1
Robot Name: Maximum Genocide
Shape: Triangle, ala Y-Pout
Weight: 100kg
Length: 80cm
Width: 80cm
Height: 12cm
Motivation: 3 x internal hardox wheels, one in each point, 125mm in diameter.
Drive: 3 x S24-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to make a Y-Drive, one powering each wheel
Armour: 4mm hardox monocoque plus internal shockproofing
Weaponry: At each point of the triangle there are curved tungsten carbide claws that catch onto other robots when the robot spins with the Y-drive, but this is only part of the weapon. On top of the robot there is a horizontal Tornado-Mer style spinning blade, powered another 3 x S28-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to reach top speeds of 2500rpm in 2 seconds, as the blade weighs 25kg. It spins in the opposite direction to the robot, and is 90cm long so it reaches out 5cm each point, exactly the same as the claws so that there is a huge amount of damage caused.
Speed: 15mph
Turning Circle: It€™s a Y-Drive
Ground Clearance: 10mm
Srimech: Gyroscopic forces ala Tornado Mer will act on the blade, flipping it back over
Colour: Black with yellow stripes, the claws are red to look like blood, as is the blade.
Strengths: Powerful weaponry
Weaknesses: Can€™t push anything
Notes: My first attempt at a Y-Drive and now Genocide/Forza has left its roots as a full body spinner to become a more original machine with dual spinning weapons.
2
Robot Name: LockJaw v3
Shape: Triangles at either side where the wheels would normally be, then on the right of the left triangle and on the left of the right triangle imagine a vertical claw. Then add a scoop in between the claws and put a third claw in the middle of the scoop, built into the scoop so it is invisible until it opens wider or closes.
Weight: 100kg
Length: 55cm
Width: 90cm
Height: 20cm (with claws shut) / 45cm (with claws fully open)
Motivation: The triangles at either end of the robot are wheel pods, as in each one is a 6mm hardox wheel with a vulcanised tyre. The wheels are both 220mm in diameter and mostly protected, but exposed from the three sides of the triangle. This allows it to run anyway up, but without having to put the drive in reverse.
Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks
Armour: As it€™s an axlebot there isn€™t much armour, but the wheel pods are made of 6mm hardox, and the 1cm scoop is made of grade 2 titanium.
Weaponry: The two outer claws are fast, but not powerful. They are each powered by an over-volted Litton motor @ 36v for fast grabbing. They merely hold the opponent in place while the middle claw comes into play, powered by hydraulics from a vivoil pump actuated by an S28-400 magmotor @ 24v running at 3000psi (5000psi if the tournament permits it). This claw can crunch through thin hardox and itself is made of tungsten carbide with serrated edges like the other two. The claws can open wider if the opponent is too high for them to grab. When they do this they dig their bottom prong into the ground ala Big Nipper, meaning they can get under 0 ground clearance, but nothing will get under them. This will not only be used against tall robots, but flippers or other wedges. 2 x NiCad battlepacks @ 24v run the magmotor to operate the hydraulic pump.
Speed: 15mph
Turning Circle: 0
Ground Clearance: 0 at front, less than zero if the claws open fully. It€™s an axlebot though so doesn€™t really have much of a ground clearance.
Srimech: The robots runs exactly the same when flipped upside down, I don€™t even have to put the drive in reverse due to the triangular wheel pods giving it three drive positions.
Colour: Unpainted
Strengths: Unique, flipping it does nothing
Weaknesses: Tricky to control
Notes: The original LockJaw was Stinger with a claw between the wheels, and failed miserably in its only fight. LockJaw Epidemic introduced two separate claws, but they were electric and not powerful enough. Version 3 provides the best of both worlds.
3
Robot Name: Apocalypse II
Weight: Roughly 100kg
Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 42* to deflect spinners. The rear is rounded for easier self-righting.
Length: 80cm
Width: 60cm
Height: 15cm
Motivation: 2 x internal HDPE wheels, each are 125mm in diameter and they have vulcanised tyres for extra grip, plus they are mounted like Tazbot€™s for more manouevrability. They are in the front of the robot so that the front turns rather than the rear, ala Merlin.
Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower.
Armour: 3.2mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free.
The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting under the other robots
Speed: 15mph
Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas there is an electric srimech hinged at the rear of the robot. This is the two strips of barbs on either side of the machine lifting up to vertical via a Bosch 750w motor run @ 28.8v from a NiCad battlepack. This rights the robot in 1 second, and can also be used offensively to tip opponents stuck on the barbs into the pit
Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
Strengths: Powerful weaponry, unique strategy
Weaknesses: Limited gas for the flipper
Notes: This new Apocalypse trades the powerful drive motors of the old one for more armour, as well as bringing in a new 4-bar system and a new srimech idea, albeit with less gas for the flipper. This shouldn€™t effect it too much though as the lifter can still be used to dump opponents in the pit or stack them against a wall. The previous robot enjoyed some success, and hopefully this new, more original version will build on that.
Last time the emphasis was more on the flipper, but this time around the focus is more on the barbs, which were under-used last time and so this time around the design is focused around the barbs instead of around the flipper.
4
Robot Name: Brutalis 2.1
Shape: Dantomkia, but with the front spikes hinged
Weight: 100kg
Length: 65cm
Width: 70cm
Height: 15cm
Motivation: 2 x HDPE internal wheels, 125mm in diameter and sloped like Tazbot for more manouevrability.
Drive: 2 x LEM-130 lynch motors run @ 48v from 6 x 3600mAh NiCad battlepacks
Armour: 3.75mm hardox monocoque
Weaponry: The main weapon is the front hinged flipper, powered by a 120mm x 100mm bore stroke ram @ 145psi from a 1.5kg co2 bottle, giving 15-20 flips per round due to the low pressure. It is capable of pushing robots OOTA of it gets the chance, but is better at turning robots over and than throwing them. Also there is a strip of Mute-style barbs running up the flipper to get robots stuck on it. And finally on either front spike there is a tungsten spike pointing sideways, so when the robot spins it can act as a thwackbot.
Speed: 17mph average
Turning Circle: 0
Ground Clearance: 0 at front and effectively the same at sides and rear due to 7mm skirts torsion-sprung and made of grade 2 titanium, but behind the skirts is 6mm at the sides and 15mm at the rear.
Srimech: The flipper can right the robot quickly, easily and repeatedly if need be
Colour: Black bodywork, with red skirts and a gold flipper.
Strengths: Very durable, well-armoured, good pushing power
Weaknesses: Flipper isn€™t very powerful, no real damaging weaponry
Notes: This new version of Brutalis ditches the full pressure flipper and heaps of gas from the old one for thicker armour and slightly more powerful drive. The strategy is to push and bully robots around the arena with the pushing power and the flipper, rolling and tossing them around and into the pit or even out of the arena. If it can€™t manage either of those then it will be aiming for dominance in order to swing a judge€™s decision, and due to the tough armour it won€™t be too down in the damage department despite lacking any real damaging weaponry.
and I'd also like to enter 4 brand new robotsstats ASAP, maybe today, but at the latest Sunday I should think if that's OK :P




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