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Thread: How could I Improve pt 2

  1. #591
    4) why do you put strengths and weaknesses? it is not a good idea to put them there in the first place (as I have learned)

  2. #592

  3. #593
    Quote Originally Posted by andrewj
    I have expressed my dislike for weaknesses before, and would personally suggest that you remove them. If you have any intention of winning a vapourbot battle, you won€™t tell your opponent how to beat you.
    I quite agree with this part of AJ's post. Though it is up to you, it's rather bad to have in your stats, no matter what people may have said about Robot Wars.

  4. #594

  5. #595
    The writer should decide how you lose.

    For instance, if you give strengths and weaknesses for bots that you enter in my tournaments, I will delete said strengths/weaknesses from the stats I save to use in the tournament. In my tourneys, I decide how you win or lose, not you.

  6. #596
    I think I am with Mark on this one.

    I always put my strengths and weaknesses in my stats because I acknowledge that every desings has it's pro's and con's. Besides if you can see your opponent in real life you would know what those weaknesses are and act upon it, that is a luxury you don't have in vapourboting.

  7. #597

  8. #598
    ...well...the stats for a Splinter like robot in fanfic would be much more detailed than that, and would include details of srimech or lack thereof among other things.

    Careful study of a robot's stats should tell you where its strengths and weaknesses lie, you shouldn't have to state them seperately. I once did but now don't bother :P

  9. #599

  10. #600
    Quote Originally Posted by corsair_lightning
    it's still easier for me to just look at the weaknesses and try and develop a strategy.
    ...that's why I don't give you any real weaknesses to work with?

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