The damage is all repairable as I cant be bothered doing what Dave does and inflicting every robot with real-life damage effects :wink:
The damage is all repairable as I cant be bothered doing what Dave does and inflicting every robot with real-life damage effects :wink:
Righty...
...by your post, I assume I wasnt the only one who couldnt post earlier?
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSS!
Commiserations Mark, I gotta say this version of Cyrilium was much improved from the first one.
My first battle, and a win!
Tactics for round 2:
This one will be much tougher, I could be out here. Im not homing in on anyone in particular, but if anyone goes near the walls then go straight in and flip em out. Also at the start of the bout Ill open the pit, so if I get a chance I can shove anyone in, hopefully Requiem or Leprosy.
I couldnt post earlier either.
(Message edited by Robot_Warrior on April 20, 200![]()
Maybe this explains why Mortis shaped robots are easy to beat.
I wouldnt have said theyre easy to beat Mark, but if your lifter was the same power as Mortis it was underpowered, as Mortis was 80kg, your bot was 100kg
So why did you build a Mortis shaped robot?
Theres nothing wrong with the basic shape, its more that Mortis had a high ground clearance and seemingly continual mechanical failures...if it had been reliable and perhaps drven a bit better, it could have done much better than it did in the wars.
Having seen Mortis up close and personal, and having seen it in action several times I can assure you, Mortis was as reliable as any robot out there and way ahead of its time. Particularly in the live events higher groundclearence is not a downside either.
General tactics are to come in with the disc on anybody who happens to be in the way. Its a 5-way battle so proper tactics go out of the window
I realise that, I was just referring to the way they went out in series 3 and 4 (broken track? and lifter problems).
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