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Thread: How could I Improve pt 2

  1. #941
    I like the CO2 powered electric axe

    EDIT: forgot that the axe also needs a ram

  2. #942
    Whoops, let me fix that. Must have forgotten about that when editing

  3. #943
    I'm not going to muck up Lian's thread.

    Umm... Liam...

    Quote Originally Posted by swimm3r
    Robot Name: Apocalypse II
    Weight: 100kg
    Shape: Box wedge with sloped sides, ala Storm II. The front wedge is angled at 30* to get under opponents, and the sides are sloped at 45* to deflect spinners. The rear is rounded for easier self-righting.
    Length: 80cm
    Width: 60cm
    Height: 9cm
    Motivation: 2 x internal HDPE wheels, each are 85mm in diameter and they have vulcanised tyres for extra grip, plus they are cambered like Tazbot€™s for more manouevrability. They are in the front of the robot like Merlin so the front turns rather than the back. There are two ball castors in the rear of the machine, one in each corner. This allows me to swing the robot around quickly, and makes it very easy to control.
    Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks; this should provide about 9 horsepower. This is a decent amount of power to push the other robots around with and also gives excellent controllability.
    Armour: 3.75mm hardox monocoque for the most part, strengthened in certain key areas with extra 5mm titanium/vanadium alloy sheeting.
    Weaponry: The robot is a decent pusher, but on top there are three sets of Mute-style barbs, one on each side and one running down the flipper arm. These are tungsten tipped to allow it to trap robots on top, and once their stuck on top they can€™t get free.
    The second weapon is what I use to get rid of the robot stuck on the barbs. It is a Bio-Hazard style 4-bar flipping arm, but unlike Bio-Hazard it is run off full pressure pneumatics, meaning it will easily throw robots out of the arena. It is 30cm wide and runs down the centre of the robot, made of 4mm hardox and powered by a 120mm x 100mm bore stroke ram @ 750psi from a 1.5kg gas bottle, giving it about 10 flips per round, which should be enough. On the front of the flipper arm there is a strip of 8mm grade 2 titanium, which should aid in getting underneath the other robots. The barbs can also be used to tip robots into the pit via an S28-150 magmotor run @ 24v from 1 x 3600mAh NiCad battlepack.
    Speed: 15mph
    Ground Clearance: 0 at front, 8mm at sides and rear, but this is protected by 5mm titanium torsion-sprung skirts made of grade 2 titanium.
    Turning Circle: Using the skid steer system ala Razer gives Apocalypse II a 0 turning circle
    Srimech: The 4-bar flipper can right it in less than a second, but to conserve gas the barbs will be used, since they can right the robot in 1 second and won€™t run out of power in a match.
    Colour: This new Apocalypse keeps the colour scheme of the old one, with dark blue bodywork and a red weapon.
    Strengths: Powerful weaponry, unique strategy
    Weaknesses: Limited gas for the flipper
    --
    Robot Name: Helix
    Shape: Tornado (including the angled rear) with angled sides, skirts and a front wedge
    Weight: 100kg
    Length: 80cm
    Width: 80cm
    Height: 9cm
    Motivation: 4 x vulcanised wheels
    Drive: 2 x S28-400s at 24v, 9HP, powered by 2 x NiCad battlepacks
    Armour: 3.25mm hardox top, sides, front and rear, 5mm titanium skirts and 5mm aluminium base
    Weaponry:
    1)The front wedge is made of 3.25mm hardox and has a wedge extender for zero ground clearance at the front
    2)A front 65cm long hardox axe, the head is shaped like Excalibur€™s from RW3 and it€™s on a rack and pinion system ala Terrorhurtz. It is powered by a 140mm stroke, 80mm bore cylinder at 1000psi from 1 x 2kg nitrogen bottles, the point is tungsten tipped and the underside serrated to really dig into opponents, it is on a rack and pinion system and there is enough gas to provide about 15 hits per fight which should be more than enough considering the power in each hit, there is about 2 tonnes of force in each hit when at full pressure and is enough to destroy aluminium, punch holes in titanium and even dent hardox
    3)There are two tungsten tipped hardox spikes on either end of the angled rear
    4)The front wedge lifts up via a linear actuator, this is used to flip opponents and attack their base armour with the axe or to lift and then ram or clamp when using this in unison with the axe. It has two spikes that run flush to the floor to help get under other robots
    5) Not exactly a weapon, but it has a vacuum device to suck the robot to the floor. This is used to counter-act the effects of the axe and help it fight rammers and flippers. It can be turned on and off throughout the match, but unless I say so assume it will be turned on.
    Top Speed: 17mph
    Ground Clearance: Effectively 0 all round due to wedge at front and skirts at sides and rear, but 20mm behind them, they are all joined together with tungsten hinges to make them extremely hard to break
    Turning Circle: 0
