First, provide the following information about each robot.
NAME: Your name (duh). Your online username will do just dandy.
TEAM: Your team name (double-duh)
HOMETOWN: Your hometown (triple-duh), or whichever place you and the robot wish to represent.
ROBOT: The robot's name (quadruple-duh), as well as its chosen weight class (LW / MW / HW / SHW).
SHAPE: What the robot physically looks like. Any additional skirting or body features should be included here.
APPEARANCE: Any paint jobs or decorative features the robot has.
LOCOMOTION: How the robot gets about - wheels, tracks, legs, shuffle pads etc. Please include how many of them it has and whether they are mounted inside, outside, partially covered etc.
WEAPONRY: Any and all weapons the robot is armed with. Interchangeable weapons are limited to a maximum of three, all of which must be declared at the start of the tournament. Standard RW rules apply otherwise.
SRIMECH: Also known as the self-righting mechanism. How the robot is able to survive getting turned upside-down - if it can!
If possible, please feel free to include a picture of your bot with the entry form.
You will then have a set number of points to spend in the following areas:
WEAPONS: How powerful and/or damaging your weaponry is. High points will increase your robot's offensive capabilities and let them inflict more damage on opponents, especially if their Armour points are lower.
This section also includes non-powered weaponry, ala ramming spikes or pendulum axes.
Robots with multiple, independently-driven weapons (i.e. one with a separate flipper and spinning disc) or interchangeable weaponry (i.e. a spike, a disc and a drill) will need to split their Weapons points between them.
ARMOUR: How strong your robot's shell is against the weaponry of other robots. High points make it less likely to be damaged.
This section also covers the strength of weapon armour and additional body features such as skirting; the higher your Armour and the lower your opponent's Speed, the harder they'll find it to get past them.
SPEED: How quickly your robot can move in a straight line across the arena floor. The more points spent here, the faster it goes! Robots with high Speed may also find it easier getting underneath their opponents.
This section additionally covers the robot's acceleration to its maximum velocity.
TRACTION: How much grip and pushing power your robot has. High points will allow you to shove opponents around with ease and make you less likely to be shoved about yourself.
HANDLING: How quickly your robot can turn on the spot and manoeuvre around the arena floor. A high score means you'll be able to turn faster and be better able to dodge enemy attacks.
The number of points allotted for spending in each weight division are as follows:
LIGHTWEIGHT: 15
MIDDLEWEIGHT: 20
HEAVYWEIGHT: 25
SUPERHEAVYWEIGHT: 30
You must allocate
at least 1 point to each category. While robots with purely passive weaponry are OK (spikes, blades, spiky blades etc), I don't want to see everyone only entering blank boxes and weaponless wedges. This is war, people, not a playground push-off.
Robots with equal Traction and/or Handling points will have the tie decided in combat by their locomotion (i.e. 2 wheels are more manoeuvrable than 6, but 6 have more grip than 2). If both bots have the same locomotion set-up too, well, it's gonna be interesting. =P
Clusterbots - i.e. entries composed of two or more smaller robots - are permitted and will be granted a
5 point bonus to make things ever so slightly balanced. All points
must be split between each bot, though they may use half-points if necessary (e.g. 3.5 Weapons and 2.5 Traction.).
Clusterbots will only be considered defeated when each individual robot has been immobilized, though losing segments in battle will count against the overall team in the event of a judge's decision.
Walking robots (those using legs, shuffling pads etc) will also be granted a
5 point bonus to allow for the extra weight their designs require. However, they will only be able to spend a limited amount of points on their Handling. The Handling points caps for each weight division can be found below:
LIGHTWEIGHT: 1
MIDDLEWEIGHT: 2
HEAVYWEIGHT: 3
SUPERHEAVYWEIGHT: 4
Robots with more unconventional methods of locomotion will be granted bonuses on a case-by-case basis.
Think carefully about how you divide your points up. Sinking 21 points into a devastating weapon and leaving only 1 for everything else will leave you sluggish and defenceless, and may even cause you to self-destruct! Likewise, robots with high Speed and Handling may prove more slippery on the arena floor if their Traction is low.
While this tourny is primarily about simplicity and fun, let's keep things
slightly realistic here. 10 monster truck wheels with 10 Handling points? That's just silly.
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