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Thread: Mechanical Maelstrom: Annihilation

  1. #131
    Well done Steve, a good and well written and deserved win there

    Still Hurting's tactics should be found earlier in the thread I think, but unless anyone offers I don't think I'll go after anyone in particular.

  2. #132
    Very well written as always, Lewis.

    Spring-BOK to bite the dust first, I think.

  3. #133
    Hoorah! Great match, Lewis and Joey. This is the best I've done tournament-wise in a good while.

    As for Venus, focus on whoever has the lowest ground clearance (Spring-BOK or Axeon, maybe?), scoop 'em up, snap the trap and feed them into the nearest hazards, ending in the pit.

  4. #134

  5. #135
    Alas, I have fed myself already with cheddar cheese

  6. #136
    Guest
    After over a year of competition, we€™re finally at the last heat annihilator :P So it€™s about time this tournament got finished eh? Let€™s get one step closer.

    From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!
    This big Behemoth-shaped machine showed in Season 2.0 it€™s a force to be reckoned with. It ploughed through the first round with ease, taking out the then third seed Spin Dash Unleashed and allowing Autism 3.0 to deal with Nidhogg Evo. Things didn€™t go so well in Round 2 against The Zodiac, but the titanium armour is all repaired now and BTRIII is back to wreak more havoc. The lifting scoop has a pussycat-style saw blade built into it to cause damage to tyres and weak base armours and the lynch motor drive provides plenty of push, but does the 6WD make it too unmanoeuvrable?

    From Glasgow in Scotland, representing Team Braveheart, Venus Flytrap II!
    This robot is like nothing you€™ve seen before. A box with wedges on all sides, this machine packs two clamps on either side. They€™ve got some Mute-style barbs to ensnare opponents and there€™s a self-righting arm in the middle too, so don€™t try and flip this bot to eliminate it. The 3.75mm thick hardox armour should be thick enough to keep most weapons out, but we€™re not liking the look of that 10mm ground clearance.

    From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!
    Essentially Mute without its barbs and fur in its place, this robot has a pneumatically powered flipper just to mislead you from the spring in its name. The front hinged flipper that forms the main weapon will provide the OOTAing power and the Mute-style gymnastics when the robot€™s turned over, and it also has a rear hinged flipper for some extra protection. However, we doubt the back-up plan will be effective and how much better does a tonne of fur make Mute?

    From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!
    This Nightmare-based robot has versatile capabilities. Between it€™s 17.5kg vertical spinning disc, rear front hinged flipper/srimech and thwackbot spikes it€™s got a lot of potential. It€™s also well armoured and well driven to boot, and with extra wedge protection Nightmare never had it looks like a significantly superior version of that design. However, it€™s just plain huge, and that could make it difficult to drive effectively.

    From Patricia in Canada, representing Team Alt, Mobile Failure!
    Can€™t complain. Box wedge, lynch motors, powerful pneumatic axe, 6mm titanium armour. What€™s not to like? Well I suppose you could complain about lack of originality, but why bother? Simple designs work and this should be no exception. However, with just 5mm of ground clearance behind the skirts and 0 on the front wedge it may not be the most manoeuvrable of machines.

    From Lincolnshire in England, representing Team ???, Axeon 4.0!
    This innovatively shaped robot packs two front pointy wedges with which to push other robots around and a powerful pneumatic overhead axe packing 900kg of force with which to bludgeon the opposition to death. This axe can manage plenty of hits, and this bot can take plenty of hits with its thick titanium armour. The mags in the drive provide plenty of power and the shape of the robot means it will always land on its axe to self-right. However it€™s low for an axebot at just 200mm high. Mind you this didn€™t stop Jinx earlier on, who was even lower.

    Roboteers, standby!

    Booth Red: Team Varying Everyday, Team Braveheart, Team Picus
    Booth Blue: Team Dinowarrior, Team Alt, Team ???

    3...
    2...
    1...
    ACTIVATE!

    The match gets underway from the word activate and all six robots move off the mark, albeit slowly and rather pensively. Still Hurting spins up that dangerous disc instantly and looks for a target, and finds one in Axeon 4.0, who comes on the attack of Still Hurting, but Joey turns into the front of the angled box shaped machine and flicks it up into the air but not over with the force of the hit. No visible damage is caused to the 8mm thick titanium armour though, and Axeon drives on the attack of the Nightmare-esque robot, swinging over its axe and clouting the top of Joey€™s machine multiple times.
    Now though Venus Flytrap II comes in on the attack and scoops up Axeon 4.0 from the side while Andy was distracted. The clamps fire and Axeon is caught up in the trap. It looks rather excellent too, and so Steven heads over to the pit release and slams into it, but this breaks his flimsy grip on Axeon and Andy€™s machine tumbles back to the ground.

