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Thread: The Fighting Vapourbots Association League!

  1. #1
    Back in 2003, there were many tournaments, each with their own distinct style. The VFT and PTT tournaments got much praise, but there were other tournaments that were completely unique. These were called the Class League, and the Virus League. These were open tournaments, in which there were many writers, and each contributed their own style of writing to them making those two tournaments quite diverse.

    5 years later, this tournament opens to honour them...


    THE FIGHTING VAPOURBOTS ASSOCIATION LEAGUE

    A tournament thought up by Kody Kunz and Andrew Jackson.

    THE RULES

    1. This tournament is going to be very big, and because many people are going to be writing it, me and Andy will be competing as well. Well need many vapourbots:

    Main Event - 16 people to enter:
    8 heavyweights
    1 superheavyweight
    1 middleweight
    1 lightweight
    1 featherweight
    1 antweight
    House Robots - 12-16 people, depending on circumstances
    1 house robot
    All-Stars - 16 people
    2 heavyweights
    Challenge Belt - 8 people
    1 heavyweight
    1 featherweight
    Tag-Team Terror - 8 people, tag your own vapourbots together
    2 heavyweights
    Mayhem - 12 people
    3 heavyweights
    Vengeance
    8 requests
    Flipper Frenzy - 4 people
    1 flipper heavyweight
    Axe Attack - 4 people
    1 axe heavyweight
    Disco Dance - 4 people
    1 disc heavyweight
    Crusher Crunch-Up - 4 people
    1 crusher heavyweight
    House Robot Rebellion - 4 people
    1 anyweight (nothing above superheavyweight though)

    2. Explanation of all the events...

    Main Event - self-explanatory. 16 heats, 2 Semi-Finals, one Grand Final.
    House Robots - enter these to deal out punishment to the losers in all the events! 3 will be randomly chosen for the House Robot Rebellion later on.
    Other-weights - Included in the main event. 2 4-way Round 1 battles, 2 Round 2 battles, a play-off then the Final, for each.
    Extreme - all below are to take place between Semi-Final 2 and the Grand Final:
    All-Stars - 8 4-way Round 1 battles (which eliminate 3 bots a battle), 2 Round 2 matches, play-off, then final.
    Challenge Belt - First one to enter takes the belt, and is challenged by the ones who entered after him/her/it, one-by-one. Three victories in a row earns that bot a permanent belt.
    Tag-Team Terror - Enter 2 of your vapourbots as a team. 4 Round 1 battles...yeah, you get it.
    Mayhem - 12 Round 1 battles, 1 bots goes through to an annihilator, two annihilators...yeah, you get it as well. Same as Extreme 1.
    Vengeance - Call for matches you want revenge on! Can be any weight! Even house robots can take part!
    Flipper Frenzy, Axe Attack, Disco Dance, Crusher Crunch-Up - self-explanatory as well.
    House Robot Rebellion - Any weight bot can compete here...just not above super heavyweight. :P 3 house robots will be randomly chosen to fight against.

    3. Stats

    *Vapourboteer Name
    *Team Name
    *Robot Name
    *Song to be played when bot enters the arena
    *Shape
    *Colour
    *Speed
    *Weight
    *Armour
    *Drive
    *Power
    *Motivation
    *Ground Clearance
    Turning Circle
    *Dimensions (preferably in CM)
    *Weaponry
    *Srimech
    Strengths
    Weaknesses
    Other

    * - required (song is for fun but wed REALLY like it )

    4. The writing system

    We are not going to force a set limit number of battles on people, so people can any number of battles they want. That doesnt, of course, mean you can write the entire tournament. You should NOT write your own battles or write a battle that conveniences your vapourbot. However, the heats and other battle line-ups (except Vengeance and the specific weapon match-ups) will be done via the Random Sequence Generator.

    5. Weight bonuses and weaponry issues

    100kg for wheeled and treaded bots
    110kg for tracks
    150kg for shufflers
    200kg for TRUE walkers

    Passive weaponry is allowed

    Clusterbots are allowed, max of 5 parts though. No 50% rule; all the clusterbot parts have to be taken out for a KO.

    Interchangeable weaponry is allowed, however no more than 5 set-ups allowed.

