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Thread: NSIREC2 Final signups

  1. #11
    Guest
    Yay!

    Team Welshwarlords

    1) Brutalis 2.0
    2) Bloody Mary
    3) Hatchet: Evo
    4) Systematic Shocker
    5) LockJaw
    6) Collateral Damage-ier
    7) Apocalypse
    Werewolf

    Stats on Kodys board

  2. #12

  3. #13
    Guest
    Actually Paul Beta-Rex is retired.

    I didnt want it anymore basically, as its kinda been made obsolete. Sorry.

  4. #14
    swiss_tony
    Guest
    Leo: If you can give me some stats of said realies, sure

    (Message edited by Swiss_tony on June 05, 200

  5. #15
    save meeeehhhh!

    a spot

  6. #16
    Guest
    Reserve a spot for moi please.

  7. #17

  8. #18
    The real robots:

    Name: Hannibal
    Class: Heavy
    Weight: 96kg
    Dimensions: 120cm x 80cm x 40cm
    Shape: Exactly like Chaos 2 (clone from the original diagrams)
    armour: 5mm 7075 Aluminium and 2mm Ti on top
    Ground clearance: 10 mm all round
    motors: 2x Litton motors overvolted to 36V 1.2kw each
    method of motivation (wheels,legs, shuffle): Kartwheels 11
    Top speed: 20km/hour
    batteries: Nimh GP3700 36V 11.1Ah (4,5kg)
    Weapon: FP flipper, ram 100x180mm, 400kg at the tip of the arm
    Srimech: Flipper
    Strengths: manouverable
    Weaknesses: weak armour, old machine
    http://www.insaneclown.nl/mainsite/fotoalbum/robots/hannibal1.jpghttp://www.insaneclown.nl/mainsite/f.../hannibal1.jpg

    Name: Splinter
    Class: Heavy
    Weight: 98kg
    Dimensions: 130cm x 85cm x 45cm (75 if you include the axe)
    Shape: Boxy with scoop/wedge at the front and grappling arms and axe.
    armour: 12mm Polycarb and 5mm Duraluminium scoop
    Ground clearance: 0mm at the front due to a flexible hdpe strip, the rest 10mm
    motors: 2x Bosch GPA 750 on 24V
    method of motivation (wheels,legs, shuffle): trolley tires
    Top speed: 25km/hour
    batteries: 4x 7Ah SLA
    Weapon: Low pressure axe and grappling arms
    Srimech: None, but always lands on its wheels if it lands on its side or when the axe is up (always, 100% successrate for as long as Ive ran Splinter)
    Strengths: Incredible endurance, can take huge amounts of punishment
    Weaknesses: weapon not very strong, still in my 4QD days so drive not very responsive.
    http://www.insaneclown.nl/mainsite/fotoalbum/robots/splinter.jpghttp://www.insaneclown.nl/mainsite/f...s/splinter.jpg

    Name: Mantis mk2
    Class: Heavy
    Weight: 94kg
    Dimensions: 150cm x 65cm x 45cm (55 if you include the head)
    Shape: unique, see picture
    armour: Steelplate and roundbar, Hardox front, Ti back wegde
    Ground clearance: 5mm at the sides, 0mm at the front with the prongs down
    motors: 2x Bosch GPA 750 on 24V
    method of motivation (wheels,legs, shuffle): small castor wheels
    Top speed: 18km/hour
    batteries: 2x 17Ah Yuasa SLA in series for 24V
    Weapon: Hydraulic Crusher and lifter
    Srimech: rolls over by itself due to its rond shape and side points on the crusher
    Strengths: Very good weapon when there is a pit
    Weaknesses: not a very good weapon when there isnt a pit
    http://www.insaneclown.nl/mainsite/fotoalbum/robots/mantis07.jpghttp://www.insaneclown.nl/mainsite/f...s/mantis07.jpg

    For my Vapours:

    1: Eternia
    2: GBOD
    3: Holepunch
    4: Symmetry
    5: Sideswipe
    stats on http://www.insaneclown.nl/vapourbots/http://www.insaneclown.nl/vapourbots/

  9. #19
    Would there be a place for me perchance?