    Meanwhile Back to Rock III, Spring-BOK! and Mobile Failure are involved in their own tussle. The Mute-style machine manages a flip on Martijn€™s robot in the confusion of a melee, but Back to Rock bounces onto its wheels and goes back on the attack, getting straight underneath Spring-BOK! while its flipper is fired and lifts it up and over. Chris closes the flipper and pushes itself back over, but Tracy is now on the attack and slams Spring-BOK! with it€™s axe, clamping the furry robot in place and driving it back into the spike strip. Back to Rock comes in to capitilise on this attack and drives into the corner of Spring-BOK!, lifting it up and pushing it over against the spikes.

    On the other side of the arena Axeon is wreaking revenge on Venus Flytrap II, having gotten under one of the raised clamps and is now whacking the main body having driven under the corner and pushed Steven€™s bot against the wall. The hardox armour is badly dented, but has otherwise held up well and the damage caused is only superficial. Still Hurting comes in from behind now too and slams into Axeon, flipping it over against the wall, but Andy quickly self-rights and reverses into Joey€™s machine, pushing it across the arena sideways, precariously close to the pit! Venus Flytrap II follows, but Andy drives back on the attack of the green machine, getting under the front this time with it€™s spikey wedges and slams it with the axe again, this time holding Venus in place and turning sideways to dump it into the pit! One simple move ends the match prematurely there and we say farewell to the flytrap.

    CEASE!

    Venus Flytrap II bites the dust; the other 5 machines advance!

    Battleboard
    Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

  7. #137
    Well...can't say I was expecting that, nice writing Lewis.

    However, I'll again say Spring-BOK to go out. Its luck can't last forever. :P

  8. #138
    Guest
    Welcome back to the Annihilation Stadium, where round 2 of the sixth annihilator is about to get underway!

    From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!

    From Onehouse in Suffolk, representing Team Dinowarrior, Spring-BOK!

    From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!

    From Patricia in Canada, representing Team Alt, Mobile Failure!

    From Lincolnshire in England, representing Team ???, Axeon 4.0!

    Roboteers, standby!

    Booth Red: Team Varying Everyday, Team Dinowarrior
    Booth Blue: Team Picus, Team Alt, Team ???

    3...
    2...
    1...
    ACTIVATE!

    They€™re off straight away and the whir of Still Hurting€™s deadly blade immediately fills the arena as Joey spins up the weapon. However, Axeon 4.0 locks on to Still Hurting and makes a beeline for it across the arena, managing to dodge the disc unlike in the last round and bring its axe over twice quickly onto the top of the Nightmare-esque robot. Joey isn€™t going to sit there and take it though and Still Hurting spins sideways, slamming his disc into the titanium side armour of Axeon, flinging it up and over! The axe is fired, but is able to pull back on the floor and right the robot.

    Meanwhile Spring-BOK! has managed to slip under the rear of Back to Rock III while Martijn was on the attack elsewhere and Chris fires the pneumatic flipper to send BTR in a forwards somersault, landing on its back. The electric arm quickly rights it and Martijn pushes back on the attack, the circular saw shredding some orange fur as his hulking machine gets underneath the comedy entry and pushes it up against the arena side wall, lifting it up and pushing it over just as the flipper resets. Spring-BOK! tries to self-right, but BTRIII holds it pinned against the wall.

    Mobile Failure sees this as a perfect opportunity to attack and drives in behind BTR, slamming the axe down onto the titanium armour and leaving a noticeable dent in the top of Martijn€™s machine. Tracy withdraws the axe for another attack, but Martijn reverses into the purple robot and pushes it back slightly before turning and escaping. This leaves Spring-BOK! to perform a kind of pointless pirhouette before landing upside down again, allowing for Tracy to come in and hit with a huge strike. A dent is made in the 8mm titanium armour but no major damage.

    On the other side of the arena the battle hasn€™t stood still and Still Hurting has knocked into Axeon 4.0 repeatedly with the spinning disc, causing some small gashes in the side armour and flicking it up into the air slightly but doing no fatal damage. Andy finally manages to escape after something like the sixth consecutive attack and manages to breach one of the wheel guards. He brings his axe down, hitting nothing but floor as Still Hurting runs its wheel over the rest of Axeon and turns around to slam its disc into the back, flicking the axe robot up and over again and this time leaving a sizeable gash in the monocoque! Andy is far from beaten though and self-rights, perhaps deciding to end this fight for now and escapes across the arena, charging into Spring-BOK! mid self-right and knocking it down onto its wheels. He brings his axe weapon over several times, denting the titanium armour rather severely before Chris pushes under his side and flips him over yet again. Axeon is still able to self-right though and whacks Spring-BOK! once again with the axe before it escapes across the arena and drives underneath the side of the unsuspecting Still Hurting, whom it flips up into the air and over with one flick of the flipper!

    Joey€™s machine is quick to self-right though and swiftly spins back up before Team Picus chase the smaller machine half the length of the arena and catch the rear flipper, tearing it clean off its hinges with a hit from the spinning disc! This leaves Spring-BOK! open to attack from the rear, and Back to Rock III attempts to capitalise on this, driving in on the attack, but Chris turns to meet the onslaught. Unfortunately for him the ranked machine gets underneath anyway and Martijn slowly lifts Spring-BOK! up as he rams it back across the arena and into the spike strip, flipping it over as they get there.

