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Thread: The K-TOAD tournament

  1. #171
    davids
    Guest
    The Killer Toad Tournament

    Quarter-Finals, Fight 3

    Flyte vs. Nitro-Gene 2.0 (2)

    2 places have gone in the final 4, 2 places remain, and it is another flipper vs. flipper fight.

    In round 1, Flyte put out Paul€™s 2nd machine, Autosim by placing it over the fence, which is where Turbo Tails ended up in the most 1 sided fight of round 2, making it 2 OOTA€™s in a row for Aaron€™s machine, will the 2nd seed be his 3rd robot over the fence?

    In round 1, Nitro-Gene needed a judge€™s decision to get past Die-Ceratops, but it didn€™t need a judge€™s decision to get passed Drilla Killa who went sailing over the fence.

    I€™m going to be making the assumption that Flyte is using the skirts, due to the last line in his stats about fighting flippers. Both robots are pushed into the arena, the gap between the safety wall and the fence has been cleared out of anything which could be used as target practise.

    3
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    Activate

    And both robots are away, Nitro-Gene pulling away using its 6 wheels against the 4 wheels of Flyte, both are similarly shaped, invertible boxes with front wedges. Flyte is holding back, wanting Nitro-Gene to come and attack it, Aaron€™s machine has a slight speed disadvantage, but due to the lowness of the machine it can handle rather well, as Nitro-Gene launches into a running attack, fog horns sounding, as Flyte dodges the attack, as Nitro-Gene brushes past Flyte, Aaron spins around and gives chase, Nitro-Gene is trying to pull away from Flyte in order to turn to get the wedge into play, Paul knowing that the distance between Nitro-Gene and the arena wall is getting slower as he spins to the right and gets away from danger.

    Flyte spins around as Aaron is looking for when Nitro-Gene will make its 2nd attack, as Paul comes storming in again, trying to get under the front wedge of Flyte, as once more Aaron waits until the last moment before spinning Flyte out of the storming train, spinning around again and gives chase to Nitro-Gene, Paul turns his machine around, in a fancy J-turn as it spins the wheels pulling away as both robots crash together. Flyte is underneath the front end of Nitro-Gene, the low centre of gravity on Flyte making it hard to get underneath, as Aaron fires the flipper, sending Nitro-Gene towards the arena wall, as the 2nd seed lands on it€™s back, but inside the fence, Paul drives away to try and get some space to self-right to get the flipper back into play.

    Aaron€™s attack has made him happy, as he turns the battle on its head and keeps on trying to attack Nitro-Gene. Paul keeps on dodging, but all this dodging isn€™t helping him getting back onto his base to get the flipper back into play. Flyte attacks once more, as Paul dodges the attack again, trying to get some space, but Aaron is back on top of Nitro-Gene, as Paul spins his machine away in an act of defence, but Flyte is back on top of the 6 wheel drive machine in no time, as Nitro-Gene pulls away, the flipper of Flyte fires, narrowly missing the corner of Nitro-Gene, as Flyte gives chase, Nitro-Gene has opened up a reasonable gap as Paul fires the flipper to self-right, launching nitro-Gene into a stylist spin in the air, getting awarded some good marks from the judges for the gymnastics, as Flyte catches up as Nitro-Gene lands, bouncing on impact, as it has no time to balance out, Paul presses the forward drive button to get away from Flyte.

    Flyte has returned to being defensive, as Nitro-Gene turns and looks at ways in which to attack, as 2 minutes remain. Flyte comes back onto the attack, trying to force Nitro-Gene into making a mistake to get under, Nitro-Gene is holding for the same thing as the nitrogen powered machine towers over Flyte, well its 6cm taller, as Aaron spins around and drives away from Nitro-Gene, heading towards the pit release button, exposing the rear end. Nitro-Gene gives chase as Aaron thinking that his trap has worked spins Flyte around and goes into a box-rush. For the 2nd time of the fight, both robots crash into each other, both going at full speed, and as before the lower front end of Flyte is underneath the low front end of Nitro-Gene, as Paul tries to reverse off the flipper, Aaron fires the flipper as Nitro-Gene was on the edge, putting Nitro-Gene into a rather horrible looking spin on the spot, but before the front end can hit the ground, Flyte has box-rushed the rear end again, and is underneath Nitro-Gene for the 3rd time.

