Sheesh, what a change from a few months back, huh? XD

Heat G
Fight 1
The May Tracks Has You (13) vs. Blast

From Gainsborough, seeded number 13...The May Tracks Has You!
13, unlucky for some. Unlucky the last few seasons too.

Melissa: So what improvements have you made to the May Tracks since last wars?
Frank: None. We got pitted in a tough fight, nothing some better driving can't cure.
Melissa: And your experience will prove telling, you think?
Frank: If it doesn't, I'll be quite shocked. The barbs are still here, the flipper's still functional, just need to get the opponent on them.
Melissa: Seems a plan. Good luck with that.
Frank: Luck? ...it is inevitable.
Melissa: *sighs inwardly*

A thin, tracked Hardox box wedge with barbs on the wedge to keep them there...until the full-pressure flipper launches them! It's got decent LEM drive that's undervolted for more control, but it might lose in a pushing match. It also has a strip of metal on the top to stop robots going right over it. Going for a fourth season, could it go all the way here?

C&B1: (as Enter the May Tracks) Reached the Series Final, but was disposed of in the quarter-finals into the pit by Clawdius Decimus Murderous.
C&B2: (as Enter the May Tracks, seeded 7th) Suffered a similar fate at the disc of BIACS-LE in its heat final.
C&B3: (seeded 25th) Launched into the pit by Nitro-Gene 5.0, again in the heat final.

From Orpington in Kent...Blast!
Blast it! Blast it all to hell!

Melissa: And we have another box flipper here, capable of...?
Paul: Throwing other robots 5 feet upwards, and 6 feet across.
Melissa: Do you think that will be enough to take out May Tracks?
Paul: May Tracks? Well if we can get him close enough to the arena wall, then yes.
Melissa: And what happens if you can't?
Paul: Then...not sure. Flip him around a lot, I reckon. :P
Melissa: Always good to have a back-up plan.

Similar to previous machines Nitro-Gene 5.0 and Harraz who both failed earlier in the competition...a box with angled sides and rear, and scoopy front which is part of a full-pressure flipping mechanism similar to T-Minus and Toro. Pretty fast, but it expends a lot of energy using the flipper so it's very limited. Is this newcomer ready to 'blast off again?'

C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.

Roboteers, stand by...

House robots? Seriously? Okay. Matilda! Growler! Front and center!

3...
2...
1...
ACTIVATE!


And pop goes the...match, I guess! Blast is off to the faster start here, and immediately smashes into the front of May Tracks here...and gets under it! It's at an angle though, so Blast pops it over quickly. However, May Tracks rights itself instantly, so perhaps that was a waste of CO2 by Blast there...not wise. Blast is after it though and getting under the...rear of the side pushes it towards the arena wall...but doesn't flip, and is in the right for it as it would have flipped air...but May Tracks fell off the wedge a second before Blast hit the wall, and is now in a great position to get it out! It gets under skirts and ultimately the entire side of Blast, but is at a bad angle for doing so, so Frank merely tosses it over in the blink of an eye! Blast fires the flipper...which sends it into a full 360! May Tracks immediately capitalizes on this and flips it, but mistimes it and sends Blast into the wall...along into the Disc of Death!

CRASH!!!

It tears into Blast's armour and sends it skidding across the floor, the side skirt almost completely ripped off its hinges, held on by only a few bolts! It's also made getting under the side of Blast a breeze, as May Tracks so proves! As Frank gets under, he flips Blast over onto its back again, and Blast has to try and self-right again...and again sends itself into the 360! May Tracks waits, then pushes it into Growler's CPZ! The pooch lies waiting for the petrified inverted flipper to be pushed in and immediately clamps the barely-skirted side of it, crushing it off instantly and loosening its own immediate grip, allowing Blast to self-right...and it does this time, its power weakened enough to skip the 360 and move to 180! However May Tracks is right there to flip it right back over...on top of Growler! Growler exits the CPZ to allow Blast to fall flat onto the floor, and Blast self-rights again, but Frank is just too quick for Paul and May Tracks rams into Blast again, getting under again and flipping it...off the barrier and into the waiting jaws of Growler! The pooch hadn't lain idle and had spun around as Blast became inverted and was sent hurtling its way, and now has a proper hold on it! Growler turns about and runs across the arena into the empty CPZ opposite! Oh dear, this won't be pretty...WHAM!!! Growler collides with the wall at 23mph, Blast caught in front and taking the worst of it! Growler releases Blast after this, and Blast trundles away...only to be flipped over again by May Tracks after a surprise side assault! Blast tries to self-right properly again and does so...only directly on top of May Tracks! And this time, it's caught on the barbs so there's no way out! May Tracks, however, isn't too sure of its OOTAing capabilites after its recent failed attempts at them recently, so it heads over to Matilda's CPZ! Matilda is happy to deliver the damage and turns about; Paul dreads the inevitable as the flywheel comes into play, and he fires the flipper in alarm...that throws him off the barbs, but directly in front of Matilda's flywheel, which May Tracks pushes him into!

