Well depends, CCDUU (sid-duu), quite nice sound to say so it's not too bad But dw, those are my AS', not entire A-Levels so I can still turn this around.

Anyways, fight guys Yh, I really should've been getting fights up a bit more, I'm slacking: it's not good. But I hope you enjoy. Stay tuned to see if I'm able to complete a tournument :blush:

MATCH: FIVE
Flick Of The Wrist vs. Delirium Tremors

From Enschede, The Netherlands, Flick Of The Wrist!!
Entered by Martijn Benschop
One flick of the wrist and you€™re a goner! Flick Of The Wrist is a 6 wheeled, high-powered rammer which uses 2 major weapons - first of all, the B42-500 MagMotors at 48V, providing awesome 35hp and speeds of 22mph to cross the floor quickly. The second set of weapon are a pair of Hardox lifting spikes with the ends tipped with diamonds to make them mega-sharp and have the ability to get under the lowest of skirting. The forks are 25cm each, and can be lowered so they push the whole robot up so it can move on the back wheels, or they can be set parallel to the ground, making them as effective spikes - the whole robot produces 5kj of force when ramming something at full speed, and can cause some damage! Damge is prevented by 7mm Titanium covering every bit of the robot. A 1cm clearance may be exploitative€¦if you can live that long€¦

From Kings Cross, London, Delirium Tremors!!
Entered by Matt Fowler
What a psychedelic name: after what its creator claims to suffer in the mornings, he aims to make his enemies suffer from the same thing! Here we have a full-body-drum, in which all the elctronics and vital organs are housed inside the 29kg 1cm thick Aluminium drum, with 12 teeth built onto it. It€™s powered by 2 Magmotors geared to 2:21, making the spin-up time very quick, and the max speed being 2450rpm giving off 83kj. That€™s literally all there is to this lethal robot, except for Amnesty International style triangular panels on the sides of it, with each side holding 3 wheels, one on each point - each point has 4mm Titanium around the whells to keep them safe - to keep traction on the ground at all times, but underneath that drum is 10cm ground clearance, and the small motors only allow for 7mph speeds€¦all it be enough?

Booth #1: Martijn B
Booth #2: Matt F

Roboteers, stand by!!!

3€¦2€¦1€¦activate!!!

And the whirling drum of DT starts spinning, and Flick is coming straight into the eye of the storm€¦and Flick hits DT back against the wall! It seems here that DT - the fiercest looking robot so far in this Challenge Belt competition - isn€™t going to be able to put up with the extreme speed of the Dutch rammer. Matt looks worried, as Martijn gets his machine to the side of the Tremoring weapon, and shove it hard and fast across the Steel coated Hardox floor; as he does this, Martijn lifts up his forks€¦and DT does an ultra-stylish double barrel roll! Flick is racking up points all the while, in what is so far an extremely impressive performance from the low red ramming machine. Matty has some work to do to come back, but this is where the mentioned low speeds proved vulnerable against such an aggressive fast rammer. Flick gives up the attack on Matty€™s machine, as he reverses across the arena, like a man who can see out the back of his head, into the pit release button, and drives back on the attack: the speed makes this sound completely reasonable. Matty now has the drum spinning at maximum velocity, and Martijn is fully aware of this, but hits into the drum regardless€¦BANG! Great sound made by that hit, and great style as Flick goes flying away from that pound€¦what isn€™t so good is the extreme lack of damage caused, other than a superficial scratch to the front-forks. It now means that, with the drum having lost a couple of reps, Flick can press on again, this time going at the sides of the spinning drum on wheels, and is pressing him along, straight into the spinning disc of doom€¦BANG! Ouch; the wheel holds on, but the 3-point side look a little sorry after that whack, maybe even a little bent: THAT is going to cause even more problems for the already struggling DT, and Flick comes again, this time on the drum€¦BANG! NOW, there is damage, as the scratches now turn into dents! Flick is now being worried for the first time in both its spinner heavy bouts so far, but Martijn isn€™t deterred as he rams hard into the pointed sides once more, and now the heavy drumming machine is being push sideways across the arena, not doing those damage points any good, let alone the rubber on the tyres screaming - literally begging - not to come off the hubs. An impressive performance so far by Flick Of The Wrist, as the match goes into the final minute of combat! Matty has it all to do, as he gets the drum going despite being SLAMMED into the wall once again! The arena shakes from the force of the little 22mph rammer. He rears up for a forward ram, this is Matt€™s chance, can he turn around to get the drum facing the target€¦stupid question, with the 7mph speed he isn€™t going to make it, as Flick SLAMS in again, and again, and again. Final 40 seconds, and Flick has to back off and let Matty out, as told by the arena marshalls, and Matty tries to escape€¦and he does; not quickly, but he€™s done it and coming in on the attack! Flick reverses away, keeping a good distance away€¦and coming on the damaged side! The spikes are instant in removing the traction from the floor, as the drumming machine shoved along, lifted, and does yet another double barrel roll! Stylish aggression from Martijn, points being totted up as we go into the remaining 10 seconds!
10€¦9€¦
Delirium Tremors has to come on the attack now, but Martijn is keeping his distance still€¦
€¦8€¦7€¦
DT is now finally facing Flick, who comes ramming in on the slowly moving drum, stopping it before ramming him back across the ring.
€¦6€¦5€¦
We can see an extra dint to add to the dent in the 7mm Titanium, but DT is still being powered back€¦
€¦4€¦3€¦
Another hard ram against the wall, and slight flexing of another one those wheel holding arms on Delirium Tremors! However, it now goes to the judges!!
€¦2€¦1€¦CEASE!!

