OK, then.
Two more spots remaining if you look below![]()
So far:
Mark E
Aaron K
Samuel P
Joey McC
Kody (Reserved)
Jack (Reserved)
OK, then.
Two more spots remaining if you look below![]()
So far:
Mark E
Aaron K
Samuel P
Joey McC
Kody (Reserved)
Jack (Reserved)
Tira VI, please.
Stats can be found somewhere on the link in my sig. Shouldn't be too hard to find.![]()
I'll enter with Brutalis 2.1
Brutalis 1.0 > Brutalis 1.5 > Brutalis 2.0 > Brutalis 2.1
Robot Name: Brutalis 2.1
Shape: Dantomkia, but with the front spikes hinged
Weight: 100kg
Length: 65cm
Width: 70cm
Height: 15cm
Motivation: 2 x HDPE internal wheels, 125mm in diameter and sloped like Tazbot for more manouevrability.
Drive: 2 x LEM-130 lynch motors run @ 48v from 6 x 3600mAh NiCad battlepacks
Armour: 3.75mm hardox monocoque
Weaponry: The main weapon is the front hinged flipper, powered by a 120mm x 100mm bore stroke ram @ 145psi from a 1.5kg co2 bottle, giving 15-20 flips per round due to the low pressure. It is capable of pushing robots OOTA of it gets the chance, but is better at turning robots over and than throwing them. Also there is a strip of Mute-style barbs running up the flipper to get robots stuck on it. And finally on either front spike there is a tungsten spike pointing sideways, so when the robot spins it can act as a thwackbot.
Speed: 17mph average
Turning Circle: 0
Ground Clearance: 0 at front and effectively the same at sides and rear due to 7mm skirts torsion-sprung and made of grade 2 titanium, but behind the skirts is 6mm at the sides and 15mm at the rear.
Srimech: The flipper can right the robot quickly, easily and repeatedly if need be
Colour: Black bodywork, with red skirts and a gold flipper.
Strengths: Very durable, well-armoured, good pushing power
Weaknesses: Flipper isn€™t very powerful, no real damaging weaponry
Notes: This new version of Brutalis ditches the full pressure flipper and heaps of gas from the old one for thicker armour and slightly more powerful drive. The strategy is to push and bully robots around the arena with the pushing power and the flipper, rolling and tossing them around and into the pit or even out of the arena. If it can€™t manage either of those then it will be aiming for dominance in order to swing a judge€™s decision, and due to the tough armour it won€™t be too down in the damage department despite lacking any real damaging weaponry.
Back to Rock III for me please then!http://strickenone.proboards.com/index. ... =thvapours
my entry will be s.o.i.d which stands for (Scottish oh! im dizzy!) its basically o.i.d (stats on zed) but just painted with the Scottish flag, a mini kilt round the outside and a small tuft of orange hair on the back :P this doesn't effect the overall standard of the robot, just makes it look cool :P
All the spaces are full. Soon the FRFFT: Series Three can begin![]()
Bandwagon (Mark)
Tira V (Kody)
Infusion (Aaron)
Blue Hurricane (Samuel)
SOID (Jack)
Brutalis 2.1 (Liam)
Back to Rock (Martijn)
N3 (Joey)
The line up will be like a S6-S7 heat. Short, but for me it's managable
The House Robots will be used. The S7 arena will also be used
See you later![]()
Tira VI, Elliot. Not the previous generation with the iffy-srimeching.![]()
Sorry, Kody.
Lineups later after school maybe
Here is the lineup, guys
Blue Hurricane VS Infusion VS SOID VS Back to Rock
Bandwagon VS N3 VS Tira VI VS Brutalis 2.1
Since The Hurting won't be making its way back, Joey, shall I put down N3 as its replacement?
It's up to you ELLIOT, they're very different ideas so treat them as you wish
Tactics: Go for the Bandwagon or for Brutalis first, depending whicever one lets its guard down first. Pick said robot up with the forks, lifting its wheels off the ground, clamp it with the crusher, and take it to either the pit or Tira VI's disc. Whichever's nearest.
Avoid Tira VI's disc, as the resulting explosion of robot parts could prove disadvantageous.
Best of luck guys![]()
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