0
    31. 3 Stegs To Heaven
    32. Dervish Quatro

    Ok now onto the entry requirements
    I am looking for 16 people to enter 8 robots for a total of 128 robots
    Competitors can be vapour or real (from RW and BB)
    However at least one of your competitors MUST be real
    The weight limits are
    100kg for wheeled robots
    110kg for tracked robots
    150kg for shuffle bots
    200kg for €˜true€™ walkers

    Any other movement type will be considered if it€™s entered

    No Flying robots are allowed
    Robots are allowed to have passive weapons but cant be just a box, it can be a static wedge though.
    Clusterbots are welcome however they are limited to four parts, I will be using the 100% rule
    There isn€™t really any restrictions on how stats are to be posted but if its not in the stats then its not on the robot. If its in a picture but not in the stats its not on the robot as I may not be able to view the picture when writing the battles. However I will tell you about this before the draw is posted and editing of stats is not allowed within the tourney

    The structure will be
    16 heats
    Round one will be two, four way melees
    Round two will be two one on ones
    Round three be one, one on one with the two survivors

    The semi finals will be much like the robot wars series 3, 4 and 7 semi finals

    And the grand final playing out like the mrwt 4 grand final

    The arena will be the robot wars 6 arena except the walls are slightly higher then in the 6th wars.

    There will be two house robots from the rw house robots in the arena in every fight along with Refbot.

    If at the end of the fight more than one (two in round 1) robots(s) are still mobile it will go to a judges (me) decision based on style, control, strategy, aggression and damage

    DAMAGE = mark out of 5, multiplied by 3
    AGGRESSION = mark out of 5, multiplied by 2.5
    STRATEGY = mark out of 5, multiplied by 2
    CONTROL = mark out of 5, multiplied by 1.5
    STYLE = mark out of 5, multiplied by 1
    TOTAL ( / 50) = Damage + Aggression + Strategy + Control + Style

    Ta to Steve for letting me use the PTT judging system
    In the unlikely event of there being a draw an outside judge will judge the fight.

    Reservations
    The following people have a reserved place
    Dave. W
    Aj
    Scott
    Steven

    12 places left

    So that€™s about it I think. So get entering

  2. #2

  3. #3
    Ill enter, with:
    Battle Raptor 3
    Death Adder 3
    Drilla Killa 7
    Metalmorphosis
    MORD2
    Ringwraith
    Tenderizers Revenge 2
    The Matador (real robot)

    BATTLE RAPTOR 3
    Weight: 100kg
    Shape: Low box, painted orange with black stripes like the raptors in Jurassic Park, with a low scoop at the front, with a hammer and a decorative Velociraptor head attached to either side of the scoop (the heads are on the sides of the hammers)
    Dimensions: 95 x 60 x 30
    Speed: 17mph
    Ground Clearance: 0 at front due to scoop, 0 at sides and back due to skirts, 4mm behind skirts
    Turning Circle: 0
    Armour: 5mm titanium; scoop is 3mm titanium
    Wheels: 4, inside robot, poke out the top so the robot can run inverted, use skid steering
    Power: 36V battery and motors
    Weapon: A CO2 powered flipper/axe. The weapon is positioned at the front of the robot, with a 3mm titanium scoop at the end resting on the floor. Two small Beta-style pointed hammers are fixed to the side of the scoop, extending just above it. The weapon fires quickly like an axe, turning 180 degrees to flip anything at the front and axe anything at the back. It then returns to its original position at a slower speed, because it would deform the flipper otherwise.
    Srimech: Weapon acts as srimech. If weapon fails in resting position, robot can run inverted because the hammers on the scoop do not extend to the full height of the robot when it is right side up and therefore do not prop it off the floor. It cannot rest on its sides and rear due to the skirts, which flop down when it is inverted.
    Tactics: Flip skirtless opponents and axe skirted opponents.
    Strengths: Multi purpose weaponry; invertable; fast
    Weaknesses: Cannot use weaponry when inverted except as srimech; wheels vulnerable to axes