Well that was an amazing fight. It may seem obvious who the winner is, but the judges still need to decide on the winner here. Will it be the bog-standard rammer Flick Of The Wrist, or the high-concept drummer Delirium Tremors?

JD - The scores:

Dominance: Through out the entire fight, Flick was in a position of total dominance, worrying, nagging and even damaging it€™s opponent. However, due to the damage caused by DT to Flick, the Challenge Belt holder scores€¦but so does the Challenger.

Flick Of The Wrist: 4 x 6 = 24
Delirium Tremors: 1 x 6 = 6

Damage: Both robots score for this section. DT scores for the scratches, dents and dints caused by hits from its drum on Flick. However, Flick€™s shove into the disc of death caused issues for mobility, which all the more affected DT€™s performance. Again, DT scores, but lowly because the damage he caused wasn€™t very important in affecting Flick€™s performance.

Flick Of The Wrist: 4 x 5 = 20
Delirium Tremors: 1 x 5 = 5

Aggression: Throughout the fight, Flick did show continual aggression, being persistant in it€™s shunts and rams, as he seemed to completely dominate the fight. Delirium Tremors under the control of Matty never seemed to come in on the attack, as the only two hits achieved on it€™s opponent was a result of Flick€™s aggression and going onto the drum. Therefore, it is a clean sweep; max points for Flick Of The Wrist

Flick Of The Wrist: 5 x 4 = 20
Delirium Tremors: 0 x 4 = 0

Strategy: There was a lack of strategy for this fight, as Delirium had the tactic of €˜hit and run€™ but he never seemed to get that going, but he did get a few hits in. Flick scores highly for making use of the arena in his plan for the fight, but so does DT for partially carrying out it€™s basic strategy.

Flick Of The Wrist: 4 x 3 = 12
Delirium Tremors: 1 x 3 = 3

Control: This is a no contest. While Flick did get into trouble twice with attacks on the drum, he did at least keep on the attack and recovered well from said attacks. The aggressive driving also meant that Flick kept on top, kept the drums speed down and thus clean sweeps this section as well.

Flick Of The Wrist: 5 x 2 = 10
Delirium Tremors: 0 x 2 = 0

Style: Delirium throughout the fight had a very boring fighting style; literally, waiting for Flick to charge and hope that it would work. The hits did cause some nice throws, but the driving of Martijn at the control of Flick, and the way he was able to get Delirium Tremors to barrel-roll earns him points, but so does Delirium Tremors for the nice throws.

Flick Of The Wrist: 3 x 1 = 3
Delirium Tremors: 2 x 1 = 2

Totals:

Flick Of The Wrist: 89
Delirium Tremors: 16

Unusually for a Judges Decision, there is no controversy or surprise: the clear winner is FLICK OF THE WRIST!

Result:
Delirium Tremors is shaking in his boots!
FLICK OF THE WRIST DEFENDS THE CHALLENGE BELT!!!

MATCH: SIX
Flick Of The Wrist vs. Macduff The 5th

Send me tactics, comments, predictions and a NICE double-chocolate-chip muffin with chocolate icing and more chocolate on top