Cant complete the HRR3 Final at the moment, so this will have to do.![]()
Eliminator 2
Hex Appeal vs. Nidhogg Evo vs. Do Or Die
Hex Appeal is a massive 200kg walker, with an equally massive spinning ring, powerful and accelerative, with extremely tough armour and a srimech to boot. But being a walker, its low speed could staunch its pride.![]()
Nidhogg Evos a rollover crusher, able to crush with ridiculous amounts of force and a lifter to aid it. Its armour isnt too bad either, and is quite manoeuvrable and speedy for a crusher. Its rollover srimech however might not work if stacked against a wall.
Do Or Die charges in, replacing its mate and runner-up Dolce as Chezzas robot. Its basically an armoured 4WD tank with an equally armoured lifting scoop. However, its flat sides could have it easily stacked, so the name fits well.![]()
Roboteers, stand by...
House robots for this fight are Triple Big Mac and Exa-Gore-Ic Evo.
3...
2...
1...
ACTIVATE!
And it seems all balls are on Hex Appeal (no pun intended) as both Joey and Chezza direct their robots towards the massive spinner with hopes of taking it out early. However, as with last fight with PsycloniZer, this is not the case. Hex Appeals spinning ring, although obviously unable to spin up within milliseconds, nonetheless reaches its maximum speed before the others can approach it and smacks into Do Or Dies scoop with enough force to shatter a brick wall!
CRASH!!!
To Dans consternation, Do Or Die apparently is tougher than a brick wall because that scoop has completely deflected the blow (with a slight dent and a LOT of sparks in the process)! Not only that, but its spun down Hex Appeals shell long enough for Nidhogg Evo to make its first major move, reaching its claw high above Hex Appeals 30cm height and bringing it down onto the top armour! Dan really isnt happy about this, but he knows his machine is not fast, and not nimble, and now in major peril. Do Or Die immediately goes for the pit release...ah...hang on, Nidhogg cant seem to push Hex Appeal around. And now we know why! One of Hex Appeals teeth has caught a floor shingle and is digging in, preventing Nidhogg from pushing the 200kg walker anywhere! Joey decides to wait for Do Or Die to open the pit and then help out, but thats too long for the Watcher, and as Do Or Die finally makes it towards the pit release, the ref bumps into Nidhogg and forces him to release Hex Appeal. That Nidhogg does with a grumpy disposition, and now Hex Appeals able to spin up that ring again! Joey isnt keen on letting himself take the blows, and waits for Do Or Die to come back...but nothing doing! Chezza isnt going to be the scapegoat for Joeys plans and sits Do Or Die in front of one of the sets of arena saws. Joey starts talking to Chezza in the control booth, and a few seconds later his grumpy face is back facing the arena as Hex Appeal contemplates whom to go for. Apparently he doesnt like rammers, as hes going now for Do Or Die. Chezza simply smirks and waits for Hex Appeal to cross over the arena saws, but then a bit of trouble n strife appears in the form of Nidhogg Evo, who attacks Do Or Dies side in an act of treachery! In response to this, Do Or Die turns around and barrels the scoop into Nidhoggs lifter...but its Nidhogg who prevails here as the lifter gets under the scoop...but not the entire robot, so does he actually prevail now? And now Do Or Die lifts the scoop into Nidhoggs crusher...oho! Thats one for the books!Nidhogg is being lifted by his weapon being used by Do Or Dies scoop, pegged in there, and now turns to the face the much-too-near Hex Appeal.
CRASH!!!
The spinner mashes Nidhoggs entire side panel, sending Nidhogg skidding across the arena in a shower of sparks and the 4mm Hardox panel badly dented! Chezzas tactics have now turned due to Joeys irritation, and now both robots are attacking each other! However Nidhogg hasnt been able to recover fully from that blow, and Do Or Die barrels into the other, less dented side, sliding under it and lifting it onto its side! Of course Nidhogg can right himself from that position, but not while being held down by Do Or Dies scoop! And now Chezza is looking mighty at the moment, lining up his former teammates robot with the gigantic spinning ring of Hex Appeal, and now with all due strength smashes the crusher into it.
CRASH!!!
Thats sent all three robots back a bit! Hex Appeal goes back several inches, but already getting its ring back up to speed, and now it has definitely done some major damage to Nidhogg! The crushers been dented at the top, and Im surprised it hasnt been torn clean out from the pump! Nidhogg, surprisingly, hasnt been smacked out from under Do Or Dies scoop and both robots, as one, have been knocked away a few feet! Chezza moves forward again to deliver the wounded Nidhogg to the very...ahem...arousing ring of Hex Appeal.Dan however isnt keen on having Do Or Die to deal with one-on-one, and so tries to get around Nidhogg to attack Chezzas machine...unfortunately, with only 5mph at best, Hex Appeals not going to have his way with Do Or Die here, and Chezzas advantage continues as he shoves Nidhogg once more into Hex Appeal.
CRASH!!!
Thats the rollover srimech at the rear that took the blow this time, and looking pretty much slashed up now as Nidhogg is finally smacked out from under Do Or Dies upraised scoop and sent skidding...thankfully onto its wheels! Chezza is disgusted, but Joey (slightly) and Dan delighted, and now the team-up seems to have shifted against Chezza as Hex Appeal and Nidhogg attack Do Or Die...unfortunately, Nidhoggs taken quite a battering from Hex Appeal and has now had his speed reduced by much; therefore Do Or Die easily sneaks around Nidhoggs front end and getting to the sides lifts him over with the scoop. And...thats pretty much it for Nidhogg - no? Do Or Dies pushing him into Hex Appeal again! Dan cant scuttle his killer away fast enough, even with the omni-directional system!
CRASH!!!
Nidhogg gets rocked again, the crusher suffering another blow, and again surprisingly staying attached to the robot as it gets knocked away from Do Or Die and...sadly, onto its side; upon a more whole time, it could have self-righted from there but unfortunately not after that battering it took. Its own plan complete, Do Or Die attacks Hex Appeal...only to find the spinner back up to maximum speed!
CRASH!!!
Nonetheless, the shape of the scoops foiled Hex Appeal once more as its deflected away, but the scoop isnt coming out of it clean either! Its taken a major dent now...ahh...The Watchers had enough of simply watching Nidhogg lie on its back, and starts counting it out, as the house robots come near to it...
1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
One robot down, one robot to go, and Do Or Die looks to be the one not to go as it finally gets its scoop in there under Hex Appeal, stopping the spin-up and trying to lift it over...not going to happen. Do Or Die swings itself and Hex Appeal around in an arc, trying to line Hex Appeal up with the pit, narrowly missing Exa-Gore-Ic who now clamps onto the broken Nidhogg and drags it over to the arena saws! BZZT! Sparks...and hey! What do you know, thats the end of the match, as Do Or Dies found the pit and shoved the extremely promising Hex Appeal down, who is followed moments later by its own victim, Nidhogg Evo.
CEASE!
Do Or Die advances to the Semis!
Next battle: System Shock 4.0 vs. Under Pressure vs. Thanatos
(Message edited by kodster on February 11, 2009)







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