    Aaron is hoping for the 3rd time lucky, as he drives Nitro-Gene towards the arena wall, Paul is trying to get away from the flipper again, but the wheels are spinning as Nitro-Gene is on top of Flyte, Aaron spins around so the rear end is facing the fence, as the flipper fires sending Nitro-Gene up again, but landing on the arena wall, resting on it€™s pointy rear end, flipper side down, as Paul presses the flipper button to try and remove Nitro-Gene from the wall as Flyte is lining up for the fatal attack, the flipper of Nitro-Gene fires, and instead of sending Nitro-Gene away from the wall into the arena, it sends a section of the fence backwards, breaking the arena fence, as it lands back onto the wheels, leaving a hole in the arena fence, as the fence is on the camera tracks. The judge wants to stop the battle for the time being so that the wall is repaired.

    Cease

    Both robots€™ positions are sprayed out on the arena floor as both are pushed towards the other end of the arena, power links whipped out as the workmen enter to inspect the damage caused by Nitro-Gene€™s flipper as it tried to push itself off the wall, but they report on the radio that it looks bad and isn€™t going to be a quick 5-minute job as the damage reaches down to where the fence bolts down onto the arena floor, so the judge makes a decision to continue the remaining 64 seconds of the fight in the morning, allowing the workmen to fix the arena over-night.


    The next day

    Good news, the arena has been fixed; Paul has been given the broken section of arena to keep as a medal, as both robots are taken out of storage, the pit helpers were looking a bit worried as Nitro-Gene whose chassis has started to crack where the force of the flipper has put some nasty force on the chassis around where the flipper is hinged, but being mere pit helpers they can only look worried.

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    Activate

    Both robots have started where they left off, as Flyte spins around to get away from Nitro-Gene€™s first attack, the 64 seconds are slowly ticking away, as Nitro-Gene launches into an attack on Flyte, Aaron spins in a controlled manner out of the way of danger, as Nitro-Gene spins around to avoid a repeat of what happened the last time, as Flyte comes onto the attack. Nitro-Gene dodging the attack rather well, as Flyte spins around to avoid Nitro-Gene from getting underneath the rear end, as Paul slams into Flyte, getting the front wedge under the side of Flyte, as Paul fires the flipper sending Flyte into the air, but it lands in the arena, upside down, as Aaron spins away from danger, a ear-spitting crack is heard from Nitro-Gene, as Paul comes in with another attack, Flyte spins around dodging the attack, and gets away from Nitro-Gene.

    30 seconds remain, as Flyte self-rights in a rather boring matter compared to the jumps of Nitro-Gene, as Aaron dodges the attack from Nitro-Gene, as it runs into the arena wall. Paul spins around as Flyte attacks Nitro-Gene again, the front end of Flyte is under the sides of Nitro-Gene, but Nitro-Gene is close to the arena wall, as the flipper fires, putting Nitro-Gene onto the arena wall, in a repeat of yesterday€™s attack, this time Nitro-Gene is on it€™s side, not on it€™s back end, the pointed edges mean that the robot isn€™t resting directly on the sides, but at an angle. 20 seconds remain, as Flyte comes in with another attack, Nitro-Gene fires the flipper, as it pushes itself away from the fence, but down onto Flyte who wastes no time with a simple flip sending Nitro-Gene over the fence instead off onto the fence. However Nitro-Gene doesn€™t look right, as the flipper hasn€™t reset itself.

    Cease

    The 2nd seed is out of the arena and with some nasty looking damage to one end of the flipper hinge as the hinge has come away from the main chassis, but it is Flyte who after a while gets her 3rd robot over the fence and onto the dark side of the moon.

    The next time, only 1 spot remain, as Death Threat has to take on the Champion, in the battle of the tracks, as it€™s May Tracks Has You plays Death Threat.

  2. #172

  3. #173
    davids
    Guest
    But you broke my arena :sad:

  4. #174
    davids
    Guest
    The Killer Toad Tournament

    Quarter Finals, Fight 4.

