Well, Frank, that would have made things clearer to me if you had put that format in the first post. :P
Well, Frank, that would have made things clearer to me if you had put that format in the first post. :P
Here are my tactics. I think Hypno-Disc should avoid the front of Axe To Fall and to attack him anywhere other than the front.
We start off Heat B by going from the Metalworks used in the Heat A final€¦ Back to The Metalworks![]()
Melee 1
In first is our real robot for this melee, entered by Tim the infamous Gravity who, in flipping their way to the series semi finals of RW 7 inspired a whole new generation of super powered flipping vapours. Yes, this Dutch robot is to blame.
Next is the first of our two interchangeable robots, Metalmorphosis. Its shuffling walker system makes this the heaviest robot in the fight, and indeed in the heat. Will that weight bonus be the key to victory? In this fight, Metalmorphosis is using the spinning drum.
Last up is Chalkie 3G, who made an appearance in NSBFL 7 as Black Chalkie Beard, falling in the first round more to arena draw than to anything else. This time around the cluster €˜bot has become one machine again, and apparently you should be scared. Very scared. Of its beard. Chalkie is also using a spinning drum, and has decided against skirts for this fight.
3€¦
2€¦
1€¦..
ACTIVATE!!
Without a firm plan in lace, Gravity turns to face the approaching Metalmorphosis, sliding under the drum and easily flipping the heaviest machine in the heat! Metalmorphosis is spun up in the air and lands heavily on its side, before falling down. Gravity is given no chance to follow up, as Chalkie 3G slams into it from the side, flipping it over with its drum!
Gravity tries to self right, but doesn€™t manage as Chalkie continues pushing it, and pops it over the killsaws. Instantly these are raised, cutting into the flipper of Gravity. Gravity still manages to self right, but again the saws are raised, and Gravity hobbles off the bank as soon as the saws are lowered, and is obviously having real trouble moving around.
Metalmorphosis comes in with a slam, drum biting into the armour and Gravity is shunted across the arena once more. Chalkie 3G comes in next, and Gravity isn€™t even given a chance to move as Chalkie shoves Gravity from the rear into the arena wall dangerously near the pit. Gravity backs away and turns away from Chalkie€™s next charge, but wobbles and drops down the pit! Was it driver error or suicide? We don€™t know, but either way the result is the same.
CEASE!!
Definitely an underachievement for Gravity, the Dutch flipper not having much chance against two fixated opponents. Chalkie 3G and Metalmorphosis go through!
Melee 2
We now go to the Classic arena.
In first is our second real competitor, Hypnodisc. Hypnodisc enjoyed a lengthy reign of terror in Robot Wars 3-5, as the only truly reliable destructive robot. Razer had issues, other discs couldn€™t compare. But as time passed, Hypnodisc€™s star faded. Can they spin to win once more?
Next is Turbo Tails, from the Sonic obsessed mind of Steven McGregor. Don€™t let the cutesey looks fool you, its fur covers hardox armour, and if the bar doesn€™t slice an opponent to pieces, the flipper will send them over. This is a rarity, a comedy robot with an unfunny punchline![]()
Last in is our second Dutch entrant, Axe to Fall. While its armour might not be wonderful, the weapon is. A double sided tanto blade, powered by Nitrogen. Apparently this is more powerful than even Beta. Should this axe fall in your direction, run for cover.
3€¦
2€¦
1€¦..
ACTIVATE!!
Turbo Tails is off the blocks first, immediately heading for the pit release button. Hypnodisc is headed towards Axe to Fall, who is also headed towards Hypnodisc. Axe to Fall bulls into Hypnodisc with the front wedge, deflecting the spinner. A quick turn, and WHAM, the axe pierces straight through Hypnodisc€™s armour.
The axe is pulled out, jerking Axe to fall up a little with the sheer power of it, and again the axe cleaves through Hypnodisc. Martijn was aiming for the disc, but missed and the axe has hit nearby, going through the €œneck€ of Hypnodisc. Turbo Tails approaches cautiously, driven a little awkwardly seeing as how it€™s going in reverse. The flipper slips under the stationary disc, and Axe to Fall backs off long enough for Hypnodisc to be flipped over.
Axe to Fall puts two more holes into Hypnodisc, the axe jerking the robot around, as if it were a small man trying to walk a big dog. Hypnodisc self rights, but there isn€™t any movement from the rest of the machine. Turbo Tails comes in underneath Hypnodisc, and scoots it towards the pit as Axe to Fall does a victory spin. The rest is academic.
CEASE!!
Hypnodisc immobilised and pitted. Turbo Tails and Axe to Fall go through!
Next time:
Turbo Tails vs Metalmorphosis - Last €˜bot standing
Axe to Fall vs Chalkie 3G - The Moat
Turbo Tails vs Metalmorphosis - Last €˜bot standing
bloody close, Id say Tubro Tails will win by knockout
Axe to Fall vs Chalkie 3G - The Moat
Lets wait for Dave to give his setup, shall we?
Not giving any predictions until I know what set-ups are being used.![]()
Good fight, though Metalmorphosis didnt get a chance to make much of an impression. I think that was actually its first fight - its too heavy for most tournaments.
Tailss high ground clearance means Ill stick on the low saw and go for the wheels - if I cant reach because of the blade, Ill just try ramming repeatedly. (I would use the anti crush frame, but I cant really put it to good use in this arena.)
(Message edited by velociraptor on February 18, 200![]()
HEAT B
ROUND 2
Metalmorphosis VS TURBO TAILS
Oh, the irony! Drawn against one of my own former creations! Well, mine and Dans, but thats beside the point!![]()
The plan here is to aim for the sides and see if I can rip those skirts off. From there, simply try battering it into submission and avoid the front saw at all costs.
Predictions:
Turbo Tails to defeat Metalmorphosis by knockout.
Axe to Fall to clamp Chalkie 3G and dump it in the moat.
Why do you always give me an arena without house robots? :sad:
I have a slight speed advantage over Axe to Fall, which could be handy as it has side ground clearance, so once more I will go without skirts, but Im undecided to go for the sword or the drum.
*Thinks from a tactical point of view*
I will go once more for the drum, and my main tactic will be to get around the sides and attempt to push Axe to Fall into the moat, the axe might do a bit of damage to my top armour, and the Dutch machine does have the power advantage, so I will try and avoid meeting it head-on, using my control advantage. If the worst comes to the worst, and Axe to Fall gets under the front, slam on the brakes, which should give some problems for Axe to Fall. But good luck evil twin![]()
Dave, you know you are the brother I never had. So, how am I gonna beat you?
Clamp and pit is the main idea. Keeping that drum away from my main body is another good idea. In fact, another good idea would be to hit his wheels for the hell of it!
Good luck.
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