    Srimech: The axe is long enough to right it over the wedge
    Colour: Black with some green and red
    Strengths: Powerful axe and decent pushing power
    Weaknesses: High GC behind the skirts
    Notes: Plenty of shock-proofing
    --
    Robot Name: Volde
    Shape: Box with wedges on all sides
    Weight: 100kg
    Length: 90cm
    Width: 90cm
    Height: 25cm
    Motivation: 2 x internal 80mm diameter wheels with vulcanised tyres
    Drive: 2 x S28-400 magmotors @ 24v powered by 2 x NiCad battlepacks @ 24v
    Armour: 3.2mm hardox, the base armour is 4mm aluminium
    Weaponry: All three weapons work in unison to clamp opponents:
    1) Overhead axe, powered by an S28-400 @ 24v, it is 90cm long and made of titanium
    2) Splinter-style side arms, each powered by an S28-400 @ 24v Each is identical to the axe. There are hinged, and so when the lifting plate lifts and the axe goes up they do too
    3) A Complete Control style lifting plate, powered by an S28-400 @ 24v, it is made of titanium and runs flat to the ground to get under skirts and 0 ground clearance
    None of the weapons are designed to damage the opponent, just hold them in place
    Speed: 15mph
    Turning Circle: 0
    Ground Clearance: 0 at front, 7mm elsewhere
    Srimech: The axe can right the robot quickly and easily
    Colour: Dark blue bodywork with red and gold weapons, the name written in green on the sides and in purple on the rear
    --
    Robot Name: System Shock 5.1
    Shape: Box wedge with sloped sides, the front wedge is angled at 60* to flip opponents and the sides are angled at 42* to deflect spinners, the front wedge has a 3cm long extension with a Firestorm-style blade, this extension is angled at 30* to get right in underneath opponents, then ram them so they get flipped by the main 60* wedge, it also has a Tornado style angled rear
    Weight: 110kg
    Length: 65cm
    Width: 85cm
    Height: 9cm
    Motivation: 4 x CNC Aluminium internal, but invertible wheels (110mm in diameter), they have a v-belt groove in the treads and a v-belt between the wheels so they count as tracks, but if they break the robot is not affected at all and the robot simply becomes a wheeled robot, leaving the tracks behind.
    Drive: 4 x S28-400 magmotors run @ 24v by 4 x NiCad battlepacks @ 24v
    Armour: 4mm hardox monocoque, with 6mm in key areas
    Weaponry: As before the robot is primarily a rammer, but it has a powerful new top mounted weapon. This is a 50cm diameter titanium horizontal spinning disc, with 10cm long hooked blades that are part of the disc itself so they can€™t be ripped off from their own impacts. This is situated on top of the robot itself, and the blades reach just over the top of the front wedge and the rear. The tracks/wheels are higher than the disc, so it can still run inverted with this setup and use the disc as the blades are long enough. The disc is spun by 2 x S28-400 magmotors @ 24v and weighs 25kg, so can reach top speeds of 3000rpm in just 2 seconds. This disc also feeds kinetic energy to the drive via a clutch, so the kinetic energy stored in the disc can be used for 50mph slams against other robots, which with the robot€™s front wedge is enough to throw robots out of the arena Storm II-style.
    Speed: Can be pushed to 28mph, but mostly kept lower for more control (about 17mph). With kinetic energy boost it reaches 50mph in less than a few seconds. The motors are geared towards acceleration so it can reach top speeds very quickly.
    Turning Circle: 0
    Ground Clearance: 0 at the front, 10mm the rest of the way around, but that is protected by 5mm titanium hinged skirts at the sides and rear that flop over when the robot is inverted
    Srimech: Invertible
    Colour: Goes back to the original colour scheme with light blue bodywork and the name written in yellow, this time on the front wedge
    Strengths: Speed and Power
    Weaknesses: Some people will be cheesed off by this clear exploitation of the weight advantage given to tracks
    --
    Robot Name: Maximum Genocide
    Shape: Triangle, ala Y-Pout
    Weight: 100kg
    Length: 80cm
    Width: 80cm
    Height: 12cm
    Motivation: 3 x internal hardox wheels, one in each point, 125mm in diameter.
    Drive: 3 x S28-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to make a Y-Drive, one powering each wheel
    Armour: 4mm hardox monocoque plus internal shockproofing
    Weaponry: At each point of the triangle there are curved tungsten carbide claws that catch onto other robots when the robot spins with the Y-drive, but this is only part of the weapon. On top of the robot there is a horizontal Tornado-Mer style spinning blade, powered another 3 x S28-400 magmotors run @ 24v from 3 x 3600mAh NiCad battlepacks to reach top speeds of 2500rpm in 2 seconds, as the blade weighs 25kg. It spins in the same direction as the robot, and is 90cm long so it reaches out 5cm each point, exactly the same as the claws so that there is a huge amount of damage caused.
    Speed: 15mph
    Turning Circle: It€™s a Y-Drive
    Ground Clearance: 10mm
