tactics: When the button hasnt been pressed yet, flip thing, in particular near the hazards. I cant see any designs that would be totally crippled by a flip, but non-invertible machines still prefer to not be flipped. Self-righting is time consuming and while on their back they cant do a thing, so flipping is the name of the game.
Additionally, when flipping stuff onto the hazards, I might create a situation where opponent A is on top of a hazard while opponent B is pressing the big button for me, imediately either spiking, burning, or pitting said opponent. This is why I myself must be weary of the hazards, or above tactics may just be turned against me.
With the hazards activated... pit, pit, PIT! Get under, lift, flip, whatever is needed, but ram those things down the pits!





Reply With Quote
Bookmarks