    The May Tracks Have You (1) vs. Death Threat

    So it is the last quarter final, only 1 of these robots will join Hypertension, Flick of the Wrist and Autoism in the semi finals, only two things are certain, I didn€™t get a pizza and that the final semi finalist will have tracks.

    In round 1, The May Tracks took out Shiny Happy People, and Death Threat took out Boxy, so overall both robots had byes to round 2, where May Tracks got underneath Eternia and sent it on a package holiday around the different camera tracks of the world. Death Thread pitted Cats with Wheels in a Danny vs. Danny fight.

    Both robots are dropped off in the arena and are ready to fight it out to the death, or 5 minutes, or until one of them goes out of the arena or one of them ends up in the pit or one of them disappears into a plot hole the size of Russia.

    3
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    Activate

    The champion is away, away in a puff of smoke, as both tracked machines start rolling towards each other, May Tracks has the advantage in terms of speed, power, armour, but not weaponry as the crusher is mightier than the flipper, but when you consider that May Tracks has a 5-0 win rate by flipping robots out of the arena in this competition, Danny is worried, worried not about the fight, but about the baggage retrieval system they got at Heathrow T5, or is he worried about Ray, I could never tell.

    Right back to the fight, both machines are slowly coming towards each other, Frank not opening up full taps, as the exposed tracks on Death Threat turn, the internal tracks of May Tracks turn, both robots come together. Death Threat tries to dodge the attack from May Tracks, but the 10 mph speed advantage beats Death Threat to that dodge, as both machines hit together head on, as Frank picks up a cocktail stick, and starts to chomp on it.

    May Tracks is underneath the front skirt of Death Threat, the crushing claws of Death Threat are trying to crush against nothing as May Tracks puts on full power, the tracks of Death Threat are trying to get away from the May Tracks, as Danny puts on full power to climb up and over May Tracks as Frank waits before pressing the big red button on his controller. The flipper on May Tracks fires, sending Death Threat into a backwards spin, as May Tracks turns on the spot and gives chase and before Danny could move, May Tracks is underneath the upside down tracked machine and flips it straight away, sending Death Threat spinning towards the arena wall, of which it hits, with a crash of broken glass, of the glass one of the workmen left on the top of the fence due to him being an idiot.

    Death Threat tries to get away from May Tracks, but Frank has got Death Threat edged, as May Tracks comes in getting underneath the upside down Death Threat, the skirts folded back onto their self, as the flipper fires, sending Death Threat over the arena wall, crashing down into the void.

    Meanwhile a plot hole the size of Russia has opened as Ninjoid appears, this mighty machine with a massive blade on top starts to spin up, as the eyes of Frank roll down the stairs as his real eyes are in the socket as he wonders what the hell is going on as he drives straight into Ninjoid, the oversized spinning bar stopping as Ninjoid is sent over the arena fence as well, as more robots appear though the plot hole the size of Russia, Boxy is there, as well as Woody and Shiny Happy People, only for a moment as May Tracks rounds up the dead robots and sends them over the fence into the void.

    Cease

    May Tracks sends Ninjoid, Shiny Happy People, Woody, Boxy and Death Threat over the arena fence, as a lady screams at the sight of some fake glass eyes at the bottom of the stairwell, thinking there are real, but it is May Tracks moving into the semis.

    The Semi finals therefore look like this:

    Hypertension Mk. 3 vs. Flick of a Damaged Wrist
    Flyte vs. May Tracks Have You

    Tactics, predictions?

  5. #175

  6. #176

  7. #177
    davids
    Guest
    quote:

    How did Ninjoid appear in the arena?!?

    Came though the Russia size plot-hole

  8. #178

  9. #179
    Hypertension and May Tracks to meet in the final.

  10. #180
    Hypertension Mk. 3 vs. Flick of a Damaged Wrist

    Awwww, Hypertensions is a nice defensive little flipper that wont damage me a whole lot, thats the upside.

    Dave, could I get a an actual damage rapport please?

    For this fiht I shall keep my spikes as low to the ground as possible, even if that means all my tractionll be transfered to my 2 rear wheels. With my superior power a wedge-to-spikes hit will work in my advantae, and of course theres still the sides and r ear I could, and should, ram my way under.

    PIT! PIT! PIT!

    Gluck Matty&Dave

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