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Thread: From The Ground Up (Advice Thread)

  1. #31
    depends what you are going to use the steel for ali is good as a replacement aswell????????

    you can use thicker foam aswell to shock absorb and its lighter

    Kevlar as far as im aware has never been used in modern robots and i believe its Pricey++++++++ stick to well know materials, polyc, hdpe, nylon, steel, ali, ti and not forgetting the ultimate WOOD!!!!!!!!!!!! (block of wood = champion)

    alex

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  7. #37
    I wouldn't stay up here too long, you might catch some ghastly disease :P

    I believe it depends largely what you intend on entering the robot in - for spinners, the rule is 'as thick as you can get' and for anything else 2 to 3mm thick is the minimum you should be looking at for armour, although stainless steel and Hardox are both better than mild steel. If you can reinforcing it with thick plastic behind is a good idea as that stops axes and hammers from causing too much damage (in theory...)

    Ultimately though how you end up mounting the armour is almost as important as the armour itself; series 7 of the TV show provided more than a few examples of thick Hardox plates being ripped off totally unharmed because the bolts holding them to the chassis weren't strong enough.

    Regarding galvanized steel, I haven't actually seen any robots with galvanised panels because it then can't be welded, but I don't know much beyond that I'm afraid.

  8. #38

  9. #39
    I wouldn't do a spinner for your first attempt to be honest...if you're looking at a design with a moving weapon do a lifter or an electric crusher of some kind, spinners are:

    1: Rather dangerous - one of my (now retired) fleaweights was a spinner, and the entire robot weighed 75g with the weapon assembly weighing only about 15g maximum, and it still caused me a few injuries/cuts...any weapon on a robot is dangerous but spinners are even more so and the potential for damaging yourself - even if you work as safely as possible - is still high.

    2: More complex and expensive than you might think - a properly balanced spinning mass, some method of gearing down the motor you use, the motor itself, and crucially a method of switching the motor on and off that will handle the current (either a very large relay controlled by a R/C switch, or a fairly hefty speed controller) is going to cost you a fair bit and take up a lot of space inside the robot.

    3: Limiting in the events you can go to - you can't run spinners at the vast majority of events that run featherweights, if you had one you'd only be able to play with it once or twice a year at an event with a 2F grade arena (which so far only Robochallenge have, although I believe the RR arena can be set up in a 2F configuration if not for cost)

    4: Rather dangerous - safety is always first when building and fighting robots so this point needs making clear! :P

    If you've got your heart set on a spinner this can be a bit hard to swallow, and nobody's going to stop you doing one as your first robot if you really really want to, but a lifter or crusher is, in my view, a cheaper and easier (all you really need is the weapon itself, a linear actuator and something like a Team Delta dual ended relay board and you're in business for less than 100-150 pounds and hopefully with all your fingers still attached) way of getting an active weapon for a first time builder.

    EDIT: I've just seen the interchangable section which makes a lot of this post look stupid and patronising, very sorry :P but I would still build a non-spinner weapon module first and do the spinner when you've got a bit of experience from that.

  10. #40

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