Apart from that, the arms would have to clamp more than the spike can generate in force or you will just leave scratches in the opponents armour as both robots hurdle away from eachother.
Apart from that, the arms would have to clamp more than the spike can generate in force or you will just leave scratches in the opponents armour as both robots hurdle away from eachother.
Oh, hadnt thought about that. I was imagining the arms getting completely around the opponent, but then youd need big arms or a shrink ray![]()
Was worth a try though, you live and learn.
your question remind me of the now retired Crashing Bore btw Joey, which clamps down on its opponent with a mousetrap-style guillotine and comes in with a diamon tipped drill thereafter
Some new robots here!
Massacre
Weight: 99kg
Shape: Kind of hard to describe. Imagine a box, with a wedge at the back, and a big rectangular pole at the front.
Colour: yellow. The wedge is maroon, while the pole is black.
Dimensions: 65cm x 65cm x 30cm
Drive: 2x Bosch 750 motors, powered by about 5x NiCad Battlepacks.
Locomotion: 2 foam filled wheels
Armour: 5mm Hardox
Speed: 15mph
Ground Clearance: 0mm at back due to wedge. 5mm at sides and front.
Turning Circle: 0m
Weapon: a 30cm long titanium pole, with a 3.5kg axehead attached to the end.
Srimech: Invertible
Soccer Master
Weight: 80kg
Shape: A capital T, like the original Cyrilium, except there are little guides to prevent the ball from going out of control.
Colour: grey, with red at the back. The guides are brown.
Dimensions: 80cm x 50cm x 30cm
Drive: 4x Bosch drill motors, powered by 4x NiCad Battlepacks.
Locomotion: 4 foam filled wheels
Armour: body armour is 3.25mm Hardox, while the skirts are 2mm titanum
Speed: 10mph
Ground Clearance: 0mm at sides and back due to skirts, and 5mm all around without skirts. 5mm at front.
Turning Circle: 0m
Weapon: the front part of the capital T has 2 little guides to allow me to control the ball.
Srimech: Invertible
I just need to know how I can make these bots more realistic. ffffff>And I will NOT take any advice from Kody or Christopher!
Sorry, cant be done.
I saw that message, Mark. Get the hell out. :P
Gabriel III
WEIGHT: 100kgs
DIMENSIONS: 105 x 80 x 30 cm
SHAPE: Elongated triangular pyramid with steep rear and very shallow front
COLOUR: Yellow, with a black flipper and black arrowheads on either side of the robot. The spikes are shiny silver, as are the optional skirts.
DRIVE: 2 LEM-130 motors run at 36v from 3 NiCad packs, driving two semi-pneumatic rear wheels with Vulkanised tyres for grip. The control is worth noting, as these two wheels are normally run as one with forwards/back movement, and a castor at the front is rotated via a custom high torque servo mechanism +/- about 75 degrees giving car type steering, however the robot can also be driven with the two rear wheels seperately in standard tank steering with the front castor being passive. This gives maximum controllability at both low and high speeds, as the mode of drive can be switched via the transmitter.
SPEED: 16mph average, up to 30mph max
TURNING CIRCLE: About 1m when in car steer mode (enough to still function as a thwacker and move in fairly tight spaces), 0 when in tank steer mode
GROUND CLEARANCE: 0 at the very front point, rising to 14mm at the rear. Side and rear 4mm titanium skirts can be fitted giving 0 all around.
ARMOUR: 5mm T6 aluminium baseplate, with composite 5mm titanium (5mm hardox in critical areas) and 7mm HDPE on the rest of the body.
WEAPONS: The main weapon is the front hinged flipper, which this time is part of the edge profile of the tetrahedron (i.e. triangular) rather than Gabriel IIs flat plate. The flipper has one set of rear facing Mute-style barbs on its edge to trap opponents, and is powered from 750psi CO2 stored in one 3kg tank, and a 80mm full pressure hydraulic ram with high flow rate giving about 20 uses in a fight. Also, the front point has spikes either side to cause damage by spinning, but these are now more blade-shaped than spike shaped, and made of hardened tool steel.
SRIMECH: Via weapon. The back has spikes to prevent stranding, and because of the body shape it is very unlikely to do a Mute when self righting.
NOTES: Has components shock mounted to protect from spinners, impacts, and life in general. Thanks to Leo for confirming that the variable steering would work in real life as well as in my head![]()
STRENGTHS: Difficult to get a grip on due to the shape, low centre of gravity, very maneuvrable
WEAKNESSES: Not really much of a pusher
Thoughts? I think Ive designed a version Im happy with now, so dont expect any changes for a while.
(Advice to Mark, seeins as he still seems to listen to me: Get out. I dont see any way you can salvage your career really, short of leaving for a few months and then trying again.)
Advice to Mark, seeins as he still seems to listen to me: Get out. I dont see any way you can salvage your career really, short of leaving for a few months and then trying again.)
Id think more along the lines of getting a brain transplant
That as well...youd be surprised at how much Ive restrained my true thoughts throughout this affair :P
Id think more along the lines of teleporting him into a faraway nebula...
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