Kody: I think retiring Wedginator is madness personally as it's one of the robots most closely associated with you - and just because it's not had much success is no reason to drop it, look at my team :P
I have had some thoughts about my team, and what could/should be done with each of them:
Gabriel V: Will remain fundamentally unchanged, I might make some minor changes but I am very happy with the design as it is now and it is pretty much my main robot.
N³: Newly inducted Hall of Fame member!...somehow...I might refine the body shape slightly at some point but it will stay as N³, it's a key part of my team.
Eye of Ran: I have been giving this probably the most thought, the weapons system is probably among the better horizontal spinners around but I don't think the shape gives it any serious attacking options outside of its weapon, which is a problem in melees as the Vapourbot Grand Prix has been proving. A redesign might be called for, therefore, to make the robot itself a bit more versatile - I might go back to the original Eye of Ran shape in some form, and try to make the main body better armoured and more compact. (name suggestions are also welcome since 'Eye of Ran 3' doesn't seem very interesting, hehe)
No Consequences: I may 'freshen' it at some point but the basic design and principles won't change; bigger teeth might be called for though and possibly a stronger body structure.
Those four will probably form my main team for entering into minor tournaments and competitions, which means the rest of the heavyweight team will probably drift into semi-retirement - I can and probably will give them outings now and then if I think they'd be suited to a particular contest/arena but I do need and want to downsize the team a bit. (and Mark, if you're reading this and want to take any of them on or 'improve' them then you can go forth and multiply)
Magnitude: It will be a shame to lose this as it's quite a successful machine and a good design, but fundamentally it is rather boring unfortunately.
Quaestor: Same here, and especially with the later version I found myself doubting if it was really good enough.
STAT: This was only ever an experiment really, and in fact the basic design is taken from a custom machine created using the components from Extreme Destruction - it's sometimes worked, sometimes not, but it has been fun on occasion.
Phoenix Down: I used to like this so much as Fire And Ice, but something was just lost when I redesigned it all that time ago - I keep saying I will reinvent Fire And Ice as a classic heavyweight though, hopefully 2011 will be the time I finally do it.
Still Hurting: The only design I will really miss having in my active team, and probably the one which will get the most outings - I still do think it's a good design with a lot of good things about it but it's got too much going on at once and is just slightly too much on the insane side. ;P
If anyone genuinely wants to take one of these designs (along with any of my properly retired ones) and develop it and take it in as one of their own to compete with, I'd be open to offers - just drop me a PM or a MSN message and we can talk.
(one final question - can anybody in this thread or anywhere else find some information on the weight, size, power, etc. of Sinclair C5 motors? I could have sworn I'd got it somewhere but seem to have lost the link)





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