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Thread: Using Helium to reduce your weight!

  1. #21

  2. #22
    he has

    Incidentally KFC is superior

  3. #23
    Now fast food! Be-jesus.

  4. #24
    I'm sorry but nothing beats the Chicken Royale with cheese that's served up at Burger King

  5. #25
    Quote Originally Posted by typhoon_driver
    Magnets as far as I'm concerned aren't a problem. There should possibly be a few rules writing about safety with them but I don't see a problem with their use. You can talk all you want about unfair advantages but then in my opinion having no weapon on your robot gives you an unfair advantage as you can use more of the weight of your machine for armour.
    That tactic would come with a major inbuilt disadvantage - they'd have no damage points in the judges decisions. The wedge would have to contend with uneven floor. The magnets have the only problem:
    Quote Originally Posted by widow_twanky
    The only issue with magnets I see is that they're an entanglement device. So in freak situation where you get stuck on top of another robot then you are the entangler and you lose by default.
    They stick to the nearest piece with Iron in it.

    Quote Originally Posted by typhoon_driver
    You would never be able to use more than the magnets that 540 will be using as the motors, speedos, batteries etc have to be upgraded to be able to handle the extra strain of the additional weight so no you would never get a superheavyweight type machine in the featherweight class. I say it's just being creative with the environment you are fighting in, i could equally say that a wedge running along the ground gives you an unfair advantage but that's always been accepted.
    Technological progression, Gary. I'm not talking near future in my original statement.

    Jamie, I was taught weight the force was the attraction of 2 objects (ie: robot & floor), which a magnet would muck up. I did forget that weight only included gravitational forces. So the rule confused me.

    Quote Originally Posted by mr_turbulence
    AKA... me.
    Hello, Mouldy. I've been looking forward to your posts.

    Can I have a photo of 540's base with a colour paperclip on it? please?

    Quote Originally Posted by mr_turbulence
    rules of safety regarding dropping the robot on your feet etc? .... Come on your not that stupid? If you drop any featherweight on your foot etc its gonna hurt....
    Not as much as 38KG of magnet that refuses to turn over.
    Besides never a question of stupid, more of clumsy. Some of us just aren't born with adequate motor functions. Think Steven Hawking stacking dishes.

    More a question of insurance. If Mike can lose a finger to the weak force of gravity, imagine what a magnet will do. I would recommend steel toe caps but I doubt it would help.

    Quote Originally Posted by mr_turbulence
    And should we ban all magnets? like the ones in your drive motors
    Not that I'm interested in a ban but necessity. The motors won't work without the magnets, your robots traction will.

    Quote Originally Posted by mr_turbulence
    Theres nothing in the rules saying magnets carnt be used...
    Nothing to say they can either. Rule 1.2, Mouldy & quick to it!
    Quote Originally Posted by mr_turbulence
    and im not the first person to of done it....
    In the UK? May I ask for the preceding machine. 360 & beta used magnets I know, beta was US and 360...

    Quote Originally Posted by mr_turbulence
    And yeah- suppose 360 could be classed as a hover bot.... but not intentionaly... so who cares....audience love it.
    That's the bit I like about these spinners - My dislike for magnets quite literally comes from stopping the fickle decider of gyroscopic forces.

    Quote Originally Posted by mr_turbulence
    if theres nothing saying you carnt do it...
    War of attrition invite.

    Quote Originally Posted by mr_turbulence
    think outside the box and give it ago.. instead of trying to stop other people making things more interesting.
    Nowt personal, Mouldy but most of the outside box designs I have had are stopped by the thought of fighting one of your spinners so let's not pick hairs on who is killing originality here.

    I don't like it - it's just not cricket, old bean.

    Does any one know if the robo challenge floor is held down? other than gravity?

    Quote Originally Posted by PJ-27
    I don't wanna start a fight!
    If you don't want to be a fight, you may be in the wrong hobby.

    Quote Originally Posted by widow_twanky
    Listen matey, I've just sent Gary £22 by paypal (and i genuinely have) I have paid for the full two page argument and that's what we'll be having
    Is this the hour or just the five minutes?

  6. #26
    if you have a problem with magnets then don't attend the events with the metal floor :P

  7. #27
    Quote Originally Posted by PJ-27
    I don't wanna start a fight!
    Quote Originally Posted by psychostorm
    If you don't want to be a fight, you may be in the wrong hobby.
    I don't think he meant in the arena i think he meant between you guys

  8. #28
    Come on guys stop rule bashing.... if there's nothing saying you cant do it... think outside the box and give it ago.. instead of trying to stop other people making things more interesting.


    I Have to agree with this, as the more diverse the designs the more interesting the sport. Seraph is about 500mm high 1100mm long and 850mm wide for a feather weight robot it is quite big. Because the rules don't have a maximum dimension for feathers. this means there is a different type of design that works in the arena, (Lets get rid of some of the tin snails and make something fun!) last year Seraph won the annihilator competition (just!). So it can be done, Or just copy Seraph I won't mind

  9. #29
    Craig has a point, you could just put magnets in your robot if you don't like others having them.

    From what I could tell Newton's Third law (equal and opposite forces) was the only enemy of the spinner, but the magnets change all that!

  10. #30
    From what I could tell Newton's Third law (equal and opposite forces) was the only enemy of the spinner, but the magnets change all that!
    Lol magnets can't change the laws of physics All that changes is that the spinner isn't thrown across the arena. It actually puts more stress into the spinner robot. If it hits a solid object such as the arena sidewall then more of the energy of the impact will be sent back through the chassis rather than sending the robot flying away.

    As Scotty in Star Trek said, you can't break the laws of physics captain.......before he started up the warp engine......

    I'm planning on using magnets in my next vertical spinner but there's a very good reason for that. Did the calculations and it will experience a 30kg upthrust on one wheel and down thrust on the other if it turns hard on the spot. Basically i need the magnets or it will be completely uncontrollable......more so...... but to this end i will be designing wheels and shafts that have to take a total loading of around 80kg. A pain in the proverbial!

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