I didn't know there was one yet... ahh well, one (imaginary) magnet retaining kit coming right upOriginally Posted by knightrous
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I didn't know there was one yet... ahh well, one (imaginary) magnet retaining kit coming right upOriginally Posted by knightrous
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Not necessarily. The trick is to keep the revs up. Starting the motor is what gives the delay, so use a clutch and there will be hardly any delay except the engagement of the clutch, not dissimilar to the delay an assisted valve like a Burkert gives . The thing is that you will have so little gas in your configuration that its hardly worth it.Originally Posted by Metal Demons
Add a small flywheel to the motor, electronic clutch between that and the reduction box and presto, fast lifter/launcher.Originally Posted by leorcc
A US Builder, Dale built an electric flywheel flipper for non-spinner featherweight comps. Build page for it here: http://www.wa4dsy.net/robot/overthruster-robot
It not overly powerful, until you remember it only uses a ~1kg flywheel @ 9000rpm with a very short flipper.
I only saw the building stage of Overthruster, thanks for the link.
Intriguous (bottom post)
Any way to improve Mr. Best Vapourbot 2009?
No, I don't want Mark's 'advice' for this.
Of course you don't need my advice, because it's perfect as is. How else did it win PTT6?
Anybody with a credible opinion? :P
Keep this version going as it is for a while until you start losing regularly with it and actually need to improve? :P
My problem with sauron is that you dont say what is powering some of your weapons, particularly the flipper which without gas isn't going to do much
EDIT: Is it just me or did that post just disappear?
ok let me post the stats back up so you can help me with some ideas
sauron
shape: tornado shaped (S7) but without the scoop
weight: 80kg, 100kg depending on set ups
armour 3mm thick titanium
wheels: 4 lightyear go-kart wheels
colour: black with a picture of the one ring on the baseplate
Drive: 4x 24v S28-400 Magmotors powered by 3x 3000mAh NiCad Battlepacks.
dimensions:0.25m x 0.85m x 0.75m
ground clearance: 0mm at sides due to skirts, front changes due to different set-ups
turning circle: 0m
speed: 14mph
weapons: AHAHAHA!!! The 1st bloodmage robot to have interchangable weaponry
set-up 1- 20kg static hardox scoop like tornado, is able to push up to 300kg
set-up 2- 10kg static hardox scoop like tornado, but with a 7kg electric axe with a 3kg terrorhurtz axehead, can smash through polycarb can put holes in steel and can even dent titanium and 5mm hardox
set-up 3- 8kg spinning drum which includes teeth, powered by a 48v LEM-130 at 2000rpm, at the front. It puts out around 50kj.
set-up 4- panic attack style lifting forks (S7 version) powered by a windscreen wiper motor that can lift up to 250kg
set-up 5- pneumatically powered behemoth (S7) scoop, which can lift up to 300kg
set-up 6- 2 10kg hardox static tornado scoops, with the rear scoop inverted
set-up 7- a storm 2 4 bar lifter powered by and astroflight c90 motor, can lift up to 200kg
set-up 8- electric tiberious style crusher, with 7kg of force at the tip
set-up 9- hazard overhead spinning bar, can rip into titanium and even dent hardox
set-up 10- skirts all over the bot, acting as a rammer and also a defence tactic
scrimech: invertable, but set-ups 2,5 and 7 can self right it, but set-up 9 it cant self right due to the bar making sure no wheels touch the ground
strenghs: 10 different set-ups
weakness: dont really know, i would expect a problem with each set-up but i dont really know what
bio: the 1st team bloodmage interchangable robot, designed not to only have the upper hand against many robots, but to also find out their weaknesses
win/loss ratio: n/a
ok can you suggest some ideas to sort out the set ups please as im a bit clueless on how to keep it on 100kg :P
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