An important factor will be the ramps and especially the trap door between them, some robots just take a ramp better than others. On my half, Flick should do fairly fine, given the 6WD and the Tornadoesque rear that gives the rear wheels more freedom. Due to its design Slammer should do PARTICULARY fine, but OID and Axeon have no real way of tackling them well... I think I will concentrate on pushing OID and Axeon around, get under, lift, and get them into the valley, or on the spring, or near the drum, or in the pit. My prefered hazards will be the pit and the valley though. Both seem to have their weapon on their front, so both should be vulnerable if I attack their rear or side. Likewise I wouldnt avoid pushing Slammer if given a good oppurtunity.
When at any point I'm done at my own half or for whatever other reason Im forced to cross the valley, do so with my rear-wheels first, aka in reverse, to make use of Flick's well designed rear. Cross the trap door ASAP and when I arrive at the other end, apply the same tactics really, avoid weapons, and lift and push robots.
NOW, what Im also seeing, is how robots driving up the ramp are weak to robots already on the highlands. If ANY opponent from the other side of the arena wishes to ride up the ramp towards me, wait for them on the top of the hill. This I would also advice to my fellow robots Axeon, OID and Slammer... if anyone wishes to mess with OUR half of the arena, send them back, asap
AND, per Steven's request, here is another picture of what the arena actually looks like:
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