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Thread: The Roaring Donkey mini-tournament

  1. #71
    Doh.

    Resonance vs. Tri-Tainium

    Hardox is only as strong as what holds it in place. :wink: Resonance, I think, to knock a few panels off of Tri-Tainium, take the insides out completely, and move on.

    Awesome work thus far, Joey. Youre really looking good.

  2. #72
    actually very good battle written there joey i read it with excitement. and a first win for a rookie and envy. (walks off tapping the robot with pride)

    resonance to do tritanium over good and proper.

  3. #73

  4. #74
    Just need Aarons tactics now, then I can get the final battle done and the second round draw up.

  5. #75
    Im going to assume that Resonances tactics are along the lines of hit stuff as I want to get this moving.
    *more CGI begins, until...*

    *man bursts in*

    STOP IT WITH THE EFFING CGI AND SHOW US THE-
    FROM KILKIVAN, IN AUSTRALIA, RESONANCE!
    Not dissimilar to The 6isc in design, this machine has an axlebot layout with a very large drum weapon, constructed from 5mm Hardox and driven to 3000rpm by a Lynch motor that deals some serous damage, and an innovative wheel pod design on either side featuring torsion sprung wedges to reduce ground clearance and protect the six wheels, which enable it to run any way up and reach a top speed of 14 miles an hour.

    FROM ORPINGTON, TRI-TAINIUM!
    A compact design that runs upside down, this robot has 18 horsepower to the wheels to ram opponents into submission, but with its three-part drum weapon weighing 27kgs, rotating at 3600rpm to transmit 165kj of force, Paulll be hoping he doesnt need to ram. It has titanium and Hardox armour for protection, a front scoop to get under opponents and is slightly the faster in this fight at 18mph.

    ROBOTEERS, STAND BY

    Booth 1, left hand side: Aaron Knight
    Booth 2, right hand side: Paul Cuomo

    3
    2
    1
    ACTIVATE

    There is a brief pause as both machines start spinning, before Resonance makes the first move, coming away from the pit to its left and trying to line up an attack on Tri-Tainium, meanwhile its adversary has turned towards it, both weapons at frightening speed, as they move around relatively slowly. Trying to line up a clear shot, Tri-Tainium moves in closer, heading for the side panel, but Resonance moves slightly, and its wedge goes underneath the ground clearance on Tri-Tainium, and the drum comes in...
    CRASH! And Tri-Tainium is flipped up and over by the force of the hit, looking slightly dented on its right side panels...Aaron can see what he needs to do here, and moves in again...Tri-Tainium tries to turn into the weapon...
    CRASH! And Tri-Tainium is up and over again! One of the discs on the front of the robot is skewed slightly, and doesnt appear to be spinning any more! Tri-Tainium wisely changes tactics, as it moves away over the flame pit, turning around in an arc to try and get an angle for a proper hit on Resonance, which is trying to stop that from happening, keeping its drum pointed at Tri-Tainiums weapon at all times...there is some sort of slow, spiralling dance going on, Resonance turning, Tri-Tainium moving ever closer, trying to get around the sides...Resonance tries to break the deadlock, suddenly darting and going straight at Tri-Tainium, but it makes a mistake...the wheels are now almost on Tri-Tainiums scoop, and Paul seizes his chance!
    CRASH! What happened there? Tri-Tainium is on its back again, the front scoop bent at one side, but what has happened to Resonance? The wedgelet on the top right side is missing, and the wheels on that corner appear to be bent in towards the guards - only one of them is moving properly! That doesnt affect its mobility though, as it turns to come in on the attack, Tri-Tainium trying to get some sort of run-up, but they charge towards each other!
    CRASH! And there goes the disc! One of the discs on Tri-Tainium has just flown away from the impact, and the front scoop is looking rather sorry now, but Resonance hasnt got away that easily - the drum is moving noticably slower and another one of the right side wedges has bent sideways from the frame. Tri-Tainium has now gone into full running away mode, as it moves with some speed away from Resonance, towards the top of the arena, with Resonance trying to follow with its drum facing towards the enemy. Tri-Tainium is now moving towards the pit, trying to get Resonance broadside on, while Aaron is maneuvering his machine to deflect any blows with the weapon...Tri-Tainium moves in...Resonanace turns...and Tri-Tainium jerks to the right and goes in!
    CRASH! And its Resonances turn to be flipped up and over - and another of those wedgelets has come off! Tri-Tainium tries to retain the initiative, and moves in on the other side panel, but Aaron sees it coming and turns Resonance into the attack!
    CRASH! And Tri-Tainium is getting a lot of airtime out there - its not enjoying it by the looks of it, the scoop is very visibly damaged now, but Resonance has lost another wedge from the shock! The floor is littered with bits of Resonances wedges, but its still moving, and its coming in on the attack, as Tri-Tainium...isnt doing much. In fact, it isnt doing anything, and Paul is holding his transmitter up in the air, but theres no obvious life in his machine, as Resonance comes in again...
    CRASH! And theres why! Tri-Tainium has flipped up and over again, and there is a small red object where it used to be - the link. The link must have come out of Tri-Tainium in that second to last hit, and Aaron knows hes won, the weapon of Resonance is spinning down, wedgeless but victorious.

    CEASE

    Tri-Tainium fought relentlessly, but has eventually succumbed to Aaron Knight and Resonance!

    And so, my friends, Round The First ends. Round The First has given up its throne in favour of a younger, more powerful round, and it is known as:

    THE ROARING DONKEY MINI TOURNAMENT
    ROUND THE SECOND

    The 6isc vs. Envy
    Resonance vs. Macduff The Second

    Comments, tactics, thoughts, a kitchen sink?

  6. #76

  7. #77
    More w00tiness.

    The 6isc vs. Envy

    Sorry, Swanny.

    Resonance vs. Macduff the 2nd

    Hmm. Resonance is an awesome design, and very tough, but not unbeatable. Ill use Set-up 5 here, which is a hardox spike through the skirt on Set-up 4. When inverted the skirt will flip over like before but that spike will be touching the ground, not the skirt.

    But anyway back to why Im choosing Set-up 5. Three reasons.

    1. Spear the drum and stop it moving so I can push him around.
    2. Because its a ramming spike, Resonance wont go over the top of me when I ram him.
    3. If the spike gets ripped off, itll be Set-up 4 all over again, which aint too bad considering it would have been my second choice. And when he rips the spike off, his drum will be slowed enough for me to ram him quickly without taking much damage.

    So, I will get him down that pit ASAP. Pit pit pit!

  8. #78
    but alas it will be envy that will face resonance in the final. envy has a shallow angle front hinge flipper and can sustain hits from spinners, hardox you see . i dont doubt for a second 6isc will be a difficult fight but envy is quick and can get right under opponents flipping them with ease. i will hold back on the flipper until the right time as to take minimal damage when flipper is open. a careful well thought battle ahead i think. will go for quick oota

  9. #79
    quote:

    One question though. Why was The 6isc being bounced by its own attacks? If the flywheel is spinning in an upward direction, as all vertical disks should, the backlash should be going down, pressing the machine into the ground rather than bouncing it up.

    Check this videos out, vert spinners bounce quite a bit when hitting things...

    http://youtube.com/watch?v=QtQgqks5vwIhttp://youtube.com/watch?v=QtQgqks5vwI
    http://youtube.com/watch?v=6fqyhcr_07Ehttp://youtube.com/watch?v=6fqyhcr_07E

    Resonance vs. Macduff the 2nd

    Spin up, and attack. Should be able to get some good flips in on the Duff.

  10. #80

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