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Thread: Active Weapon Proposal

  1. #31
    i agree

  2. #32

  3. #33

  4. #34
    Thats not really the point were making tony.

    The only thing that makes a fight between say hornet or 360 vs a pushy bot made of nylon is the spinner cracking sparks of the pusher...

    A pusher in any other sinario is boring as hell.

  5. #35

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  8. #38

  9. #39
    First of all, well done to Jamie for submitting this proposal for discussion.

    As an owner of a €˜passive€™ featherweight, I€™m obviously against this. I€™m a huge fan of passive robots, for reasons that have already been explained. You could argue that rammers are active weapons. Personally I find one robot slamming another into the wall just as interesting as a spinner tearing through some armour. What is defined as an active weapon? Would this rule out original robots like The Saint? If so, it limits creativity. Enforcing a rule like this would just mean rammers with lame chain flails like Tornado had.

    I€™ll try not to offend anyone, but this is how I see it. Those backing the proposal are owners of featherweight spinners. I think those people need to accept that all designs have their strengths and weaknesses. If you€™re tired of losing to robots you perceive as boring, build something that can beat them. Don€™t try to ban passive robots from spinner events just because they are good at what they do. Sorry if that seems harsh, but that€™s my opinion.

    I appreciate that the more experienced builders want to build weaponed robots to entertain. But at the end of the day, the best robot wins. Nothing should be done to penalise passive robots for being effective. I hope everyone understands this point of view. Again, I apologise if anyone is offended by my opinion. I just think we need to accept that this is like Rock, Paper, Scissors and passive robots are an important part of this game. We wouldn€™t ban spinners or flippers or crushers etc€¦

    I think that makes some sort of sense anyway.

  10. #40

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