    Srimech: Gyroscopic forces ala Tornado Mer will act on the blade, flipping it back over
    Colour: Black with yellow stripes, the claws are red to look like blood, as is the blade.
    Strengths: Powerful weaponry
    Weaknesses: Can€™t push anything
    Notes: My first attempt at a Y-Drive and now Genocide/Forza has left its roots as a full body spinner to become a more original machine with dual spinning weapons.
    --
    Robot Name: The Subjugator
    Shape: Box with skirts all the way around
    Weight: 150kg/200kg (see armour)
    Length: 90cm
    Width: 90cm
    Height: 35cm
    Motivation/Drive: 4 x hardox legs with vulkalon rubber feet, they are each actuated by two 10 bar 32mm pneumatic rams from a 5kg tank, they are not visible as they are internal
    Armour: 4mm hardox (8mm with 200kg rule)
    Weaponry: An 80cm long hardox arm on a 360 degree turret spun by a Bosch 750 watt motor at 36v. On the end of the arm is a large vertical claw, it has two prongs on the top and one on the bottom that goes between the top two when the claw closes (like Mr. Psycho). The prongs are all tungsten tipped and the claw is drilled with several speed holes, the claw is actuated by hydraulics at 3000psi from a vivoil pump powered by a LEM-130 lynch motor at 36v, they can be cranked up to 5000psi if the tournament allows it and can crunch through 4mm hardox when at 3000psi, look out if it€™s at 5000! The arm can move over 180 degrees via a LEM-130 at 36v to flip opponents and slam them onto the ground
    Speed: 12mph, pretty fast for a walker
    Turning Circle: In the centre of the robot€™s base armour there is a 20cm x 20cm circular section that extends to below the robot via another 10 bar ram, but this one is 400mm and takes the gas from its own 1.1kg bottle, once on the ground the circular piece of armour rotates in the direction which I want the robot to go via a Briggs & Stratton E-Tek at 48v.
    Ground Clearance: 20mm all round, protected by 7mm titanium torsion sprung skirts, held together at the corners by 5mm hardox hinges
    Srimech: The arm can right it in any direction
    Colour: Black, with red and gold claw and the name written in white
    Strengths: Heavy, unpushable, good weapon
    Weaknesses: Comparatively slow turning
    Notes: This is what happened the day I thought €œWalkers used linear actuators... What about fast pneumatic rams?€ With a lot of help from Leo Van Miert The Subjugator finally came into being, originally using a Whyachi-style tri-bar before that was replaced by the vertical claw when Leo brought to my attention how unstable it would be with the spinner weapon.
    --
    Robot Name: LockJaw v3
    Shape: Imagine an axlebot with Triangles at either side where the wheels would normally be, then on the right of the left triangle and on the left of the right triangle imagine a vertical claw. Then add a scoop in between the claws and put a third claw in the middle of the scoop, built into the scoop so it is invisible until it opens wider or closes.
    Weight: 100kg
    Length: 55cm
    Width: 90cm
    Height: 20cm (with claws shut) / 55cm (with claws fully open)
    Motivation: The triangles at either end of the robot are wheel pods, as in each one is a 6mm hardox wheel with a vulcanised tyre. The wheels are both 220mm in diameter and mostly protected, but exposed from the three sides of the triangle. This allows it to run anyway up, but without having to put the drive in reverse.
    Drive: 2 x S28-400 magmotors run @ 24v from 2 x 3600mAh NiCad battlepacks
    Armour: As it€™s an axlebot there isn€™t much armour, but the wheel pods are made of 6mm hardox, and the 1cm scoop is made of grade 2 titanium.
    Weaponry: The two outer claws are fast, but not powerful. They are each powered by an over-volted Litton motor @ 36v for fast grabbing. They merely hold the opponent in place while the middle claw comes into play, powered by hydraulics from a vivoil pump actuated by an S28-400 magmotor @ 24v running at 3000psi (5000psi if the tournament permits it). This claw can crunch through thin hardox and itself is made of tungsten carbide with serrated edges like the other two. The claws can open wider if the opponent is too high for them to grab. When they do this they dig their bottom prong into the ground ala Big Nipper, meaning they can get under 0 ground clearance, but nothing will get under them. This will not only be used against tall robots, but flippers or other wedges.
    Speed: 15mph
    Turning Circle: 0
    Ground Clearance: 0 at front, less than zero if the claws open fully. It€™s an axlebot though so doesn€™t really have much of a ground clearance.
    Srimech: The robots runs exactly the same when flipped upside down, I don€™t even have to put the drive in reverse due to the triangular wheel pods giving it three drive positions.
    Colour: Unpainted
    Notes: The original LockJaw was Stinger with a claw between the wheels, and failed miserably in its only fight. LockJaw Epidemic introduced two separate claws, but they were electric and not powerful enough. Version 3 provides the best of both worlds.

