Time for round 2...

System Shock V: Hex (5) vs Walk Don't Run 5

Our house robots will be Shunt and Dead Metal.

This time, System Shock will be using the electrically actuated wedge.

3..2..1..Activate!!!

System Shock is clearly the quicker of the 2, as it runs out and shoves Walk Don't Run into the CPZ. Walk Don't Run is now axed by Shunt, but gets away, as its rim spins up rapidly. And as System Shock tries to get in underneath, the rim collides with the wedge of the 5th seed, throwing both back from the point of impact!!! Walk Don't Run is now stuck on the arena wall, but has gotten off, and is now shoving System Shock towards Dead Metal's CPZ. System Shock now enters the deathtrap, and is immediately cut into by Dead Metal. Well, actually more like scarred, as the house robot's sawblade won't cut into tough armour such as this. System Shock however escapes, as Walk Don't Run is allowed to spin up. The Samuel Park machine now runs into System Shock, and then runs away, only to hit the pit release button. System Shock is pretty badly beaten up, but it isn't out yet, as is tries to pit Walk Don't Run... and fails. However, a hit from Samuel's machine just so happened to knock Liam's left track over the pit. Walk Don't Run hits System Shock again, and finally, the 5th seed falls into the pit.

System Shock... Hmm... Shocking... (Get the joke, Liam?)

WALK DON'T RUN 5 MOVES ON TO THE HEAT FINAL!!!

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Lockjaw v3 (10) vs Behemoth

Our house robots will be Mr. Psycho and Cassius Chrome.

3..2..1..Activate!!!

Now this is a rematch, since Lockjaw was pitted by Behemoth in series 1. And Lockjaw starts its revenge by using the claws to get under the side of Behemoth, and crushes down on the titanium. However, Behemoth manages to escape, and uses the scoop to lift up Lockjaw, who has atrocious ground clearance because it's an axlebot. Lockjaw is lifted into Cassius Chrome's CPZ, as those boxing gloves pound away at the hardox armour. A lucky jab damages the hydraulic ram for the left pincer, while scratches appear on the claws. Lockjaw now looks wrecked, for better lack of terms, as Behemoth uses the 10cm high wall to its advantage, hurling the 10th seed OOTA.

Lockjaw's jaws are locked up...

BEHEMOTH MOVES ON TO THE HEAT FINAL!!!

Heat Final:

Behemoth vs Walk Don't Run 5