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Thread: Right, here we go again...

  1. #31
    davids
    Guest
    I€™ve been out of the writing game since February 06 due to various reasons (college and work), but now it€™s time, the cleaners have been busy cleaning stuff its 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, its dark, and were wearing sunglasses, but now it€™s time for tournament which didn€™t really have a name until Steve posted his tactics, therefore roll-up for the Random Mini Tourny

    *Fireworks go up*

    Round 1: Fight 1

    SYNDOS vs. All Scoop

    SYNDOS which stands for Slice N Dice on Steroids, I think, is entered by Richard Southworth, it€™s an invertible box with rounded sides, with extra skirting, 2 wheel drive powers this little pocket-rocket to a max speed of around 5.3 metres per second with it€™s 24 voltage drive system, the bite of this puppy comes from a pretty meaty looking vertical spinning disc at the front, it will try to ram other machines into holding up the white flag to avoid taking on too much damage in the early fights

    All Scoop, full name €œAll Scoop and No Stab Make Steve A Dull Boy€, which I€™m going to be lazy and call All Scoop is a blue and yellow reverse wedge, with twin weapons of a scoop and a stabbing axe, gas and electric don€™t normally mix, but in this case the explosion is avoided as both work together to scoop and stab other robots to push them towards the arena wall or towards the pit of doom, also known as Brian Butterfield€™s International Hotel, All Scoop has 4 wheel drive to travel at around 6.3 metres per second, so it has the edge over Syndos in speed, and with skirts it shouldn€™t get flipped, however it€™s a big old beast with flat sides, bar an anti-resting spike, so if it gets called broadside, there could be troubles ahead.

    Both machines has managed to be driven into the starting squares in the arena, as the control booths rise to give both drivers the view, the announcer starts to count down:

    3
    2
    1
    Activate

    It€™s a fast start from both machines as Syndos starts on it€™s imperial march towards All Scoop which is reversing at top speed towards the pit release button, but is it a wise move from the Scottish machine, as the distance between the 2 machines is getting shorter, as All scoop quickly dives to the right to get away from the front end of Syndos, to avoid damage to the scoop, a quick turn on the controls turns Scoop around as Steve moves towards Syndos, as Richard gets ready for the attack in the slightly slower machine, as both machines come together for the first impact.

    All Scoop has gone for the corners of Syndos, but Richard guessed this move and turned to go head-on, as the scoop sparks as the disc hits into the Hardox of the scoop, as Steve fires the scoop, sending Syndos over onto it€™s back, as Steve drives forward to keep onto the rear end as the skirts come down to protect the ground clearance, as the scoop gets underneath, the axe fires for the first time in the battle, but bounces off the top of the Hardox shell of Syndos without leaving any major marks, the wheels are spinning on Syndos as Richard tries to get away from Steve, but it€™s in vain as the 2 wheels have been lifted off the ground as All Scoop turns and heads towards the pit, the axe comes up, as the scoop fires, sending Syndos head-over heels down the pit.

    Smoke rises from the hole in the ground, as the announcer announces

    Cease.

    The 3 points heads towards the All Scoop camp, as Syndos ends up in the pit.

    Next time it will be the turn of the other 2 machines in this 4 way league:
    Flick of the Wrist vs. Crusher C.U

  2. #32
    Not a bad comeback (you) if I do say so myself. And I do.

    (Message edited by kodster on November 02, 2007)

  3. #33

  4. #34
    davids
    Guest
    I will try and do the 2nd fight this afternoon.

  5. #35
    davids
    Guest
    Fight 2

    Flick of the Wrist vs. Crusher

    So it€™s time for the 2nd fight, so what€™s the 2 robots like today?

    Flick of the Wrist; entered by my evil-Dutch Twin, known as Martijn, his machine today is an invertible 6 wheel drive box with some nifty looking forks at the front, it€™s fast and can pack a good 100KG punch when it crashes into you.

    Crusher is entered by new-comer Paul; it€™s an invertible box which can self-right, with 8 wheel drive, so it has the traction and the speed to make the twin suckers suck robots when the crushers come around on the X-axis to crush them, it€™s got some good weapons at the front, but only a rear fixed spike gives it protection, so hopefully the armour should be good enough.

    Both machines are driven into the arena as the announcer begins to say:
    3
    2
    1
    Activate

    Both machines are away, neither are waiting around, as both robots cross the arena sharpish, Flick turns at the final moment to get away from the front end of Crusher, as Martijn turns his machine around to give chase. Paul tries to turn his machine around as Flick of the wrist rams into the rear quarter of Crusher, lifting it up, so some of the wheels are off the ground.

    Martijn sets the controls for the heart of the arena wall and rams Crusher at full speed into the wall, the forces making Crusher bounce back into the arena and back onto the offensive, Flick of the wrist flicks around and goes off to follow Crusher, which is reversing to avoid the rear end getting left open for attack, as Paul pushes down on the controls and launches into a counter-attack, the forks are down on Flick of the Wrist as both machines meet head-on for the first time.

    Flick of the Wrist is underneath Crusher for the 2nd time, as the scooped front of Crusher went straight up the forks as Martijn once more lifts the forks up, but this time flips Crusher onto it€™s tail, the spike preventing Crusher from staying on it€™s tail and it falls down onto it€™s back, as Flick of the Wrist gets underneath the ground clearance of the rear and lifting up the rear end goes of for another ram into the arena wall, hitting the wall at an angle, that Crusher is sent spinning, hitting the ground. Martijn wastes no time in attacking Crusher once more and rams into the side and repeats the same trick once more. As crusher lands, Paul puts the drive into forward as it starts to move forward, but it€™s going slowly, as Flick of the Wrist goes off to open the pit.

    Crusher looks damaged, it€™s barely moving, as Flick of the Wrist rams into the side once more and starts to push it towards the one remaining arena wall if hasn€™t introduced Crusher to yet, a few seconds later Crusher has said hello to all 4 arena walls, as it lands, and Paul tries to make Crusher move, but only one side is moving, very slowly, as Flick of the Wrist comes in onto the kill, lifting Crusher up for the 5th time of the battle and drives straight towards the pit to end the match.

    Cease

    Smoke rises from the pit, as Crusher lies at the bottom, what went wrong? It was the rams which managed to knock the drive system chains off, a simple quick fix, but Flick of the Wrist rams itself to 3 golden points.

    Fights 3 & 4 will be:
    SYNDOS vs. Flick of the Wrist
    All Scoop and Stab vs. Crusher

  6. #36

  7. #37
    RANDOM MINI TOURNY
    BATTLE 2
    ALL SCOOP AND NO STAB MAKE STEVE A DULL BOY VS Crusher C.U.

    Power is nothing without control, young grasshopper. :wink:
    Hmm, tough and compact. After opening the Pit, the plan will be to stay away from those front snippers and attack the sides or, preferably, the rear. 3mm should hopefully be enough for my own front scoop to slip under and I should be able to get under the rear spikes as well. Im not sure how successful I would be in an outright pushing match, so my aim will be to flip Crusher C.U. towards an arena wall and chuck it out of the ring. Ill try giving it a few futile axe blows now and again to rack up some damage points.

  8. #38

  9. #39

  10. #40
    rounded sides and rear, melike

    attack thoses sides and rear at all costs

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