    This prompts another circus-style flip in the air from Spring-BOK! who lands the right way up and launches an attack on Mobile Failure, driving underneath the side of the machine and flicking it over while Still Hurting and Axeon 4.0 clash once more, Andy raining down some dangerous blows on the side of the Nightmare-esque machine. Mobile Failure however isn€™t sitting still after that attack from Spring-BOK!, bringing its own weapon over to slam onto the lid of its opponent, causing it to jar and stop moving rather abruptly. It€™s only temporary however and Spring-BOK! drives away, but is intercepted by a relentless Back to Rock III and slammed into the side wall, lifted up, up.... and over the rails!

    CEASE!

    Spring-BOK! crashes onto the camera tracks and out of the competition!

    Battleboard
    Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

  9. #139
    ah, nice fights Lewis good to see some life in Still Hurting yet.

    I don't think I can rely on anyone else being picked off - if anything it'll be me - so I would like to propose a teamup with anybody who's willing, against anyone who's willing :P anyone interested?

  10. #140
    Guest
    Welcome back to the Annihilation, where round 3 of the sixth heat is about to begin!

    From Enschede in the Netherlands, representing Team Varying Everyday, ranked #16, Back to Rock III!

    From Pontefract in West Yorkshire, representing Team Picus, Still Hurting!

    From Patricia in Canada, representing Team Alt, Mobile Failure!

    From Lincolnshire in England, representing Team ???, Axeon 4.0!

    Roboteers, standby!

    Booth Red: Team Varying Everyday, Team ???
    Booth Blue: Team Picus, Team Alt

    3...
    2...
    1...
    ACTIVATE!

    Four robots left, and they€™re all quick to show aggression. The ranked Back to Rock III is first off the mark, catching Mobile Failure as it attacks Still Hurting, but only bumping against the back like an unaggressive dodgem as it drifts away. Mobile Failure as a result misses Still Hurting with it€™s axe, allowing Joey to bring the spinning disc into contact with the side of Mobile Failure, throwing the purple robot up and over and leaving a pretty sizeable gash in the side armour! This is decent punishment in the opening seconds of the fight and Tracy had better get back into the action. She swiftly self-rights before anyone can get at her base armour and drives under the front right wheel pod of Hurting despite the wedge, and pushes Joey against the spike strip, pinning him there for a moment before she brings her axe over again and snags the top of Still Hurting. The titanium armour is slightly damaged but holds up relatively well.

    Meanwhile Axeon 4.0 caught BTR as it drove away from Mobile Failure and drives under the rear with those front chisels, powering Martijn into the spike strip and swinging the axe down onto the top of the ranked machine like a frenzied psycho murderer, cratering the titanium lid of the experienced robot like the moon! Martijn struggles to reverse as his traction is removed by the wedginess of Axeon€™s front, but eventually the judges command for Andy to relent. He does so grudgingly, but it really is a wonder that BTR is still moving after that beating. Martijn turns to face Axeon rather sluggishly and goes on the attack, breaching the front of the Thor/Dantomkia hybrid with the front lifting plates and despite receiving another of barrage of hits from the powerful axe the lifter slowly goes up, removing Axeon€™s traction and allowing Martijn to push Andy€™s robot backwards across the arena and onto the killsaws! A smattering of sparks against the titanium armour and Axeon is thrown sideways across the arena and out of Martijn€™s control.

    Meanwhile Mobile Failure has managed to drag Still Hurting across the arena, but is failing to find anything to do with it and finally has to release it€™s Nightmare-esque opponent. Joey turns on the spot and hits the side of Mobile Failure with the spikes, not really doing any damage, but knocking it sideways so that Team Picus can bring their flywheel weapon to bear on Mobile Failure€™s titanium armour again, and this time the whole armour panel is sent flying off the axe robot! Tracy is stunned, but tries to drive away from Joey anyway. Unfortunately for Team Alt that disc is quickly up to speed again and Joey smacks the unprotected side of Mobile Failure, buffeting the lid up into the air slightly and flipping the bot over in one easy move!

    Axeon sees this as an ideal opportunity and is nearby enough to go on the attack of the vulnerable Mobile Failure, swinging its axe over to bury it into the polycarbonate base of Mobile Failure! That looks painful, and Andy now drags Mobile Failure onto the raised pit while BTR reverses into the pit release button. A grisly team up has formed once the predators had sensed a weakened opponent, and now we watch as Andy struggles to wrench his axe out of Mobile Failure as the pit descends. He doesn€™t quite manage it and is held aloft next to the pit, but Tracy and Team Alt are down the chasm and out, now hidden by a cloud of smoke that billows out of the pit.

    CEASE!

    Mobile Failure fails but isn€™t mobile, and so the three remaining robots advance to the next round!

    Battleboard
    Back to Rock III [#16] vs. Venus Fly Trap II vs. Spring-BOK! vs. Still Hurting vs. Mobile Failure vs. Axeon 4.0

    More tactics and predictions if you please

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