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Thread: How Could I Improve...

  1. #651
    How exactly do you calculate the impact force on the axe?

  2. #652
    people can calculate how many kgs a flipper can lift UPWARDS, a flipper is merely a pnuematic ram with an arm, as is an axe

    of course taking this route negates factors like gravity and the mass of the axe itself, but it DOES give an impression

  3. #653
    Right, is there a formula for that?

    And I screwed up on the Boxs stats (above), I said it has eight sides at one point when it actually has 6 :P

  4. #654

  5. davids
    Guest
    Apart from the name, as there has been a couple The Rocks in the past.

    The problem with your powerful axe is that if it hits something rather solid that the axe comes to a halt it might cause some damage to your own robot

  6. #656
    David, thats not going to be much of a problem. The bearings and cilinders and hardox axe can cope with many times the force Paul presents.

    Paul, are you sure about 180mm? That is only 7 inches. That is not a big axe, even Mortis his Tanto-blade was bigger than that.

  7. #657

  8. Can I show you something Paul?

    http://www.computerclub.nl/upload/images/100_0068.JPGhttp://www.computerclub.nl/upload/images/100_0068.JPG

    My axe for Splinter Evo, with 350mm Hardox 650 axehead and a 900 mm axehandle.

  9. #659

  10. Thats more like it.

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