    Featherweight

    Robot Name: Small System Shock
    Shape: Tracked box with a Tornado-style wedge on the front and skirts at the sides and rear
    Weight: 14.96kg (10% weight advantage for tracks)
    Length: 25cm
    Width: 40cm
    Height: 8cm
    Motivation: 2 x titanium tracks coated with vulkalon, one on either side of the robot, protected from the sides but exposed from the top and bottom so it can run inverted.
    Drive: 2 x Astroflight 940 cobalt magmotors run @ 24v from 2 x custom-built 2.4mAh NiCad packs
    Armour: 3.2mm hardox monocoque
    Weaponry: The robot is a very powerful, but controlled pusher and has the wedge on the front to get under other robots to push them around.
    Speed: 15mph
    Turning Circle: 0
    Ground Clearance: 0 at front and effectively 0 all round due to 5mm skirts made of grade 2 titanium, but there is 10mm clearance behind the skirts.
    Srimech: The robot runs inverted
    Colour: Light blue with the name written in yellow on top
    Strengths: Very well armoured and strong
    Weaknesses: No active weaponry
    Notes: The original System Shock was a pretty successful rammer, coming second in the 128-robot Crash and Burn: Dual Duels with its team-mate Firefly. However it was very basic, and so was upgraded pretty quickly, but here it is reincarnated in featherweight form.