    DEATH ADDER 3
    Weight: 110kg
    Shape: The outside is a big 4mm thick titanium ring, with skirts all the way round at the bottom, and also fitted at the top for when the robot is inverted. On the inside top and bottom rim of the ring are small wheels with no drives, to balance it off the ground. Inside the ring, attached to it by bars, is the flat circular body.
    Dimensions: 100 x 100 x 25
    Speed: 18mph
    Ground Clearance: 0 due to front scoop and skirts, 5mm behind skirts
    Armour: Ring is 4mm thick titanium; body has 4mm thick titanium
    Movement: Camshafts like Drillzilla
    Power: 36V battery and motors
    Weapon: Main weapon is a pneumatically powered axe with a Beta-style hammer with sharpened ends. The axes attachment to the robot is not right on top, but a bit down into the body, allowing the robot to run inverted. At the front of the ring is a static curved scoop, which has a 0 ground clearance due to a titanium strip at the bottom - hopefully DA3 will ram opponents quickly and powerfully enough for the scoop to go underneath and the opponent to run up it and be overturned, or at least caught, a bit like BB middleweight Red Square. The scoop has a rectangle cut out of its top where the axe comes down when fired, and the ring has a rectangle cut out of its top half at the back where the axe rests, so the axes head and part of the stick bit can come out of it - the cutouts are lined with rubber so the axe doesnt damage itself on them.
    Srimech: Axe works as srimech. If axe fails in resting position, the robot can run inverted, but cannot use any of its weaponry.
    Tactics: Hammer opponents to death, or try to ram and overturn with the scoop.
    Strengths: Fast; powerful axe; difficult to attack by flippers or spinners
    Weaknesses: Will be helpless if turned over when axe is stuck in irregular position; could be attacked by axes

    DRILLA KILLA 7
    Weight: 99kg
    Shape: Low invertable box, painted red, with a Tornado-like low wedge at the front, and an upside down one at the back for when the robot is upside down, and skirts at the sides fixed at the centre so they work whichever way up the robot is
    Dimensions: 110 x 40 x 25
    Speed: 17mph
    Ground Clearance: 0 at front due to wedge; 0 at sides due to skirts, 3mm behind skirts, 25cm at most at back due to inverted wedge
    Turning Circle: 2cm
    Armour: 5mm titanium
    Wheels: 6, inside robot
    Power: 36V battery and motors
    Weapon: Each wedge has a hole in the centre - inside each hole is a diamond tipped drill, spinning at 600 rpm, which comes out of the hole using a motor. It can come out to cause damage when an opponent is on the wedge, or can stay out and cause damage when the robot rams opponents.
    Srimech: Invertable; cannot rest on sides due to skirts
    Tactics: To get under unskirted opponents, slam them around and bring out the drills to damage their underbellies; to ram skirted opponents with the drills out and try to cause damage
    Strengths: Good pushing power
    Weaknesses: Drills may not penetrate very thick armour; high ground clearance at back

    METALMORPHOSIS
    Weight: 150kg with the heaviest weapon system on it.
    Shape: Box wedge, with 5mm hinged Aerospace Grade Titanium skirts, meaning they work when flipped. The front wedge is also hinged.
    Dimensions: 100 x 50 x 40
    Speed: 15mph with the heaviest weapon system, 20mph with the lightest weapon system.
    Ground Clearance: 0mm ground clearance due to hinged skirts and a front hinged wedge.
    Armour: 5mm Aerospace Grade Titanium
    Locomotion: Camshafts
    Power: Camshafts powered by 2 C40-400 MagMotors at 36V, which give it a lot of power and speed.
    Weaponry: The robot has interchangable weapons. These are:
    *An Anti-Crush Frame ala Tornado (s6), but instead of the blade, there are skirts attached, giving a 0mm ground clearance, weighing 10kg.
    *A low spinning saw weighing 5kg
    *A small vertical disc weighing 5kg
    *A 10kg rotating drum weapon like Little Drummer Boy
    The front wedge is detachable, so we can fit the rotating drum on.
    Srimech: Invertable
    Tactics: Rush opponents and damage them with whatever weapon is fitted.
    Strengths: Interchangable weaponry, good armour, fast
    Weaknesses: Exposed camshafts on top

    M.O.R.D2
    Weight: 110kg
    Shape: Box, with sides that slant outwards from the top and bottom edges to form triangles, like Tornados rear (hopefully this will lower the effectiveness of spinners)
    Dimensions: 90 x 32 x 35
    Speed: 20mph
    Ground Clearance: 0 at front due to plow, 0 at sides and rear due to skirts, which are fixed to the points of the triangles and can work either way up
    Armour: Body is 6mm titanium; scoop is 4mm titanium; skirts are 3mm titanium
    Movement: Camshafts like Drillzilla
    Power: 36V battery and motors
    Weapons: At the front is an electrically powered scoop which operates through 180 degrees, so it can work when the robot is inverted. Behind the scoop is a 20kg spinning drum with 8 titanium teeth on it, spinning at 2000rpm and hopefully able to flip robots as well as damage them. The drum comes into play if the scoop is lifted.
    Srimech: Invertable; triangles at sides and rear prevent it resting there
    Tactics: Shove opponents with the scoop; then lift the scoop and attack with the drum
    Strengths: Fast; good traction; powerful drum
    Weaknesses: Less manouverable than wheeled robots

