Here you go, Chris. My unprofessional opinion :

- ORKA MK 4: How exactly does the dorsal fin work? Is it a pneumatic ram ala Vlad the Impaler? Also, it wouldnt hurt to know how powerful the claw is. Is it just for clamping or does it have a bit of crush behind it too?

- DIE-CERATOPS REINVERTUS: One weakness I find in launchpad flippers like Wheely Big Cheese is low pushing power. Maybe you could upgrade to 4 wheels. Itd improve control, and with the right batteries, would make it easier to ram under other robots.

- CYCLONE FORCE 2.5: Maybe slow down slightly to improve control. Some of those set-ups might be rather unrealistic to swap around in real life too, but then again, this IS fan fiction, so why am I complaining?

- LEPROSY INFECTION: Im not entirely sure how the wheel guards work, but Im guessing something to do with weights. Maybe you could add a pair of front prongs or a a pair of lifting forks slightly wider than the drum (like Kick Robutts arms, only beefier). You could scrape under other robots, lift them into the drum and parade them around the ring.

- MEGA MASHER 2: This is more of a pushy bot, so you might want to beef up the armour a little. A little description of how the srimech works would be helpful too.

- Y4: The semi-exposed wheels could suffer greatly against spinners. You could either beef up the pods protecting them or move them inside the robot. It might help to make Y4 invertible too. That way, if youre trapped in the corner, you can drive out of danger and self-right where theres more room.

- AXE-O-LOTL: Youve said youve beefed up the armour, so I dont think much else needs changing here.

- OBLITERATION: Make it faster. If you want something steady and controllable, maybe go somewhere between 8-12mph. Also, Jamie & Kody are right, invertible FBSs are usually ring spinners, in that an outer rim of armour spins rather than the whole body. Maybe its just me but 500rpm sounds rather slow. 700-1000rpm sounds a bit more threatening.

- CRASH BANDIBOT 3: Specify what type of flipper it is. From the stats, I can deduce its rear-hinged ala Chaos 2, but it never hurts to confirm. Maybe itd be useful getting a weapon for the rear wedge too, like a pneumatic spike ala Spawn of Scutter.

- SPRING-BOK!: Looks good to me. Reminds me of Maximus, except the flipper doesnt activate at 2mph.

In general, try to specify what motors (MagMotors, LEMs etc) and weapon power (pneumatics/hydraulics, psi etc) youre using like Jamie said. It indicates how powerful your machine is more clearly and adds that extra air of professionalism. Id also be weary of ground clearances, as robots too low to the ground run the risk of getting stuck. Usually about 5mm+ keeps you safe.

Hope that helps!

Actually, while Im here, I might as well ask for advice. Id really like to do some modifications to some of my squad in time for the next Crash & Burn Tournament, but I dont know what there is I can do. Im mostly happy with Wedge, Killotine and Whirligig but Im quite interested in upgrading Spin Dash, Clawdius and Tails and maybe throwing together a new machine. I know some people have been prodding me to upgrade again(*coughodykaycough* :wink and I wouldnt mind knowing what I should do.