I think something got lost along the way, Kody mentioned Hannibal and Splinter are mine, which they are. But ALL of the reallies I entered are mine. Not just Splinter and Hannibal, But all of them. Some have moved on to the great scrapyard in the sky, but at one point or another I have battled with them all. Only Eternia and GBOD are vapours (for now).
Hypertension Mk.3 (19) vs. Eternia vs. BBAP 5
Get to BBAP first, force it to make a mistake, push towards arena sidewall and flip it oota. Meanwhile try to keep Hypertension at bay until im finished with BBAP.
Metal Sonic Spin Dash (21) vs. Killer vs. Blackdevil War+1>Zone
And not Sone. Blackdevil Warzone has a serious weakness, its drive wheels are far at the back so its turning circle is horrific. His straight line speed is formidable though, so tactics are simple, spin up (1300 rpm, 35 cm vertical 30 kg drum) and ramming speed towards any enemy it is curently aimed at. If flipped, the drum can spin in 2 directions, so after a stoptime of 10 seconds i can reverse directions. The robot is invertable.
Ive found an old picture of it, I will post asap.
Big Nipper (11) vs. Hannibal vs. Tornado Mer
The supersized version of Chaos 2, tactis as with most flippers, head up to opponent, flip whenever you get the chance. The Thin aluminium body is vunerable to spinners, but all electronics and batteries are very central so a spinner needs to be able to penetrate at least 15 cm just to reach something. And there are not many spinners out there that can. Not in real life anyway.
Excertion (13) vs. Turbo Tails vs. Splinter
Open pit, clamp opponent, use axe when its grabbed on to an opponent, and try to push them into the pit. This has always been the tactic with splinter and always will be.
Ramthrax 2 (16) vs. RCC2 vs. Wedginator 6.0
Pretty much the same tactic as Splinter, open pit, grab on, squeeze as hard as it can, and manouvre opponent in the pit.
Die-Ceratops ReInvertus (14) vs. GBOD vs. Axeon 2.0
Spin up at full blast, make only small driving manouvres to line up, and as soon as an opponent is in 50 cms range, go full on in.
Dante (2vs. Suicidal Tendincies vs. Obsidian
Hit opponent, hit opponent, hit opponent, and then hit some more. See if it can push an opponent in the pit, but its drive is not the most powerfull.![]()
SOR Hex (20) vs. Mantis vs. [Matty space}
Open pit, Clamp opponent and lift it up, and throw into the pit. Lifting 200kg is a walk in the park for Mantis. Once you are airborne it is over.
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