    6. Final message

    Get entering!!!

    (Message edited by kodster on June 15, 200

  2. #2

  3. #3
    You can. And I will enter too...

    As soon as I can come up with an antweight design. :P

  4. #4

  5. #5
    No other-weights? :sad:

  6. #6

  7. #7
    It is, but Id actually like to see you try and make some other-weight vapourbots, Paul, instead of having to resort to realies. :sad:

    and of course I wont be entering a realie antweight...uh, nope! Not as far as you know... _

  8. #8

  9. #9

  10. #10
    Heavyweights

    Door Stops

    Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop. The backs are rounded to prevent being beached.

    Speed: 15 MPH.

    Dimensions(lwh): 40CM X 30 CM X 20 CM

    Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs

    GC: 0 at the front tip, raising to 1.5 CM at the rear.

    Weapon: Static wedges at the front.

    Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.

    Srimech: Invertible.

    Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.

    Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.

    Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.

    ISDSFA

    Shape: Similar to Behemoth.

    Speed: 15 MPH.

    Dimensions(lwh): 70CM X 60 CM X 40 CM

    Armour: 3.5 mm hardox, reinforced to 5 mm around the wheels. Scoop is made of 5 mm hardox.

    GC: 0 mm at front, 1 CM everywhere else covered with 3 mm ti side skirts.

    Weapon 1: Electric scoop, powered by linear actuators. Should be able to lift around 250 KGs.

    Weapon 2: Small flywheel, giving around 8 KJs per hit. This is hidden behind the scoop. Once a robot is raised, this is extended to strike the base of the victim, with the aim of attacking wheels.

    Drive: 4 wheels, driven by Lem 130s.

    Srimech: The scoop, and Behemoth style side arms.

    Strengths: Good pushing power and able to attack a robots drive directly.

    Weaknesses: Spinner pretty much useless against armour.

    Masamune

    Shape: Barrel shaped, with a 20 CM long wedge at the front, with a sword blade extender. More on this a little later.

    Speed: 15 MPH

    Size: 80x50x25 CMs (LWH)

    GC: 3 CMs at the sides and rear, 0 at the front.

    Armour: 6 mm Hardox all over except for a 5 mm Ali baseplate. With the exception of the wedge, the barrel is made out of one sheet of hardox so there are no plates that can just be torn off.

    Weapon: Retractable sword lifter. The sword blade can be extended 15 CMs out from the wedge to allow it to get under any spinner safely, or it can be retracted to extend only a couple of CMs from the wedge to allow it to lift with more control. The actual moving part s the wedge, which is powered by two linear actuators and should be able to lift around 200 KGs. It can also be lowered slightly, causing the sword to dig into the floor slightly resulting in it being able to get under even 0 GC wedges and skirts. The actual sword blade is made from 5 mm grade 5 Ti.

    Drive: 4 internal wheels with vulkanised tyres, powered by two S28-400 Magmotors at 24 volts.

    Batteries: 4 packs of 24 volt NiCads.

    Shrimech: The rollover barrel shape. If it gets stranded against a wall, it can use the sword to push itself away.

    The May Tracks Has You

    Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.

    Speed: 20 MPH.

    Dimensions(lwh A): 85CM X 45 CM X 24 CM

    Armour: 4.5 MM hardox.

    GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.

    Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.

    Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.

    Drive: Inner tracks, powered by Lem-130€™s at 24 volts.

    Srimech: The flipper.

    Strengths: Weapon synergy. Once The May Tracks Has You, there is no escape.

    Weaknesses: Axe/flipper combos could take the tracks out.

    Sakura

    Shape: Shaped like a closed cherry blossom, sort of conical.

    Speed: 12 MPH

    Dimensions(dh): 90X30 - diameter taken from the widest part of the machine, it gets narrower as it goes up.

    Colour: Let€™s just say it€™s a shade Bex would approve of

    GC: 1 CM

    Turning circle: 0

    Weapon: Team Bored€™s first true FBS clocks in with a 50 KG FBS shell, spinning at 1500 RPM and powered by two LEM 130s on 36 volts, which should give a nice fast spin up time. There are four hardox teeth, painted and shaped to look like leaves. These are razor sharp to give a nice slice, and they€™re also barbed to catch and rip opponents. I can only estimate the power output due to the shape not being supported by the energy calculator. This clocks in between 90-100 KJs.

