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Thread: Weapon effectiveness

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  3. #3
    This is true some weapons work better at certain weights.
    For axe, hammer and crusher type robots the bigger the better.
    feather weights work OK. with pusher type robots.
    Ants probably spinners,
    flippers work well at all weights much to my lament.

    With armour as thick as it now is on feathers and heavies, axe and crusher robots
    have little chance of penetrating the robots outer shell. no one would enter a heavy
    with 3mm aluminium plate today!
    The Saint swings a small sledge hammer and it dose nothing! I am going to try my
    luck with a lifter but do not expect it to be very effective. this is why so many people go for
    flippers.
    If you want to win get the other robots OOTA :shock:

  4. #4
    I knew Baby Hell would not do much damage with an axe in the antweight class, however I have always had a love for axe robots, and because it was unusual in that class I built one. The weapon itself is now sporting a very sharp surgical scalpel, which I have tested and it sticks into armour far enough for me to drag robots around with the 4WD.

    IMHO, flippers and rambots work best in ants because they can be the simplest way to eliminate your oppoent, flipping and/or pushing them out of the arena. Antweight spinners have a slight tendancy to throw themselfs out or they gyro forces make then unsteady. We've had grabbers work quite well, the AWS 20-winning Anticide and Mantis are good examples, because they can control their opponents to wherever they want (namely into the pit). the only decent actual crusher I've seen was one called Mr Dog built by craig danby, had quite a bit of bite.

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  7. #7
    What actually happens then is that your lovely sharp edge bends the first time it's used and you're back to square one ;P

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