popups arent blocked, but whenever it calculates the KJs, it crashes.
popups arent blocked, but whenever it calculates the KJs, it crashes.
...what values are you putting in?
That shouldnt happen at all. In fact Ive never heard of that, as it should calculate the kJ just as you click on the button. :P
Try clearing your temporary internet files and start again.
Or try actually using it and stop making excuses up?
On the topic of help, I was looking at Blizzard earlier, and I got very bored, and I came up with this...thing...I think it might be good, but theres a little voice in my brain telling me it wont work or be impractical, so Id like people to check it out, and Alex to yell at me for stealing his idea![]()
Paramagnetic LOX Box
WEIGHT: 100kgs
DIMENSIONS: 95 x 95 x 35 cm
SHAPE: A hexagon with wedges on all sides, like Turtle Road Kill with two fewer sides.
COLOUR: Bright white, decorated with various warning triangles, symbols and signs in various flourescent colours.
DRIVE: 6 S28-150 Magmotors running from 6 NiMh battlepacks, each driving a machined aluminium sylinder with a urethane rubber screw thread on it, very similar to Alex Holts drive system on Blizzard. The screws are located inside the shell parallel to the armour plates, and using various combinations of rotation make the robot completely omnidirectional - only with a LOT more traction than if omniwheels were used. It can also spin in place to turn, but the design means it shouldnt need to that much.
SPEED: 12mph max
GROUND CLEARANCE: 10mm, but all sides have hinged skirts making it 0.
ARMOUR: 4mm Hardox on all eight wedges, with the top being 10mm carbon fibre/polypropylene honeycomb material and the baseplate 5mm aluminium.
WEAPONS: None as such
SRIMECH: A linear actuator driven bar in the top of the robot, that self rights it in about 2 seconds.
NOTES: Components inside are shock mounted for protection against things. Dont ask about the name.
STRENGTHS: HUGE traction, uniqueish, good pusher and omnidirectional - in fact, it works best without turning around.
WEAKNESSES: Lack of weaponry, so-so armour
Bar 51 by 3 by 1 with a mass of 43.45 lbs has a MOI of 65.630625
MOI 65.630625 ft lb/sec^2 Weight 43.45
RPM *: 3000
Kinetic Energy: 3238736.1 or 136480.7 joules.
So, my bar has 136 kjs?
With that sort of energy, some people will want you to explain how your robot can survive its own hits...usually that means putting down lots of shockproofing in the stats, but if youre Aaron Knight its usually more complex.
You will need a lot of shockproofing, but then we all have to.
Good news though, your robot should be within weight, assuming you used the combatparts 4mag gearbox with the S28-400s.
THE ROCK
€ WEIGHT: 100kg
€ ARMOUR: 6mm Hardox monocoque on the rear, top and sides. 4mm Hardox on the base and front. Inside, I have 4cm of Vulkanised rubber to make sure its good when facing spinners.
€ SHAPE: A box-wedge shape with the front slanted at 60* in order to flip things when slamming them against the walls. All the sides are slanted at 42* INWARDS, so if it balances on any sides, it will deffinately fall back onto its wheels.
€ MOTORS: 2 x S28-400 MagMotors at 36V = 12HP
€ LOCOMOTION: 4 Vulkanised Wheels.
€ DIMENSIONS: (L) 80CM (H) 29CM (Without the point of the axe, the height is 26CM) (W) 75CM
€ COLOUR: The body is coloured grey to match the colour of Rocks, and the axe is red, including the axe-rod.
€ WEAPONRY: A VERY powerful CO2 axe. The axe is 180mm long axe, completely made of Hardox. The entire thing weights 5kg, with 3kg in the axe head - the ax head is shaped like a cone with the point cut off to cuase more dents. The axe runs on a rack-and-pinion system through a 250mm stroke, 100mm bore pneumatic cylinder at 200psi! This allows me to give 1125kg of force per hit! I have 30 hits, and I can cause some harm.
€ SPEED: 15mph
€ GROUND CLEARANCE: On every side except the front which is 0mm, the clearance is 5mm.
€ STRENGTH: Powerful weaponry.
€ WEAKNESS: Unknown.
Heres my new design for Team Insantiy. Please tell me whats right or wrong.
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