Hooray! Im in!

Clusterbot Carnage
NAME- The Botles Reunited
IS A 4-WAY CLUSTERBOT!
SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
Paul McHurtney (B2) = blue with grey skirts and scoop
George Harassment (B3) = red with light grey skirts and weapon
Ringo Scarr (B4) = pink with gold skirts
WEIGHT- round about 25kg each
DIMENSIONS- about 60cm X 40cm X 22cm each
SPEED- 12mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
ARMOUR- 2mm aluminium
WHEELS- inside robot, 4 wheel drive
POWER- 2 X S28-150s each
WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€
Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€
George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€
And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back
SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
WEAKNESSES- weak armour, each segment is very light

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World Championship
1. Wedge Devolution (United Kingdom)
SHAPE- low wedge with sloped rear
COLOUR- sleek and shiny silver
WEIGHT- about 100kg
DIMENSIONS- 90cm X 75cm X 30cm
SPEED- 16mph
TURNING CIRCLE- 0
GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
ARMOUR- 4mm Hardox
WHEELS- inside robot, 4-wheel drive
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
NOTES- flashing red light on top of robot, flies Scotland flag
STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)

2. Killotine: EVO (France)
SHAPE- compact box-wedge ala Storm 2, rounded back
COLOUR- red
WEIGHT- about 100kg
DIMENSIONS- 100cm X 70cm X 35cm
SPEED- 16mph
TURNING CIRCLE- 0m
GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
ARMOUR- 3.25mm Hardox
WHEELS- inside robot, 4WD
POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
WEAKNESSES- so-so turning, limited gas supply