    Lightweight

    Robot Name: Sergeant Slaughter
    Shape: Wedge, with sloped sides and rear. The front wedge is angled at 30* while the sides and rear are angled at 42* to deflect spinners.
    Weight: 27.5kg
    Length: 55cm
    Width: 35cm
    Height: 30cm (with weapon)
    Motivation: 2 x rear internal HDPE wheels with vulcanised tyres
    Drive: 2 x Dewalt Powerdrives run @ 24v from 2 x 12v A123 batteries in series
    Armour: 3.2mm hardox front wedge, 6mm polycarbonate sides and 5mm aluminium rear and 3mm aluminium base.
    Weapon: A Razer-style crusher made of titanium with a tungsten tipped point, powered by the very same brand of linear actuators used by Suicidal Tendencies in their heavyweight machine, providing over 1000kg of crushing force. It is drilled with 100 holes to keep the robot in weight.
    Speed: 10mph
    Turning Circle: 0
    Ground Clearance: 0 at front, 6mm at sides and 10mm at rear
    Srimech: Steel cables connect the crusher to Razer-style side arms so when the crusher is raised the arms go out and right it.
    Colour: Gold, with silver outlines and an army cap on top of the crusher
    Strengths: Powerful weaponry
    Weaknesses: Weak armour on base.
    Notes: This was originally an elongated pyramid shape heavyweight that never got around to fighting, so it has now been miniaturised to featherweight size.

    Middleweight

    Robot Name: Gamma-Rex
    Shape: Barrel shape like Storm-Force
    Weight: 55kg
    Length: 65cm
    Width: 45cm
    Height: 25cm
    Motivation: 4 x internal HDPE wheels with vulcanised tyres, 85mm diameter
    Drive: 2 x Bosch 750w motors run @ 28.8v from 2 x 3600mAh NiCad battlepacks
    Armour: Fur?!?!
    Weaponry: T-Minus-style flipper hinged at the back of the top panel, powered by dual 100m non-attached rams @ 1000psi (can be cranked up to 2400psi if the tournament allows it) from a 2kg nitrogen tank giving it about 8-12 flips per round.
    Speed: 15mph
    Turning Circle: 0
    Ground Clearance: 0 at front, 7mm at sides and rear
    Colour: Gold with silver outlines
    Srimech: The robot can self-right with the flipper, but it is the same shape as Storm-Force, which virtually never lands on its back so the flipper will not be used as a srimech most times, instead the robot will allowed to roll.
    Strengths: Very powerful flipper
    Weaknesses: Limited gas

    Superheavyweight

    Robot Name: Omega-Rex
    Shape: Box with a steep wedge at the front
    Weight: 155kg
    Length: 90cm
    Width: 90cm
    Height: 25cm
    Motivation: 6 x internal HDPE wheels with vulcanised wheels, 125mm in diameter
    Drive: 2 x Briggs & Stratton E-Teks run @ 60v from 12 x 3600mAh NiCad battlepacks
    Armour: 6mm hardox monocoque
    Weaponry: A huge Matador-style 12mm grade 5 titanium flipper, hinged at the back of the robot and powered by dual non-attached rams @ 1000psi (can be cranked up to 2400psi if the tournament allows it) from 2 x 4kg nitrogen tanks to give 35-40 flips!
    Speed: 20mph
    Turning Circle: 0
    Ground Clearance: 0 at front, 10mm at sides and rear
    Colour: Gold with silver outlines
    Srimech: The flipper stylishly self-rights the robot in a high flip
    Strengths: Powerful flipper
    Weaknesses: High ground clearance at sides
    Apocalypse II - How exactly are you going to fit powerful pneumatics inside a 80x60x9 box? It's also very undersize, there's no way you'll be able to fit all the mechanics in there...also, S28-400 motor provides 4.5 horsepower...at PEAK. Not all the time. We're not sure what the average output is, Leo and Aaron may know better.

    Helix - Again, how will you fit a 2kg Nitrogen bottle inside a height 9cm? And a vacuum mechanism? Actually, counting the armour that's almost 8cm of space to work with...again, undersized.

    Volde - Seems okay, actually, though five S28-400 MagMotors might be pushing it.

