I have no idea if the tracks will work well, or at all. They're the same ones as Ewan has for Flux. I just fancied trying them out to see. Should be easy enough to revert to wheels if the tracks are an epic fail, although it will lose several cool points.

I was considering that Ellis. Carcinus's claws never closed all the way either for the same reason as you mentioned. A reduction in crushing force in order to achieve more travel won't be too bad a thing though, as it just needs to have enough force to hold a robot between the two jaws. The actuator's only rated at 230kg max so it won't be a devastating crusher by any stretch.

Think I'll probably do what Kenny has done on Cobalt though, having a few different mounting points that can be altered for speed, force or travel.

I shall indeed post progress as it happens, quite excited about this build. Just a shame the one driver, one robot rule means I can't drive both this and Drumroll in competitive battles. Might rig the weapon controls up on a different TX so I can still be involved in its fights