SNOOKER:
All five robots had to get as many of the 21 balls in their pocket within the three minute time limit. Baldur dominated early on, being able to weave around the other machines and get to the balls before anyone else. Crimson Thunder had early success, but was shunted to a corner by WORCK and couldnt get out until just before the end. As the game progressed, Ripper was able to use its scoop to maneuver the balls where it wanted them, while WORCK had problems with balls rolling over the top of its wedge and Tempest had trouble owing to its shape, but managed to get two balls before hanging around the mouth of its pocket to catch them as they passed. WORCK and Ripper ended up in a clash to reach four balls that had worked their way into a corner, but Baldur then became involved and Ripper pushed WORCK onto the side perimeter of the playing area, rendering it immobile as one of its wedges jammed under its own ground clearance. Ripper and Baldur shared the remaining balls, with Tempest getting lucky in the dying seconds as one of them rolled near its pocket and it capitalised on the opportunity.
LEADERBOARD:
1: Baldur Gamma - 7
2: Ripper - 5
3: Crimson Thunder - 4
4: Tempest Evil-est-oution - 3
5: WORCK - 2 (ELIMINATED)
The semi final draw is thus:
Baldur Gamma vs. Crimson Thunder
Ripper vs. Tempest Evil-est-oution
I apologise for this, but Ive been in a bad mood lately and combined with the almost total lack of response to my question makes me think people just arent interested anymore, so I just want to write the rest of the battles and be over with it - so, please, tactics.



, so I just want to write the rest of the battles and be over with it - so, please, tactics.
Reply With Quote
lack of response, though irritating, is quite comon 


Bookmarks