Random tactics from me:
Scaramanga v Monolith v Turbo Shredder: I€™ll probably go for Turbo Shredder here, and team up with Alex if he agrees. Turbo Shredder€™s weapon isn€™t going to cause my shell any problems, so first of all I€™ll charge in and get the disc stalled. Then I€™ll try and push it around into the hazards. We€™ve got similar amount of power, but I win in terms of traction. Plus, I have the wedge shape to help get under it.
Back to Rock III v SOR X v Pussycat: I€™m thinking of a team up between me and Martijn here. Either way, I will be going for Pussycat. My rim should cause plenty of damage to the cat, and those wheels would be nice to rip off, which basically renders it useless. The blade isn€™t going to cause me any problems, so hopefully this should be quite short.
Metal Sonic Spin Dash v Wedgas Revenge v Tri-Tainium: Hmmm, two similar opponents here. I guess I should go with Steve for old times sake.Tri-Tainium has that nice 10mm ground clearance for me to exploit, so I may as well do so. Get under it, push it towards the arena wall, and throw it out of the arena. Both opponents need to get under me to cause any sort of damage, and with my skirting that should be quite hard. Once Tri-Tainium is flipped, its weapons are out of play, but I€™m hoping just the one flip will do it.
Wedginator Devilution (15) v Lethal Injection v Axeon 3.0: I€™ll agree to the team up with Wedginator Devilution. Attempt to box rush Lethal Injection around the arena. Maybe try for a lucky hit with the axe onto one of those wheels. Or, I could try and get it trapped between the axe and my wedge and then pit it.
Gabriel II (14) v PyscloniZer v Baldur: Sounds like Joey wants to take out Baldur, so I may as well join in. Spin up to full speed and then go crazy. 5mm of Kevlar and Titanium sounds like a wonderful meal! However the front scoop should probably be avoided. Although I might as well have a go at tearing that off as well.![]()
No Objections v Crimson Thunder v Rupture: A weak link, eh?Oh well, for what its worth, my tactics are as follows. Go for Crimson Thunder first. That overhanging wedge should be nice to get a grip on to lift Crimson Thunder off the ground. Then, some careful manoeuvring should mean I can roll it onto its side, where it seemingly cannot self right. Or, I could go for No Objections, which has its 7mm ground clearance to get under. Then I can try and stack it against an arena wall or something.
Dennis the Menace v Exertion v Revenge of Black Death: I want to team up with Revenge of Black Death because it reminds me of SOR.Try and roll Dennis over and see if I can stall the chainsaw motors and eliminate the weaponry. Then push it around - Sinclair C5€™s vs. S28-400 Mags?
This should be interesting!
Turbo Tails v Gravity v Phoenix Down: Flip them OOTA. End.
Who I reckon will win the heats:
Heat A: Wedge Devo or Sheer Heart Attack
Heat B: Supreme Glory Omega
Heat C: Cyclone Force 3
Heat D: Whirligig 4.5
Heat E: Die-Ceratops Re-Invertus or Back to Rock III
Heat F: Tengu
Heat G: Super Gore Evo
Heat H: Wedginator Devilution
Heat I: Achilles or Manic Monsoon
Heat J: Gabriel II
Heat K: Flick of the Wrist
Heat L: E Clawdius Unum
Heat M: Black Panther or Holepunch
Heat N: Phoenix Down
Heat O: Very tough heat€¦ I reckon Nitro-Gene can do it
Heat P: Hmmm€¦ Envy![]()




Tri-Tainium has that nice 10mm ground clearance for me to exploit, so I may as well do so. Get under it, push it towards the arena wall, and throw it out of the arena. Both opponents need to get under me to cause any sort of damage, and with my skirting that should be quite hard. Once Tri-Tainium is flipped, its weapons are out of play, but I€™m hoping just the one flip will do it.
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