    1) Wedge Devolution
    2) Killotine: EVO
    3) Spin Dash Unleashed
    4) Whirligig 4.5
    5) E Clawdius Unum
    6) Turbo Tails
    7) All Scoop and No Stab Make Steve a Dull Boy
    The Botles Reunited

    STATS:
    1. Wedge Devolution
    SHAPE- low wedge with sloped rear
    COLOUR- sleek and shiny silver
    WEIGHT- about 100kg
    DIMENSIONS- 90cm X 75cm X 30cm
    SPEED- 16mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
    ARMOUR- 4mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
    WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
    SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
    NOTES- flashing red light on top of robot, flies Scotland flag
    STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
    WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)

    http://img166.imageshack.us/img166/7555/wedgedevolutionza6.pnghttp://img166.imageshack.us/img166/7...olutionza6.png

    2. Killotine: EVO
    SHAPE- compact box-wedge ala Storm 2, rounded back
    COLOUR- red
    WEIGHT- about 100kg
    DIMENSIONS- 100cm X 70cm X 35cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
    ARMOUR- 3.25mm Hardox
    WHEELS- inside robot, 4WD
    POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
    WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
    NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
    WEAKNESSES- so-so turning, limited gas supply

    http://img511.imageshack.us/img511/8806/killotineevocw0.pnghttp://img511.imageshack.us/img511/8...tineevocw0.png

    3. Spin Dash Unleashed (formerly Metal Sonic Spin Dash)
    SHAPE- skirted box, with rounded sides and back.
    COLOUR- dark blue bodywork, with red-and-white striped skirting.
    WEIGHT- about 100kg
    DIMENSIONS- 100cm X 75cm X 20cm
    SPEED- 16mph
    TURNING CIRCLE- 0mm
    GROUND CLEARANCE- virtually 0mm all round, 10mm at sides and rear without skirts.
    ARMOUR- 4mm Hardox
    MOVEMENT- inner, 6WD
    POWER- 2 x LEM-130s. These run at 36v and produce approximately 18hp.
    WEAPONS- A horizontal Pussycat-style saw blade on the front. The blade is mounted on the underbelly ala Code:BLACK and is designed to chew up skirts and wheels. It is powered by an S28-150 Magmotor and runs at 3000rpm. Its 18hp and shape also makes it an excellent battering ram.
    SRIMECH- invertible. The rounded sides and rear also prevent it getting beached.
    NOTES- flies Scotland flag.
    STRENGTHS- excellent traction, fast, tough armour, low weaponry, invertible
    WEAKNESSES- untested, so-so manoueverability, saw blade less effective upside-down

    http://img137.imageshack.us/img137/5359/spindash6ta1.pnghttp://img137.imageshack.us/img137/5...indash6ta1.png

    4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
    SHAPE- flat disc
    COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
    WEIGHT- about 100kg (see bottom)
    DIMENSIONS- 101.6cm diameter X 12.7cm
    SPEED- 15mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 8mm
    ARMOUR- 1.905 cm thick Grade 5 titanium
    FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
    POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
    WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
    As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
    SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
    NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
    STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
    WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes

    WEIGHT CHECK:
    armour = 33.72kg (inc blades)
    chassis, mounts, bracing etc = about 30kg
    drive and weapon motors = 12kg overall
    NiCads = about 15kg
    feet = about 10kg overall

    TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.

    http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png

    5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
    SHAPE- skirted wedge with small box section and rounded back
    COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
    WEIGHT- about 100kg
    DIMENSIONS- 95cm X 70cm X 40cm
    SPEED- 14mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
    ARMOUR- 4mm Hardox
    WHEELS- inside robot, 4-wheel drive
    POWER- 2 X S28-400 MagMotors
    WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
    The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
    SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
    NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
    STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
    WEAKNESSES- so-so manoeuvrability

    http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png

    6. Turbo Tails
    SHAPE- short box with front wedge, sloped sides & rounded rear
    COLOUR- yellow with the foxs face looking particularly evil on the front slope
    WEIGHT- approx 100kg
    DIMENSIONS- 100cm X 75cm X 25cm
    SPEED- 16mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
    ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
    MOVEMENT- 4 inner wheels
    POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
    WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
    The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
    SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
    NOTES- flies the Scotland flag, thanks to AJ
    STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
    WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?

    http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png

    7. All Scoop and No Stab Make Steve a Dull Boy
    SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
    COLOUR- blue
    WEIGHT- about 100kg
    DIMENSIONS- 110cm X 75cm X 45cm
    SPEED- 14mph
    TURNING CIRCLE- 0m
    GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
    ARMOUR- 3.5mm monocoque Hardox all over
    WHEELS- inside robot, 4WD
    POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
    WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
    This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
    SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
    NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
    STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
    WEAKNESSES- So-so manouverability?

    http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png

    8. The Botles Reunited
    IS A 4-WAY CLUSTERBOT!
    SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
    COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
    Paul McHurtney (B2) = blue with grey skirts and scoop
    George Harassment (B3) = red with light grey skirts and weapon
    Ringo Scarr (B4) = pink with gold skirts
    WEIGHT- round about 25kg each
    DIMENSIONS- about 60cm X 40cm X 22cm each
    SPEED- 12mph
    TURNING CIRCLE- 0
    GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
    ARMOUR- 4mm aluminium
    WHEELS- inside robot, 4 wheel drive
    POWER- 2 X S28-150s each
    WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€
    Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€
    George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€
    And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back
    SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
    NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
    STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
    WEAKNESSES- weak armour, each segment is very light

    http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png

  10. #20
    Team BriteSpark

    1: Requiem
    2: Supreme Glory Omega
    3: Weapon Synergy
    4: Manic Monsoon
    5: Wheely Pure Evil
    6: Sonic Boom
    7: Dervish V
    8: Pure Evil: ROTD

