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Thread: The Fowler Fic War Series 5

  1. #171
    Errr...since my vapourbots have been updated...a lot...I think it would be wise to ask if Matty knows where to find Dysfunction 2.0s stats.

  2. #172
    Arent they on that forum which I am avoiding visiting for the next thirty six hours, also known as ZED?

  3. #173
    Here we go again! It€™s heat 4 of the Fowler Fic War Series 5, and this heat will mark the quarter-of-the-way mark!

    Let€™s meet our first 3 machines going for it in this heat.

    First in, is Axe to Fall. Seeded number 7, Axe to Fall has on many occasions proved that he can cut the mustard among the Fanfic scene, and a 5kg axe powered by 2, 1000psi nitrogen canisters shows why. 2 LEM€™s give it enough shove to make it handy as well. However although the 8mm titanium front is sturdy, the 15mm polycarbonate shell everywhere else could be susceptible to a battering. Are we just waiting for the hammer to fall?

    FFW History

    In FFW3- Hammered the hell out of Bulldog Breed in round 1, before getting through a nervy fight in round 2 by a judges decision against Ramthrax. In the heat final, stunned SoR 4.0, but eventually went out in the first round of the semis, when Squishiest destroyed it.

    In FFW4- Teamed up with The Crashing Bore to dispose of Flank Attack in round 1, before smashing Heart of Fire to hell as well. In an all seed final, eventually managed to pit Slammer, getting him through to the semis for the 2nd series running. Got one stage further as well, knocking out Wedga Revo in round 4, but eventually succumbed to The Disc at the quarter final stage.

    Points
    FFW3 - 5/2 = 2.5
    FFW4 - 10
    Total - 12.5 (seeded 7th)


    Next in is Chris Mason€™s Mega Masher 2. Shaped like the successful battlebot Minion, and armed with a vicious spinning disk at the rear, and a wedge at the front to get underneath other machines, it€™s got both offence and defence covered. However there€™s not much power from the Bosch 750W motors and the 3.25mm hardox armour could be weak at that hands of more destructive machines.

    FFW History

    In FFW3 - Did Not Enter
    In FFW4 - Did Not Enter


    Last in for this first battle is Dysfunction 2.0. Kody€™s offering for this heat is armed with 2 drums designed to flip and if possible, damage as well, whilst a pneumatic flipping arm in the centre provides a more immediately offensive option. The 7mm titanium armour will take a fair clout from a lot of weapons, but the Magmotor drive is not the strongest and the wheels could be attacked from the rear with the right weapon.

    FFW History

    In FFW3 - Did Not Enter
    In FFW4 - Did Not Enter


    3€¦
    2€¦
    1€¦
    Activate!

    Immediately Axe To Fall goes forward into a head-on collision with Mega Masher 2, whilst dysfunction 2.0 sits back slightly in order, one would imagine to allow the angled drums to get up to speed. Chris and Martijn€™s machines slam into one another with the axe of Axe to Fall immediately coming down on top of the 3.25mm Hardox, but leaving little more than a mild dent in the casing.

    Dysfunction 2.0 comes over at this point trying to bring the flipper into bear but as the other 2 machines move around trying to get in an aggressive position, he only manages to get underneath Axe To Fall, whom it didn€™t look like he was trying to attack. He fires the flipper none the less, and Martijn€™s machine rolls straight back over with a brief flick of the axe to help it along its way.

    Mega Masher 2 sees this as a chance to use it to his advantage however, and comes in with his rear end disc, slicing into the 15mm polycarbonate shell with seemingly relative ease. Martijn doesn€™t look happy with this and turns around, bringing the axe down again, this time onto the wedge, the axe managing to make a tiny hole this time round. While this is happening though, Kody has come in to attack his originally intended target, sliding underneath Mega Masher from the rear, and firing the flipper, sending Chris€™s machine over onto his back.

    Chris drives off inverted, presumably to allow himself room to fire the side arms and get back onto his wheels without risk of being attacked, but Martijn catches him and slams the axe down into one of the wheels of Mega Masher 2. Immediately it€™s evident that the axe has gone straight through the rubber on the tyres, and the 2 machines begin trying to pull against one another which just allows the axe blade to rip through the rubber on the tyres further.

    When Martijn eventually brings the axe back up, one of the 4 tyres is torn completely, and begins unravelling itself from the wheel as Chris tries to drive his machine away. He gets about half the distance towards the pit release button when he stops suddenly. 3 of the wheels appear to be still spinning and this is causing Mega Masher to move via vibrations, but its evident that the split tyre has got stuck somewhere underneath Mega Masher and he can€™t move. Dysfunction 2.0 sees this and decides to use this as the opportunity to end the fight before the situation changes.

