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Thread: Metalbeak (FW) Build Diary

  1. #21
    Motors, mounts and wheels fixed together, and have a 20oz main tank on the way!
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  2. #22
    Completely redesigned Metalbeak in DT today for easy building, space, and a wider weapon:
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  3. #23
    Pneumatics progress (courtsey of maddox10):
    [attachment=0:qhwpc148]Picture3 (2).jpg[/attachment:qhwpc148]
    The B¼rkert is from Hannibalito, and is not part of the pneumatics system.
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  4. #24
    Looks good Jarvis

    Only thing I would comment on is that I would prefer you not to use that paint scheme, as it is very similar to that of our robots and I can see it being quite confusing for the crowd.

  5. #25
    Haha, it looks like you have just designed the Flipper part of Explosion! Do away with all the other crap!

  6. #26
    OK then, it had crossed my mind people might get them confused, so is this better?
    [attachment=0:14xzot6s]Picturelol.png[/attachment:14xzot6s]
    It's still black and yellow, but different to Explosion.
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  7. #27

  8. #28
    looks pretty, what are the dimensions? one thing i would suggest is to get the sides slanted and maybe make it shorter if possible. what is the big silver lump attached to the buffer tank? by the way, you should totally get the ram and buffer done in ferrari red!

  9. #29
    What I'm trying to point out is that a lot of teams have a colour scheme:

    Tilly: Orange + Black
    Toon: Black + White
    Bud: Black + Silver
    Us: Yellow + Black

    These area way of identifying robots and their teams, and it your team would probably stand out better with a different one.

  10. #30
    You're aspiring to dullness? Seriously?

    Large flipper like that you should be able to get a fantastic paint job. Humongous Clip art on it - like, say for example that Biohazard sign on your avatar. Come on fame effect going right up the wedge of your machine - go nuts.

    Chevrons . Such a clich.

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