    Stats

    Robot Name: Requiem.
    Length/Width/Height: 100cm x 40cm x 35 - 25cm (the robot€™s height decreases from the front to the back).
    Shape: Invertible box with a section cut out of the front, which houses the spinning drum. The rear of the robot is rounded and each side has a thick Hardox spike, stopping it from resting on its side.
    Weight: 100KG
    Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
    Speed: About 18mph
    Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM). However to avoid self destructing, the spin will only spin at a maximum speed of 4800RPM.
    Drive: 24v Sinclair C5 motors.
    Power: 4 x 24v NiCad batteries.
    Armour: 5mm Titanium and Vanadium alloy.
    Ground Clearance: 0mm at front, 7mm all around.
    Turning Circle: 0M
    Srimech: Invertible.

    Name: Weapon Synergy (5-WAY CLUSTERBOT!!! )
    Weight: 100kg (Each part weighs 20kg)
    Armour: 3mm Titanium with 4mm Polycarbonate panelling.
    Power: Each part is powered by 2 x S28-150 MagMotors running at 24v, giving each part 6HP of pushability.
    Speed: Each part travels at 12mph.
    Strengths: Ability to work as a group. Variable weaponry, albeit at a low level.
    Weaknesses: Weak armoury and lightweight.

    Part 1: Axe
    Shape: Tornado Box
    Weapon 1: Axe powered by lightweight pneumatics running at 1000psi. The axe is double-headed and has a spike at one end and a blunt mass at the other end.
    Ground Clearance: 1cm all around.
    Srimech: Axe self rights.

    Part 2 : Flip
    Shape: Wedge with sloped sides.
    Weapon 1: Flipper powered by lightweight pneumatics running at 1000psi. Contains 2kg of liquid CO2.
    Ground Clearance: 0mm at front. 1cm at sides and rear.
    Srimech: Flipper.

    Part 3: Disc
    Shape: Wedge with sloped sides.
    Weapon 1: Vertical spinning disc weighing 5kg on the back of the robot, powered by a S28-150 MagMotor running at 24v and geared down 4:1.
    Ground Clearance: 0mm at front, 1cm sides and rear.
    Srimech: Invertible.

    Part 4 : Ram
    Shape: Tornado Box
    Weapon 1: Assorted ramming spikes at the front of the robot.
    Ground Clearance: 1cm all around.
    Srimech: Invertible.

    Part 5: Claw
    Shape: TAN shaped
    Weapon 1: Pneumatic claws which grab the opponents. Running at 1000psi.
    Ground Clearance: 4mm at front, 1cm at sides and rear.
    Srimech: Invertible.

    Name: Supreme Glory Omega
    Weight: 100kg
    Armour: 20mm Lexan and LexiGuard compound and 4mm Grade 5 Titanium skirts.
    Speed: 18mph, running of 2 x S28-400 MagMotors running at 24v.
    Shape: Box shaped with Ti skirts on each side.
    Weapon 1: An 11kg Aluminium alloy axe powered by liquid Nitrogen running at 1000psi. The axe mechanism is a rack and pinion system, using a 100mm stroke, 80mm bore pneumatic cylinder.
    Strengths: Strong armour and very manoeuvrable.
    Weaknesses: Axe only works if something is in front or behind the robot.
    Ground Clearance: 0mm all around due to skirts.
    Srimech: The axe self rights the robot.
    Notes: The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. To stop the robot hopping around when the axe is fired, the robot incorporates a vacuum system. This system basically sucks SG0 to the ground and is mainly used when fighting pushers or robots with superior pushing power. This mechanism can be knocked on and off during the match. The robot carries 4kg of liquid Nitrogen on board and has roughly 35 hits per fight. The axe can come down with roughly 2 tonnes of force at the tip, meaning that the axe could knock certain opponents out in one hit.