    Kody drives his machine over towards the failing carcass of Mega Masher 2, and slides the flipper underneath, and begins pushing him to the wall, which immediately seems to dislodge the trapped rubber as Chris hits the controls manically trying to escape his impending doom. But it€™s too late for Mega Masher 2 as Kody fires the flipper, sending Chris toppling very acrobatically over the fence and out of the Competition.

    CEASE

    Mega Masher must Mega Hurt! Axe To Fall and Dysfunction 2.0 hammer their way into round 2.

  4. #174
    I guess I didnt have to. Great fight Matty!

  5. #175

  6. #176
    Theyre there if you scroll all the way down :P http://www.geocities.com/alex_j_holt/slammer.htmhttp://www.geocities.com/alex_j_holt/slammer.htm

    Incidentally, Mr. Matty, would you be so kind as to inform me of your msn address?

  7. #177

  8. #178
    Welcome to the 2nd first round battle of the Fowler Fic War Series 5, and today we see the number 23 seeds, taking on a real robot, and a newbie to get through to round 2.

    Now, Matt is really getting bored of writing intros for each of the robots especially as everyone knows about them so he€™s just going to do the histories

    First in, seeded number 23, Slammer V

    In FFW3 - In round 1, took out his own team mate Hector, however got caught short in round 2 by Voltronic who went on to win the heat

    In FFW4 - In round 1, teamed up with Heart of Fire to knock Cleopatra out of the competition. Got through an extra round as they managed to knock out veterans The Crashing Bore in round 2. Lost out in an all-seed heat final though to Axe to Fall.

    Points

    FFW3 - 2/2 = 1
    FFW4 - 3
    Total = 4


    Next in is MeCannibal.

    In FFW3 - DNE
    In FFW4 - DNE


    And finally Kan-Opener

    In FFW3 - DNE
    In FFW4 - DNE

    And off we go after that immensely lazy start.

    3€¦
    2€¦
    1€¦
    Activate!

    Slammer using the wedge is the first to tear across the arena straight into MeCannibal, who finds himself on top of the wedge before he has any time to spin up at all, Kan Opener then uses the opportunity to come in and immediately parks himself around the rear of Kan-Opener and gets his claws around the tyres surrounding the wheels and immediately tries to close the claws on them, but Alex, realising he can gain control and aggression points, fire his self-flipping arms, launching both himself and MeCannibal into the air, with MeCannibal falling just short of the arena fence (right way up) and Slammer himself landing directly on top of Kan-Opener.

    Alex tries to get Slammer to spin his wheels on top of the shiny titanium armour of Kan Opener, but just ends up hovering around struggling to gain any purchase. Kan Opener tries to drive as smoothly as possible to the pit release button but Slammer falls off along the way. Kan Opener carries on his merry way anyway and drives into the pit release button, which immediately lowers the pit with klaxons sounding around the arena. (Oooh-oooh-oooh-oooh-oooh-oooh-oooh-oooh-oooh-ah)

    MeCannibal has been left to his own devices on the other side of the arena and that€™s exactly the way he likes it as it means he€™s been given full time to spin up. Immediately he charges over towards Slammer but again Slammer gets the wedge facing him and gets right underneath the incoming machine. Immediately he fires the self flipping arm and turns him upside down, immediately leaving Pauls€™ machine with no number. No-one is sure why MeCannibal has stopped until Slammer throws him through the air and it is realised that MeCannibal is sans motors.

    It turns out that those were what the big sticky out lumps on the top of MeCannibal were as there is no way in hell you would ever get Etek motors into a machine 15cm tall, and so he had to leave a big hole to let them fit out of which they have fallen out of the second he was flipped.

    CEASE

    MeCannibal ate itself with a rubbish design, Slammer V and Kan Opener go through to round 2.

    Round 2 line-up

    Axe To Fall (7) v Kan Opener
    Slammer V (23) v Dysfunction 2.0

    Thoughts, Tactics, Predictions, Stilton and broccoli soup?

  9. #179
    A raging design flaw rather artfully handled, I must say.

    Axe To Fall (7) v Kan Opener

    I cant really see the seed going out here.

    Slammer V (23) v Dysfunction 2.0

    Likewise, although I think it will be a closer battle than the other :P

  10. #180

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