CRASH!!!

And Blast is definitely blasted...sent flying overtop of May Tracks and lies flat behind it! May Tracks wasn't expecting this and is caught from the rear, but Blast is definitely slower than before; nonetheless it manages to flip May Tracks over... barely. There is barely enough pressure left in Blast's flipper to render an opponent inverted. May Tracks self-rights quickly and evades Blast's weakened charge, getting to the sides and flipping it over again! Blast self-rights, again only utilizing its remiaing power, but May Tracks is back under it and tossing it back over. It seems May Tracks held more flips than its opponent did, and Blast self-rights, just barely again. But Frank is having none of this game; May Tracks outpaces Blast once more and fully wedges it; Frank decides it's best if he has one more shot and lines Blast up with the pit release button. Racing towards it, May Tracks fires the flipper...and Blast again fails to clear the barrier, bouncing off the button and landing near Matilda's CPZ again. Matilda nudges it with the tusks to see if it's still mobile...it is, but barely. May Tracks is after it for the umpteenth time this match though, and manages to flip it over again, now its own flipper supply is running low, possibly. However that seems to have gotten Blast's number; it's trying to self-right, but the pressure's gone down too far! Blast is unable to self-right; Paul knows it, the crowd knows it, Frank definitely knows it, and backs off to let The Watcher count them out!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

And that's the end of Blast! Paul's 3rd robot is denied entry into the semi-finals, and now the house robots can have their playtime! Matilda...oooh, this simply cannot end well...

CRASH!!!

The skirtless side of Blast takes the blow like a pro, hardly a scratch, and it's been flipped back over, allowing Blast to move! Paul, instead of wanting to deal with a bloodthirsty Growler and equally chaotic Matilda, tries to make a go for the pit. This it achieves...and Growler just manages to hit the back of it...then does collapses onto it as it follows Blast! That's not your kennel, my friend.

CEASE!

Blast blasts out of the competition with the force of a...relatively small object!
The May Tracks Has You (13) advances to the Heat G Final!

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Fight 2
Blue Hurricane vs. MacBeth

From Vancouver, Canada...Blue Hurricane!
Since when where hurricanes...blue? Oh well.

Melissa: A very effective ring spinner this seems to be.
Samuel: Yep.
Melissa: How do you feel about going up against another spinner?
Samuel: If their isn't bigger than mine, I feel slightly more confident.
Melissa: *aside* Boys and their toys...
Samuel: What was that?
Melissa: Erm, nothing...

I'll tell you what's 'nothing'...you, after meeting this thing! 32kg...is the weight of its massive spinning ring made of 11mm Titanium and Hardox teeth, and its max RPM of 2000 can lay the hurt on opponents right swift. It's also a good pusher and fast with LEM130 drive...but is it really adapted for pushing? And its wheels, with all invertibile bots, are prone to damage from overhead attacks...

C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.

From Merthyr Tydfil in Wales...MacBeth!
No robot of...erm, wait that doesn't fit at all!

Melissa: How are you going to approach this? He seems to have a more powerful weapon than you do...
Daniel: I'll start out inverted.
Melissa: Okay...and how will this help you?
Daniel: Well since my disc is 3cm thick, he'll hit it, won't he? :P
Melissa: And he won't hit it if you'e inverted?
Daniel: Not properly.
Melissa: Well then, good luck.

Invertible, box-shaped, 26kg undercutting disc, scoopy side blades. That seems to fit the bill. It's not a slouch with Bosch motors, and it has thick polypropylene armour, but it's rather tricky at turning with the 75cm width and big disc...

C&B1: Didn't compete.
C&B2: Didn't compete.
C&B3: Didn't compete.

Roboteers, stand by...

House robots are...Sir Killalot! And Mr. Psycho! Big boys with small hearts...

3...
2...
1...
ACTIVATE!


And so our two spinners travel up to speed...wait a moment...is that...is MacBeth's blade too high to hit Blue Hurricane?! It looks like it is! There's no way for MacBeth to get its blade in!Can Daniel see it yet from his control booth? I don't believe he can - ooh, yes he can! MacBeth's backing away! A look of complete disbelief is evident on Daniel's face! He's noticed, we've noticed, and Samuel has more noticably noticed, and Blue Hurricane looks mightily more formidable now! The height of Blue Hurricane is too low for MacBeth's inverted blade to hit! What can Daniel do here? Ahh...turn around and attack Sir Killalot?! What are you doing?!