    Name: Woodpecker
    Weight: 100kg
    Armour: 4mm Hardox.
    Speed: 18mph - powered by 2 Sinclair C5 motors running at 24v.
    Shape: Box wedge with sloped sides, a rounded back and scooped front.
    Weapon 1: A cam-driven axe mechanism, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
    Weapon 2: A flipping arm, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
    Strengths: Fastest axe mechanism currently around (hypothetically of course, this is only a vapour after all€¦ )
    Weaknesses: The weapon itself is not very destructive, but mainly shows dominance in terms of number of this it can do.
    Ground Clearance: 0mm at the front due to a sharpened Titanium front and side skirts, 4mm at rear.
    Srimech: Invertible, but the axe mechanism has enough power in it to right it back onto its wheels.
    Notes: The axe-head is based on Dominator 2€™s, and has small Titanium spikes on each end to aid in self righting. The axe-head is made of Titanium, with a 5mm Hardox tip. The flipper arm is made entirely out of 10mm Aluminium. The robot has 4 wheels get up in a skid steer system and runs off 2 Sinclair C5 motors @ 24v. Each side is connected to each other by a heavy duty rubber belt, and the wheels are made entirely out of Vulcalore. The weapon systems run off a 60v Briggs and Stratton 11kW motor geared down 15:1. The motor is connected to a cam wheel which in turn moves the weapon up and down on its pivot. When running at 60v, the weapon can move just under 5 times a second. The emphasis is not on power, but in dominance and aggression.

    Name: Wheely Pure Evil 2 (Thanks to Aaron for flipper rams and armour)
    Weight: 100kg
    Armour: 6mm Aluminium Boron Carbite (slightly heavier than Aluminium, but harder than Tungsten)
    Speed: 18mph
    Shape: Low invertible wedge
    Weapon 1: Top hinged flipper powered by a 80mm pneumatic ram, working at 1000psi fixed on top of the robot. At the bottom of the flipper there is a 5mm Grade 5 Titanium wedge extender, designed to get under any ground clearance.
    Weapon 2: Top hinged flipper powered by an 80mm pneumatic ram, working at 1000psi fixed on the underside of the robot.
    Strengths: Powerful weaponry and tough armour.
    Weaknesses: Exposed wheels on top and limited CO2 on board.
    Ground Clearance: 1cm at the back, 0mm on sides due to side skirts and 0mm at front due to flipping plate.
    Srimech: Invertible.
    Notes: The robot is powered by 2 S28-400 MagMotors running at 24v, which give 18mph top speed. The flippers are made from 4mm Aluminium Boron Carbite, and powered by 80mm pneumatic rams working at 1000psi due to Nitrogen. Each flipper can flip roughly 2500kg each. However, due to the flipper set up, the robot can flip roughly 5000kg! The robot has hinged side skirts, to stop robot getting underneath. The skirts are made from 3mm Aluminium Boron Carbite, and are hinged so they run upside down. The flippers can be fired at the same time, or independently. This robot works on the same basis as St Agro: a double flipper.

    Name: Manic Monsoon
    Weight: 100kg
    Armour: 5mm Hardox all over.
    Speed: Roughly 28mph
    Shape: Box wedge with side skirts and rounded back.
    Weapon 1: A linear actuator powered lifter running by a 4 bar system at 24v. This can lift 200kg easily.
    Weapon 2: A small strip of Grade 5 Titanium on the front wedge, which gives 0mm ground clearance.
    Strengths: Powerful drive and good strong weapon
    Weaknesses: A bit too fast and hard to control when at full speed.
    Ground Clearance: 0mm on front and sides, 1cm at back.
    Srimech: Invertible, but can self right using the lifter if wanted to.
    Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled robot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The lifting arm is powered by a S28-150 MagMotor, and is made from 7075 Aluminium. The lifter itself can lift a total of 200kg, and can self right the robot if needs be. The side skirts are made from 4mm Titanium and are hinged.

    Name: Dervish /
    Weight: 100kg
    Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
    Speed: 14mph
    Shape: Invertible cylinder, like Barberous
    Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
    Strengths: Powerful weaponry and very manoeuvrable
    Weaknesses: Exposed wheels.
    Ground Clearance: 7mm all around
    Srimech: Invertible
    Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.

    Name: Sonic Boom
    Weight: 100kg
    Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
    Speed: 28mph.
    Shape: The robot is an axlebot based around Stinger.
    Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
    Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
    Weaknesses: Poor pushing power.
    Ground Clearance: 10mm.
    Srimech: The robot is invertible.
    Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.

    Name: Pure Evil: Revenge of the Disc
    Weight: 100kg
    Armour: 7mm Hardox ring spinner and 4mm Titanium flipper/wedge.
    Speed: 8mph
    Shape: It is a ring spinner with a front wedge.
    Weapon 1: The main body is a ring spinner made from 7mm Hardox, with Titanium teeth all over it. It is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. The disc weighs a total of 38kg.
    Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 298KJ of energy.
    Strengths: Unique and powerful weaponry. Good control.
    Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
    Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
    Srimech: The flipper can successfully self right the robot.
    Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 298KJ of energy on impact. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. All the electrics are kept within the 1m diameter of the ring spinner.

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