JOEY SEZ: ...well he didn't define 'soon' :P

MATTY SEZ: Heat 11 - Round 2 Battle 1 - Wedge Devolution v Acronyms

3...
2...
1...
Activate!

Both machines move steadily away and both seem to be pondering the best method of attack. There's no tenacity from either machine, and both seem to be quite happy to wait to force the other into a mistake rather than go on the aggressive themselves. Eventually Acronyms is the first to get bored of this rather feeble excuse for a fight and goes in at the side, trying to get the arms round. He gets them round but fails to do any damage. Instead he decides to push him into the angle grinders, which produce superficial scars and look pretty for the cameras and nothing else. Frank opens the arms up and Wedge Devolution reverses out, scraping himself along the angle grinders in the process.

When he finally gets away he seems to be lining up an attack at the front, figuring he can either get underneath the horizontal claws or the main bodywork of Acronyms, but Frank seems to predict the plan and turns to present the skirted sides before gliding off. He appears to be going towards the pit release button, but Wedge Devolution uses his speed to intercept and tries to fire the flipper in the process, only wobbling Acronyms but at least redirecting its course for a less advantageous part of the arena. Frank curses his luck and tries to get around the back of Wedge Devolution, however Steve sees this attack coming to and spins around, getting underneath the claws with the flipper and throwing Acronyms through the air and onto his back. He flies a fair distance but this has its benefits as he has enough time to right himself. Or at least he would if he had a self-righter... umm... yeah... not so great Frank...

CEASE

Acronyms has been STFU. Wedge Devolution goes through...