The Killer Toad Tournament.
Round 1, Fight 1.
Right, allow me to press the button on the randomiser to see which of the 16 round 1 fights will come up first.
*flashing lights, funny noises, more lights, as list of fights roll around on a massive screen for no propose other than to look classy*
And the first fight will be:
Metal Sonic Spin Dash vs. Axe to Fall
The first machine into the arena today is Metal Sonic Spin Dash, from Steve, it is a 6 wheel drive machine, where all the wheels are inside the robot, protected by some lovely Hardox, powered by some lovely Lem motors giving 18 or so horsepower, the bite comes from the front mounted vertical spinning saw blade mounted in the wedge, ready to slice and dice other machines into showing the white flag.
The second machine into the arena today is the Ref, sporting a lovely counter in which to count out machines, he is in the arena for the first time this series, ready to catch out any naughty behaviour.
The third and hopefully final machine into the arena today is Axe to Fall, which is rolling in now, sporting that lovely big axe, which is lovely, hopefully Martijn€™s machine will do better in series 3 then it did last series, where it was out-controlled by Forklift and sent over the fence, nothing has been changed, so it still has the Lem drive over 4 wheels, powered at a potential difference to 48 volts compared to the earth€™s surface. Will the axe, axe into other machines?
The fences are up, as all the robots are positioned into the correct starting positions, the Ref is standing in between both machines, ready to allow the battle to begin, but before the battle starts, allow me to introduce you to the judge, whom if both robots are still moving after 5 minutes will be bought in to judge on the battle, and award points in 3 areas. Aggression is how aggressive the machine has been, has it been on the attack or in defence? Damage Caused is the damaged caused to the other robot, not to the arena, however if you self-harm yourself, it won€™t look good in the Control area, on how controlled you have been, each area is ranked out of 10 points spilt between the 2 machines, so a max of 30 points. It might not be the most stylist of systems, but as I can€™t find a 4th area is in which I€™m happy enough to award points in, the 3 will have to do. The judge reserves the right to come out and to inspect the machines for damage, if he wants to.
Right, I think that€™s all the introduction rubbish out of the way, as the announcer of the arena beings to announce to the world:
Roboteers stand by
3
2
1
Activate
And the green light appears on the Ref, as he reverses back out of the way, as Axe to Fall comes out straight onto the attack, to get the axe blow onto Spin Dash before the saw blade is up to speed, there is hardly anything between the 2 machines in terms of speed, where the Scottish Spin Dash has a 0.44 metres per second advantage, but having skirts and 6 wheels, Axe to Fall has the better manoeuvrability in theory, but what€™s theory in practise, as Spin Dash dodges the first attack by Axe to Fall, as Martijn turns his machine to counter-act the attack by Spin Dash to try and get underneath the side and attack the polycarbonate to start scoring points.
Martijn turns Axe to Fall again, so the front scoop is facing the front end of Spin Dash, as Steve puts on full power to try and get underneath Axe to Fall, as at the last moment, Spin Dash spins around to get to the side of Axe to Fall, the Dutch machine spins around, so both front ends meet up, the axe fires for the first time, as Spin Dash gets underneath the front scoop of Axe to Fall and causes some lovely sparks, as the axe comes down onto the Hardox top of Spin Dash, it comes away, leaving a smallish dent in the top of Spin Dash, as Steve puts on full power, as he begins to push Axe to Fall across the arena, Martijn trying to get away, but the front wheels are off the ground, as the axe fires another couple times, landing similar blows into the top of Spin Dash, each time making a small dent into the top, nothing major though.
Spin Dash slams Axe to Fall into the arena wall, as Axe to Fall jumps onto the top of Spin Dash, so the front saw of Spin Dash is showing, as Spin Dash reverses to keep Axe to Fall on top, and away from that axe, Martijn spins Axe to Fall off the top of Spin Dash and firing the axe as he gets away, and Spin Dash spins around, the axe hitting the gap between the side skirt and the side of the machine, causing the gap to get bigger, as Martijn puts on full power and gets underneath the side of Spin Dash, firing the axe again into the lid of Spin Dash, as Axe to Fall slams Spin Dash into the arena wall pit release button.
2 minutes remain, as Axe to Fall releases Spin Dash, as both machines go away from each other to get another attack, as both are coming together, at the last moment, Spin Dash dodges the attack and pulls a bluff onto Axe to Fall, as Martijn spins the wrong way, as Spin Dash comes into the side armour, tearing the polycarbonate up, as the front end of Spin Dash disappears underneath the side of Axe to Fall, as Martijn pulls on the controls and tries to break free from Spin Dash, whose is making some lovely holes in the base plate of Axe to Fall, as Axe to Fall spins away from Spin Dash, the axe fires and lands into the gap at the front of Spin Dash, as the saw is stopped, but the axe blade of Axe to Fall when it redraws is still stuck in Spin Dash, as both machines come head-on for only the 3rd time of the battle, as both machines hit, causing a dead-lock, the wheels are spinning as Spin Dash is being forced backwards, the extra voltage from Axe to Fall is doing the trick, as Spin Dash is forced into the wall, suddenly Axe to Fall shoots forward as Spin Dash shoots up the front end of Martijn€™s machine, Steve is shocked, as he has no traction on the cylinder, as the axe fires, trapping Spin Dash onto the front.
Axe to Fall turns and drives, bringing Spin Dash towards the opened pit, as the distance between pit and robots decreases, smoke is coming from Spin Dash, as all 6 wheels are trying to get grip and to escape, but Axe to Fall raises the axe and breaks, sending Spin Dash down the hole.
Cease
A long battle, which saw damage to both machines, Martijn hasn€™t got a clue at what damage awaits him on the base of the machine, but Super Sonic Spin Dash goes out.
As he will face the winner of Orka vs. Avarice.
The next battle will be
*presses the button on the randomiser to see which of the 15 round 1 fights will come up next.
*flashing lights, funny noises, more lights, as list of fights roll around on a massive screen for no propose other than to look classy*
And the second fight will be:
SOR Hex vs. Cat With Wheels




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