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Thread: How Could I Improve...

  1. #1591
    There is good reason those weight classes are not popular and never have been. Even in the Heavyweight class some people would rather see the limit go down to 80kg again. I for one think that the 100kg heavyweight class is the highest sensible weight class for back and limbs, provided you have a teammate or 2.

  2. #1592

  3. Well for starters Id lose the second disc on both machines and stick with one on each. Even 100kg heavyweights like 13 black had to accept less armour to accomodate for the second disc.

  4. #1594

  5. well thats a start. now you need to reduce your armour as well.

    Hardox is heavy. 6mm with the dimensions you give, you are looking at 45kg of armour alone, 50 without the holes in the armour to poke the disc and wheels trough.

  6. #1596

  7. ok, so you are now reducing the armour to about half, that makes it 22.5kg. Lets for the sake of argument take 22kg.

    armour 22kg
    disc 15kg
    2x lem 130 6kg
    1x lem 200 11kg
    4x nicad 36V 10.8kg

    add those up, you are on 64.8kg.

    Then you still get gears, guidewheels for the tracks, tracks, electronics, and so on. Even if you do get 5kg extra per robot for tracks, I dont see how that would help you in this case, the tracks are just too heavy for a cluster. I think of you make your robot 2 wheeled instead of tracked, you might just get it down to 75kg per cluster side.

  8. #1598

  9. Right then...

    1) You might have to explain the walking mechanism to me. Walking weight bonuses are a bit weird because of people insisting that certain methods of walking are in fact shufflers (Craig, Aaron and, uh, me :P) and just saying Cheeky boy walking mechanism is not going to help as I have no idea what it is.

    2) You will not fit all of those mechanisms in 60 x 25, trust me. Gyrobot was probably the smallest heavy with a similar weapon I can think of, and it was 10cm larger, and wheeled. Youll need space for the as yet unknown walking mechanism, the clutch to transfer the energy to the flipper, and these weird attachments, and batteries, so think about at least a metre in diameter.

    3) With 0 ground clearance, it wont move. You need at least 7mm under the body to be able to properly move, and preferably more.

    4) The lifter...where do I start? :P I dont want to think about how you can make it run from the KE of the ring when its a 360 degree turreted weapon, that seems to be a mechanical impossibility. Also, with everything else, having it run on pneumatics may take it overweight, so drop that.

    5) If the lifter protrudes 40cm from the turret and goes down at right angles, and your diameter is 60cm, you will be lifting parts of your own robot up.

    To be honest, it looks like youve tried to create a robot to beat everything with little regard to complexity, reality, or peoples sanity :P You seem to be out of your depth regarding describing things adequately in this design, so try something a bit simpler.

  10. #1600
    Ben, first perfect the stats of your other bot before you start new ones. specially one with so many faults as Ulto II

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