    Weapon 2: Humiliation. Who wants to admit they just got beat up by a flower?

    Armour: 8 mm hardox for the spinning shell, 5 mm Polypropylene for the base.

    Drive: 4 wheel drive, powered by two S28-400 Magmotors on 24 volts.

    Srimech: There€™s a hole at the very top of the cone, out of which a blunt self righting spike can come up. This is powered by low pressure pneumatics. Due to weight constraints, it can probably only self right about ten times.

    Features: Near the top of the cone are holes. These aren€™t just for reducing weight, as each hole leads to a small aluminium box which is full of pink confetti. As the shell spins, this should be strewn out, allowing Sakura to fight in a cloud of cherry blossoms.

    Tempest Evil-est-oution

    Shape: Ring spinner.

    Speed: 12 MPH.

    Dimensions(dh): 80CM X 25 CM

    Armour: The spinning ring is 1.8 CMs of Ti. The base and top are 1.5 CMs of polycarb, giving a total armour weight of around 63 KGs.

    GC: 1 CM.

    Weapon: Ring spinner powered by two Lem 130s and spinning at 1000 RPM to deliver 83 KJs per hit. The four hardox teeth are 10 CMs long with two being placed near the top and two near the bottom.

    Drive: 2 wheeled, driven by S28-400 magmotors.

    Srimech: Invertible.

    Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything. Added to that, the teeth have a backwards curving shape which maximises the distance it will throw itself away from the opponent. The reason is twofold. First is to make ramming and flipping it difficult, but the main reason is to bleed away kinetic energy backlash, by using that backlash to move the robot externally rather than internally.

    Strengths: Hits hard and is hard to hit. Not much is getting through the armour.

    Weaknesses: Should the spinner fail, it€™s pretty much screwed.

    The 6isc

    Shape: Too complicated, apparently. See picture in the vapourbot images thread.

    Size: 60X110X60 CM (LWH)

    Weight: ~100 KGs

    Speed: 10 MPH.

    Ground clearance: Under the wheel protectors, it€™s 5 mm.

    Weapon: 26 KG spinning disc, powered by one LEM 130 Lynch motor and going at 2500 RPM. The disc is shaped with its own teeth rather than needing teeth surgically attached to it, so dentistry is quite impossible. The energy output is 36 KJ€™s which, while modest by vapour €˜bot standards should still be enough to make a mess of things.

    Wheels: 6 wheels, but four wheel drive. This has three wheels on either side arranged in a triangular fashion, so it only runs on four at a time. The wheels are 1 CM solid Ti with soft compound rubber wrapped around them to provide shock resistance, and a layer of Vulcalon wrapped around that to provide traction.

    Chassis: The main chassis consists of one solitary 1 CM thick 4 mm box section hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 4 MM 1 CM box section Ti bars with weight reducing holes.

    Armour: The true axle and chassis is a 4 MM hardox bar. The battery axle is 2 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm Hardox. The disc itself is 14 MM of Hardox 500, and the outer axle is 4 mm grade 5 Ti.

    Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.

    Drive: 2 S28-400 Magmotors at 24 volts.

    Strengths: The newest version of The 6isc does away with as many weaknesses in The Disc 5 as I could find.

    Weaknesses: Weak armour in places. Can€™t use axe attacks.

    One more Heavy to come, and some other weights. Ill have to get designing.

    House Robot

    Ill enter Bane, but I need to write up some proper stats for him.

    All-Stars - The 6isk and The May Tracks Has You

    Challenge Belt - Tempest Evil-est-oution

    Tag-Team Terror - Sakura and The May Tracks Has You

    Mayhem - Tempest, ISDSFA and Door Stops

    Flipper Frenzy - The May Tracks Has You

    Axe Attack - Can I enter Dead Horse Beater into this without entering it into the main draw?

    Disco Dance - The 6isc

    Crusher Crunch-Up - Can I enter Acronyms into this without entering it into the main draw?

    House Robot Rebellion - 4 people

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