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Thread: How Could I Improve...

  1. #481
    Theres no way youll fit all that into those dimensions and knowing the ground clearance beneath the skirts would help. Otherwise, it actually looks good, there could perhaps be more detail but then youd be going into essay territory.

  2. #482

  3. nitrogen is 3000psi, i dont know if it can be regulated as its so cold, im sure it can thou

    Does anyone remember a great lightweight material thats really strong called Titanium? dont just use hardox theyre vapourbots be creative

  4. #484


  5. davids
    Guest
    You will find that spikes on the whole dont damage unless you are hugging the other machine in a grip.

  6. #487
    I would argue that a bit - moving spikes are pretty ineffectual because they end up just pushing the robot away as the armour is stronger that their traction.

    On the other hand, just plain static spikes can be very useful particularly where they are used to grip an opponent in some way like on tornado or big brother.

    In general though unless you come up with some novel take on them, I cant see a pnuematic spike ever being successful in a vapour.

  7. #488
    Its all about application. I remember a few years ago, I was at the local firing range (AKA my mates place) an we were shooting PC HDDs with a .243 rifle, blasting 5-8mm holes straight through them without even knocking them over.

    I think the best way to be successful with a spike is to get the velocity way up there. That requires a fair bit of thinking with pneumatics though.

  8. #489
    Pain/Judge Mech had a spike weapon that could cause damage, but as far as I know its either banned or frowned upon in the current rules. Other weapons are better than pneumatic spikes, Tornado used one in the fourth wars but I think the fixed spikes on its frame actually did more damage by ramming than the active one did.

    While Im here and dispensing useless advice, are there any major problems with the new version of Gabriel?

    Gabriel II
    WEIGHT: 100kgs
    DIMENSIONS: 105 x 80 x 35 cm
    SHAPE: Elongated triangular pyramid with steep rear and very shallow front
    COLOUR: Largely yellow, with a red and yellow striped flipper and black shapes on each side. Kind of like No Objections in a Gabriel shape.
    DRIVE: 2 C40-300 Magmotors driving 2 inner wheels with Vulkalon treads for grip, running off 4 NiCd packs at 24v
    SPEED: 14mph average, 20mph max
    GROUND CLEARANCE: 0 at front due to spring hinged nose, rising to 6mm at rear
    ARMOUR: 3mm aluminium baseplate, with composite 5mm titanium (4mm hardox in critical areas) and 5mm HDPE on the rest of the body.
    WEAPONS: A high pressure pneumatic front hinged flipper, consisting of the front edge of the body, running from 2 2kg CO2 tanks and a hydraulic ram giving 25 flips in a match and capable of flipping 100kgs easily and lifting several times more than that. Also has hardened tool steel spikes located on either side of the front point, and it can spin in place to try and do damage with these.
    SRIMECH: Via weapon. The back has spikes to prevent stranding
    NOTES: Components shock mounted for protection vs. spinners and impacts. The main changes from the previous Gabriel, aside from the colouring and armour, are that it is now slightly wider and quite a bit lower, giving a lower centre of gravity and making it easier to get other robots on the flipper, and the drive has been upgraded. To make room for the changes, the gas capacity has been reduced and the armour made slightly thinner.
    STRENGTHS: Difficult to get a grip on due to the shape, low centre of gravity
    WEAKNESSES: Awkward shape for pushing with

    (Message edited by joeychevron on March 20, 200

  9. #490
    davids
    Guest
    One way to use a co2 spike is to get some type of gripping arms to actually grip the other machine into place when you fire the spike, so the spikes energy is used as a spike not as a ram.

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