Register To Comment
Page 4 of 10 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 93

Thread: Right... Here I Go Again

  1. #31
    Winning its first fight is impressive enough, but SoR Hex?!? Surprised it won, to be honest.

    Go Avarice

  2. #32
    davids
    Guest
    For reference, just what have you got that axe weight at?

  3. #33
    Havent really calculated it but the whole axe weight (pneumatics included) I think would be around 20-25kg.

    (Message edited by kodster on December 31, 2007)

  4. #34
    davids
    Guest
    Just the weight of the arm and axe-head itself.

  5. #35
    Axe-head should be about 12-13kg, and the arm about 2-3kg.

  6. #36


  7. davids
    Guest
    Right€¦ Here I Go Again
    Round 1, Fight 4

    Axe to Fall vs. Forklift 2

    Only 1 place remains in the semi finals, so which of

    The first robot into the arena, and from reigning champions in this competition, from Team Zlayerz, it is Axe to Fall. The weapon is a mighty axe powered by Nitrogen, designed to slice and dice other machines, it has 4 wheels, plus protection from the axe, the body shape is designed to roll back onto its wheels if flipped, unless it gets caught against an arena wall. It has a front wedge to turn into a rammer if the axe fails, but the sides are exposed to quick flippers.

    The 2nd robot into the arena, comes from Martyn, Forklift 2 is modelled on an old design, dating back to the middle-ages, being a box with flipping arm and rear anti-over flip wedge, just updated to the modern battles a robot has to fight coated in Hardox and with 6 wheel drive to power it across the arena. It€™s weapon can put an end to a battle quickly, but if it fails then it can€™t self-right. It is Forklift 2.

    Both machines are in the arena, ready to go.

    3
    2
    1
    Activate

    Both machine are off, Martyn gets his flipper ready and Martijn gets his axe ready, as Forklift 2 dodges the attack from Martijn€™s cylinder-shaped machine and dives straight underneath the side ground clearance, flipping Axe to Fall over rolling it onto it€™s side, as it rolls back onto it€™s wheels, but Forklift is already underneath the sides once more, as Martyn puts on full power, powering towards the edge of the arena, before firing the flipper for a 2nd time, rolling Axe to Fall against the arena wall, so that the main centre of mass point is being supported by the wall, and so it prevents Martijn from rolling back onto the wheels.

    Martijn fires the axe, which clears Axe to Fall from the wall and back onto it€™s wheels, but Forklift 2 once more gets underneath the sides and pushes Axe to Fall towards the arena wall and once more flips Axe to Fall, but the bulk of the machine fails to clear the wall as it lands once more against the wall, Martijn fires the axe once more, but all that does is to destroy a part of the arena wall instead of pushing Axe to Fall away, pushing into the plastic, sending the plastic onto the camera tracks.

    Forklift 2 quickly makes quick hay and gets underneath Axe to Fall and fires the flipper sending Martijn€™s machine over the fence, as it lands rolling back onto it€™s wheels, the gap in the arena fence there for everybody to see.

    Cease

    Axe to Fall damages the arena more than Forklift 2, who sends the champion€™s team machine over the edge, as Martyn makes it into the semi finals, joining The May Tracks Has You, Nitro-Gene & Avarice.

    Semi Final Draw:
    Forklift 2 vs. Nitro-Gene
    Avarice vs. The May Tracks Has You

  8. #39
    WHAT

    I HAVE TO FACE MAY TRACKS AGAIN

    UNTHINKABLE

    ...

    j/k, anyway tactics...

    Lets see...those spikes arent going to do much here, methinks, to my omni-wheels. Hell also have a hard time getting under me. Just keep the scoop pointing at him, which will be really easy to do considering my maneouverability. If I get in range, hammer him, but dont waste shots. If I get flipped at all, just right meself, and if my axe goes out, just tackle him wherever possible, and get points back for aggression. Avoid using the pit.

  9. #40

Register To Comment

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •