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Thread: How Could I Improve...

  1. #731
    quote:

    Never allow people to assume your turning circle, as you will have no leg to stand on if the writer decides to make your TC very large.

    Turning circle only relates to robots with ackerman steering (Car Steering), all the rest (2WD, skid and omni) all have 0 turning circle by nature.

  2. #732

  3. davids
    Guest
    The Swamp

    The arena is rather basic and simple, where the only hazards are the pit which just happens to be open all the time on one side of the arena and on the other side just happens to be a nasty rough patch designed to ground those stupidly low ground clearance robots, anything with less than 5mm ground clearance better stay clear.

    The arena is 60 metres by 60 metres, there is a Refbot designed to break up robots if they get caught up in each other, but if one robot gets caught against the wall or on the rough and can€™t free itself, then it will be counted out.

    The walls are solid steel plating 10cm thick in total, the floor is made from a non-magnetic metal and coated in anti-slip paint, so it is rather griply.

    ----

    Have I missed anything important?

  4. #734
    Yes, for an arena called The Swamp, theres a disturbing lack of any alligator or liquid type hazards

  5. #735
    davids
    Guest
    Meh

  6. #736
    60x60meters? No box rushing here then.

  7. #737
    Guest
    Hows this for the new Easter Bunny Tribute Championships arena?

    The Burrow (Geddit?)

    A 50x50m2 square with red, blue, green, yellow, purple and orange starting circles, each surrounded by a small transparent macrolon wall that retracts into the floor on the word Activate!. Two CBPZs (corner bunny patrol zones, specially for the new house robots), diagonally opposite each other are painted the usual yellow and black stripes.
    The pit takes up 5x5m2 of the arena, and opens after 2min 30sec of a 3min bout has passed.
    In the other two corners there are killsaws like on battlebots, that comes up out of the ground and can throw robots as well as damage weak base plates.
    And last but not least in the middle there is the drop zone, from which will fall a 1 tonne easter egg filled with caramel..mmmmmmmm...

  8. #738
    davids
    Guest
    How big would you suggest making it Leo?

  9. #739
    Well it depends of course. If you make an arena that large spinners will have an advantage because there is no way another robot will be close to them in the time it takes to spin up, and spinners have less chance of being thrown oota if they stay in the middle.

    Smaller arenas favor flippers more, because you are always closer to a wall.

    In the end there is no real size that is totally optimal for all, although personally i felt the original Robotwars arena at approx. 15x10 meters was a very nice size arena. Id say 20x15 or 20x20 meters would be plenty.

  10. #740
    davids
    Guest
    15x10 metres?

    I didnt realise the Robot Wars Arena was that small.

    I dont think I have mentioned it that OOTAs aint possible as the arena is a box.

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