CRASH!!!

That rebellious shrimp! MacBeth's attacked the mighty Sir Killalot! And ripped the breastplate straight off, enting another part of the 280kg machine! Samuel sees this and holds off attacking MacBeth...and Sir Killalot's...not moving?! What have you done, Daniel Stickler?! You've just immobilized our knight of the realm! In one shot! How could this happen? And dear me, Mr. Psycho is aaaaangry! Here he comes! Blue Hurricane is away! So is MacBeth! He can't hit Blue Hurricane at this height, but, uh...heh, he can hit just everything else, can't he? Haha. Uh oh, Mr. Psycho's moving in, watch yourself! And a smile appears on Samuel's face! What could this mean?!

CRASH!!!

It means Blue Hurricane is attacking, and just has attacked Mr. Psycho from behind, and the sparks fly! You young whippersnappers, you! These competitors are really getting quite rebellious this series! But Blue Hurricane's done hardly anything to Mr. Psycho, other than making him change targets, as the ring spinner's sent flying back into the wall! But before Mr. Psycho can move forward to bring the hammer and claw into play, ah...you've got MacBeth to worry about, sir; Daniel smells the sudden teamwork here from a distance! He moves MacBeth forward as the disc spins wildly!

CRASH!!!

And that's torn quite a few pieces off of Mr. Psycho this time! It hit high enough to actually do some good damage! Now that's power, and lots of it! Mr. Psycho spins around again, but Blue Hurricane's not spinning at the moment, so uh...what'chu gonna do, when Psycho Mania runs wild on you?! Run away, that's what! and MacBeth is certainly doing just that, the disc's spinning back up though, and now so is Blue Hurricane! Now...come on, then, Psycho! Get him! ...oh no! Mr. Psycho's speed and manoeuvrability, or lack thereof, is really hindering him here; he can't catch MacBeth and attack! All of a sudden...

CRASH!!!

Blue Hurricane catches the rear of Mr. Psycho, again not doing much damage but deflecting himself away! And Psycho isn't bothering with him now, the house roboteer has seen the lack of damage Blue Hurricane is achieving and Mr. Psycho's eyes are on the discbot ahead! But MacBeth is still proving to be faster, and decides that enough is enough and confronts the house robot with a mighty -

CRASH!!!

Yes, that. And Mr. Psycho has remained steady while MacBeth's flung itself across the arena...and...oh you have got to be kidding me. Mr. Psycho has just stopped moving entirely! It seems the power of MacBeth's disc has...somehow, rendered Mr. Psycho immobile! Daniel waves to the crowd, having just taken out BOTH of the mighty house robots! But now the real battle continues, as MacBeth and Blue Hurricane spot each other...again, how can MacBeth take on Blue Hurricane with that blade so high? Daniel sees the answer; the arena spike! Disc unspinning, he heads towards it, but is cut-off by a very menacing Blue Hurricane!

CRASH!!!

And the front polypropylene takes a hit and...seems to be bent inwards a bit! Both bots are about 5 feet separated from their collision spot, and MacBeth makes for the arena spike...getting to it before Blue Hurricane can charge him! It pops him up...and over! And now MacBeth is an undercutter once more! And...well come on, then, spin up the blade! Daniel isn't looking very happy...Blue Hurricane is spinning back up to full speed here...come on, MacBeth, spin us all up a blur, do! Something smells rotten in the Britespark camp here...no that isn't burning rubber, I'm afraid.

CRASH!!!

It's the sound of MacBeth's hopes being drained! The side panel's been torn off completely in one hit! Must not have been bolted on very well, then! And I think we're watching the life pour out of MacBeth, here! It's smoking - all that house robot attacking must have done something to it, Daniel knew he wasn't going to come out well here when he saw that the blade was too high, and now...well, he's done a good job destroying the house robots, though, so that counts for something. Blue Hurricane spins down and backs off as The Watcher moves in to count out a now house robot-fearing Britespark machine!
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

CEASE!

No spell can get MacBeth through, but he'll always be remembered as one to destroy the house robots!
Blue Hurricane advances to the Heat G Final!

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Next up
Featherweight Melee 2
Small System Shock vs. Innis vs. Sith vs. Redemption

And later
Heat G Final
The May Tracks Has You (13) vs. Blue Hurricane