    RINGWRAITH
    Weight: 100kg
    Shape: Invertable cylinder on its side, like Barberous, but weapon shaped like Pussycats blade from Series 4 & 5 (side on - its wider of course), painted black
    Dimensions: 100 x 30 x 30
    Speed: 18mph
    Ground Clearance: 10mm
    Turning Circle: 0
    Armour: 15mm LexiGuard inside and a 30kg Duralumin spinning blade
    Wheels: 2, outside robot
    Power: 36V battery and motors
    Weapon: 30kg Duralumin spinning body. It is powered by a C40-400 at 36V geared 3:1 and can reach a top speed of 900RPM. The entire robot is shaped like Pussycats blade from Series 4 & 5 and is designed to tear into all sorts of armour. The tips of the blades are made from Grade 5 Titanium. Its weapon acts like Corkscrew or Warhog and has a greater power than Matildas flywheel - it can cut into 5mm Titanium.
    Srimech: Invertable
    Tactics: Just keep slamming into opponents with the spinning body and turn into them to try and keep them from hitting me.
    Strengths: Hard to attack, manouverable, powerful weaponry
    Weaknesses: Exposed wheels, tricky to control

    TENDERIZERS REVENGE 2
    Weight: 97kg
    Shape: Low invertable box with low wedge at the front and inverted wedge at the back - painted blue with its name painted to look like blood on the skirts
    Dimensions: 90 x 90 x 20
    Speed: 15mph
    Ground Clearance: 0 all around due to low wedge and skirts, 2mm behind side skirts, 20cm behind skirt on inverted wedge. Both wedges have skirts attached to them at their edge. The wedge and side skirts are attached to rotatable cylinders inside the robot (or wedge) so they can be moved up and down. When they are down, they are very low and its hard to get underneath, but the robots speed is reduced to 9mph. The side skirts can go up to a point where they work inverted. The skirts on the wedges move within 90 degrees - when their wedge is inverted, they are in a vertical position to repel flippers, and when their wedge is right way up, they are in a horizontal position, riding along the ground to help get under robots. When the robot is moving around normally, all skirts except the front wedge one are pulled down low but not to maximum lowness so it can move quickly - the skirts go to maximum lowness if a flipper comes anywhere near it.
    Armour: Main body has 5mm polycarbonate on top of 5mm titanium, skirts are 4mm titanium, wedges are 5mm hardox
    Wheels: 4, inside robot
    Power: 36V battery and motors
    Weapon: An electrically powered lifting arm, which runs along half of the top of the robot - its tip is pointed to help hold onto robots, and is at the point where the wedge meets the body, and it does not go down the wedge. It can rotate through 360 degrees so it can be used when the robot is inverted.
    Srimech: Invertable - arm will act as srimech, but this will hardly happen as the robot works identically both ways up. Moveable skirts prevent it from resting on its sides.
    Tactics: Run into opponents, try to get under them, then get them onto its top and onto the arm. The arm turns them over, or catches them so I can carry them around.
    Strengths: Decent pushing power; moveable skirts; difficult to attack by flippers
    Weaknesses: May struggle to use arm against some opponents

  4. #4
    Well

    Archangel of the Abyss
    Tengu
    baldur gamma
    Kali
    Darkestar
    Salamander 3
    heir to black panther 4
    supernova


  5. #5
    Ill enter. Stats below:

    Name: Manic Monsoon
    Weight: 100kg
    Armour: 5mm Hardox all over.
    Speed: Roughly 28mph
    Shape: Box wedge with side skirts and rounded back.
    Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
    Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
    Strengths: Powerful drive and good strong weapon
    Weaknesses: A bit too fast and hard to control when at full speed.
    Ground Clearance: 0mm on front and sides, 1cm at back.
    Srimech: Invertible, but can self right using the lifter if wanted to.
    Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled bot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.

    Name: Dallas D Squared
    Weight: 100kg
    Armour: 7mm Titanium Vanadium alloy
    Speed: 18mph
    Shape: Teardrop shaped, with the point on the front and curve at the back.
    Weapon 1: Front horizontal flywheel powered by 2 x 3120 Husqvarna chainsaws.
    Strengths: Really strong armour and destructive weaponry.
    Weaknesses: Poor pushing power.
    Ground Clearance: 1mm at front, but 0mm elsewhere due to hinged skirts
    Srimech: Invertible
    Notes: The robot is powered by 2 S28-300 MagMotors running at 24v. This gives roughly 18mph top speeds. The main weapon is a front horizontal flywheel, which is powered by 2 3120 Husqvarna chainsaws. The chainsaws are on a 4:1 reduction, which means the flywheel can spin at 2687.5RPM. The flywheel itself is modelled on Shell Shocks axe from Series 3 of Robot Wars, and weighs a total of 18.5kg. According to Team Cosmics Kinetic Energy Calculator, it can produce roughly 11kJ per hit. The skirts are made from light aerospace grade aluminium and are 3mm thick. This, combined with superb manoeuvrability and strong armouring, should make Dallas a hard bot to crack.