    System Shock 5.1 - You can't at all fit SIX MagMotors, invertible 4WD, a clutch mechanism, and batteries needed inside a tiny space like that! Plus, all that Hardox plus the 25kg disc is going to make it overweight.

    Maximum Genocide - Again, SIX MagMotors plus batteries, the blade and the armour is going to put it overweight.

    The Subjugator - According to the MatWeb calculator, an additional 4mm of Hardox will add 70kg to your machine's total weight, so you might want to fix that. Other than that it seems fine.

    LockJaw v3 - Looks stackable on its flat sides, but otherwise fine.

    Small System Shock - Is it possible to get Hardox body armour on a featherweight? I'm not entirely sure. Otherwise fine.

    Sergeant Slaughter - A tonne of crushing force in a lightweight? I'm not exactly sure that's possible...perhaps Joey or someone else can correct me on that one? Otherwise fine.

    Gamma-Rex - Fur armour... At least it technically would be in weight then, but spinners would destroy it. I'd power down the weapon and add some decent armour.

    Omega-Rex - The dimensions are very small. Otherwise it seems to be okay...

    ----

    Please explain these things and we should be okay.

  4. #944
    Quote Originally Posted by kodster
    I'm not going to muck up Lian's thread.

    Umm... Liam...
    Apocalypse II - How exactly are you going to fit powerful pneumatics inside a 80x60x9 box? It's also very undersize, there's no way you'll be able to fit all the mechanics in there...also, S28-400 motor provides 4.5 horsepower...at PEAK. Not all the time. We're not sure what the average output is, Leo and Aaron may know better.

    Helix - Again, how will you fit a 2kg Nitrogen bottle inside a height 9cm? And a vacuum mechanism? Actually, counting the armour that's almost 8cm of space to work with...again, undersized.

    Volde - Seems okay, actually, though five S28-400 MagMotors might be pushing it.

    System Shock 5.1 - You can't at all fit SIX MagMotors, invertible 4WD, a clutch mechanism, and batteries needed inside a tiny space like that! Plus, all that Hardox plus the 25kg disc is going to make it overweight.

    Maximum Genocide - Again, SIX MagMotors plus batteries, the blade and the armour is going to put it overweight.

    The Subjugator - According to the MatWeb calculator, an additional 4mm of Hardox will add 70kg to your machine's total weight, so you might want to fix that. Other than that it seems fine.

    LockJaw v3 - Looks stackable on its flat sides, but otherwise fine.

    Small System Shock - Is it possible to get Hardox body armour on a featherweight? I'm not entirely sure. Otherwise fine.

    Sergeant Slaughter - A tonne of crushing force in a lightweight? I'm not exactly sure that's possible...perhaps Joey or someone else can correct me on that one? Otherwise fine.

    Gamma-Rex - Fur armour... At least it technically would be in weight then, but spinners would destroy it. I'd power down the weapon and add some decent armour.

    Omega-Rex - The dimensions are very small. Otherwise it seems to be okay...


    Please explain these things and we should be okay.
    For the lighter stuff... pretty easy to put hardox on a FW, an awful lot of feathers have hardox armour.

    A tonne of crushing force isn't very much really either - the FW crusher I designed using a reversible gear pump and aluminium cylinder/Ti rod would have put out 3.5 tons and he's got double the weight to play with!

  5. #945
    Okay, Small System Shock and Sergeant Slaughter are fine then. The rest still need sorting, though. :wink:

  6. #946
    Hardox or any other steel on a feather is certainly possible, but how thick depends on the rest of the robot of course.

  7. #947

  8. #948
    I've already been shouted down about that and am in the process of remaking it, thanks :P

  9. #949
    I was just looking at Intriguality. Those front skirts would give you all kinds of problems in combat. You inevitably will ride up your own skirts leaving your wheels off the ground.

  10. #950
    Quote Originally Posted by leorcc
    I was just looking at Intriguality. Those front skirts would give you all kinds of problems in combat. You inevitably will ride up your own skirts leaving your wheels off the ground.
    I was actually advised to make the wedges like that, tbh. They're double hinged.

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