Tactics:

Under Pressure: The shape of the robot should make the jaws slide up the skirts, up the front, and be useless as they meet right above the flipper...in theory. Even considering that, avoid the jaws just in case I turn out to be talking bollocks :P and get it around the sides and back if possible, flip it around and over the edge if possible.

Tallit: Don't fall for Mark's luring into the pit - keep the action towards the centre and flip it around, get it with the spikes a few times, and generally I have the capacity to jolt it around a bit more with powerful flips and also do more damage than it can. Use flips sparingly after the first two or three though since I want my gas to last the whole fight; revert to ramming and spiking after that and only use the flipper to either self right or if a golden opportunity to pit it comes along. Generally rack up points for damage and aggression for the judges. (If he stays in the corner, go thwackbot and build up rotational energy until he has to come over :P)

Axeon 3.0: Avoid as much as possible the area between the front prongs, go for the sides and rear, ram it, flip it, spike it, pit it, push it, pin it, tumble it, flick it, stop that pigeon NOW!

Best of luck Kody and Andy, and, uh, Mark as well I guess.