    Name: Dervish \//
    Weight: 100kg
    Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
    Speed: 18mph
    Shape: Invertible cylinder, like Barberous
    Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
    Strengths: Powerful weaponry and very manoeuvrable
    Weaknesses: Exposed wheels.
    Ground Clearance: 7mm all around
    Srimech: Invertible
    Notes: The robot is powered by 2 S28-150 MagMotors, giving the robot a top speed of 18mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.

    Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
    Weight: 100kg
    Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
    Speed: 18mph
    Shape: Low invertible wedge
    Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
    Weapon 2: Top hinged flipper powered by an 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
    Strengths: Powerful weaponry and tough armour.
    Weaknesses: Exposed wheels on top and limited CO2 on board.
    Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
    Srimech: Invertible.
    Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independently.

    Name: Sonic Boom
    Weight: 100kg
    Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
    Speed: 28mph.
    Shape: The robot is an axlebot based around Stinger.
    Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
    Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
    Weaknesses: Poor pushing power.
    Ground Clearance: 10mm.
    Srimech: The robot is invertible.
    Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.

    Name: Supreme Glory Gamma (Replacing Supreme Glory Beta)
    Weight: 100kg
    Armour: 20mm Lexan and LexiGuard compound
    Speed: 8mph
    Shape: Pyramid shaped
    Weapon 1: An 11kg Aluminium alloy axe powered by a 60v Etek, capable of generating 3Kj of force per hit.
    Strengths: Strong armour and very manoeuvrable.
    Weaknesses: Axe only works if something is in front or behind the robot.
    Ground Clearance: 0mm all around due to skirts.
    Srimech: The axe self rights the robot.
    Notes: The robot is powered by 2 x 800watt 36v DC motors giving 8mph top speed. The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 25mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. The axe can give 3Kj of force per hit, roughly the same as Beta. The tips of the axe are covered in a thin layer of carbon, so if it fights a robot with Titanium armour, it can get through the armour even easier. To stop the robot from hopping about when the axe is fired, the robot incorporates a vacuum system. This can be switched on and off during a battle to allow for manoeuvrability and superior traction when static. The skirts on SGG are made from Grade 5 Titanium and are held in place by hinges.

    Name: Squish
    Weight: 100kg
    Armour: 6mm Grade 5 Titanium
    Speed: 20mph
    Shape: Low wedge
    Weapon 1: A very powerful hydraulic crusher, with 14 tonnes of pressure at the tip.
    Strengths: Very powerful crusher and strong armour. Good pushing power and good speed.
    Weaknesses: Slow srimech.
    Ground Clearance: 0mm at front due to wrinkler device. 5mm at sides and 1cm at back.
    Srimech: It uses a set of Razer style wings.
    Notes: The robot is powered by 2 LEM130 Lynch motors running at 36v, giving 20mph top speed and pushing power equivalent to 18HP. The robot has 6 inner Vulcalore wheels, which give tremendous traction. The crusher itself is made from 4mm Hardox, with 300 weight reducing holes. It is powered by an M-Mac M40 Hydraulic Actuator running at 12v, which can give 14 tonnes of pressure. The actuator has already been used in Robotic Combat, so this robot is realistic. The tip of the crusher is coated in carbon, so it can rip through Titanium easily.

    Real Robot: X-Terminator Series 7.

    Squish is replacing Elevation, and nothing will replace Facelift.

  6. #6
    swiss_tony
    Guest
    Im in Martyn.
    Shovearound 2
    Vampire Killer
    Terror Gear 2
    Hurricane Hugo
    Novastorm
    4 Swords
    AK-47 Slapper
    Spawn Again
    Stats at usual place: http://farr.proboards21.com/index.cgi?board=Hitmenhttp://farr.proboards21.com/index.cgi?board=Hitmen

  7. #7
    TEAM BRAVEHEART

    1. Wedge Devolution
    2. Killotine: EVO
    3. S.D. IV (der champ! )
    4. Whirligig 4.0
    5. All Scoop & No Stab Make Steve A Dull Boy
    6. Clawdius Decimus Murderous
    7. Tails (MRW newbie)
    8. Chaos 2 (RW Ex2 version)

    New Scoop & Stab stats up ASAP (probably another week at most), but the rest are all here - http://thdcrobotics.proboards33.com/index.cgi?board=Bravehearthttp://thdcrobotics.proboards33.com/...ard=Braveheart

  8. #8

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