Here we go again! It€™s heat 4 of the Fowler Fic War Series 5, and this heat will mark the quarter-of-the-way mark!
Let€™s meet our first 3 machines going for it in this heat.
First in, is Axe to Fall. Seeded number 7, Axe to Fall has on many occasions proved that he can cut the mustard among the Fanfic scene, and a 5kg axe powered by 2, 1000psi nitrogen canisters shows why. 2 LEM€™s give it enough shove to make it handy as well. However although the 8mm titanium front is sturdy, the 15mm polycarbonate shell everywhere else could be susceptible to a battering. Are we just waiting for the hammer to fall?
FFW History
In FFW3- Hammered the hell out of Bulldog Breed in round 1, before getting through a nervy fight in round 2 by a judges decision against Ramthrax. In the heat final, stunned SoR 4.0, but eventually went out in the first round of the semis, when Squishiest destroyed it.
In FFW4- Teamed up with The Crashing Bore to dispose of Flank Attack in round 1, before smashing Heart of Fire to hell as well. In an all seed final, eventually managed to pit Slammer, getting him through to the semis for the 2nd series running. Got one stage further as well, knocking out Wedga Revo in round 4, but eventually succumbed to The Disc at the quarter final stage.
Points
FFW3 - 5/2 = 2.5
FFW4 - 10
Total - 12.5 (seeded 7th)
Next in is Chris Mason€™s Mega Masher 2. Shaped like the successful battlebot Minion, and armed with a vicious spinning disk at the rear, and a wedge at the front to get underneath other machines, it€™s got both offence and defence covered. However there€™s not much power from the Bosch 750W motors and the 3.25mm hardox armour could be weak at that hands of more destructive machines.
FFW History
In FFW3 - Did Not Enter
In FFW4 - Did Not Enter
Last in for this first battle is Dysfunction 2.0. Kody€™s offering for this heat is armed with 2 drums designed to flip and if possible, damage as well, whilst a pneumatic flipping arm in the centre provides a more immediately offensive option. The 7mm titanium armour will take a fair clout from a lot of weapons, but the Magmotor drive is not the strongest and the wheels could be attacked from the rear with the right weapon.
FFW History
In FFW3 - Did Not Enter
In FFW4 - Did Not Enter
3€¦
2€¦
1€¦
Activate!
Immediately Axe To Fall goes forward into a head-on collision with Mega Masher 2, whilst dysfunction 2.0 sits back slightly in order, one would imagine to allow the angled drums to get up to speed. Chris and Martijn€™s machines slam into one another with the axe of Axe to Fall immediately coming down on top of the 3.25mm Hardox, but leaving little more than a mild dent in the casing.
Dysfunction 2.0 comes over at this point trying to bring the flipper into bear but as the other 2 machines move around trying to get in an aggressive position, he only manages to get underneath Axe To Fall, whom it didn€™t look like he was trying to attack. He fires the flipper none the less, and Martijn€™s machine rolls straight back over with a brief flick of the axe to help it along its way.
Mega Masher 2 sees this as a chance to use it to his advantage however, and comes in with his rear end disc, slicing into the 15mm polycarbonate shell with seemingly relative ease. Martijn doesn€™t look happy with this and turns around, bringing the axe down again, this time onto the wedge, the axe managing to make a tiny hole this time round. While this is happening though, Kody has come in to attack his originally intended target, sliding underneath Mega Masher from the rear, and firing the flipper, sending Chris€™s machine over onto his back.
Chris drives off inverted, presumably to allow himself room to fire the side arms and get back onto his wheels without risk of being attacked, but Martijn catches him and slams the axe down into one of the wheels of Mega Masher 2. Immediately it€™s evident that the axe has gone straight through the rubber on the tyres, and the 2 machines begin trying to pull against one another which just allows the axe blade to rip through the rubber on the tyres further.
When Martijn eventually brings the axe back up, one of the 4 tyres is torn completely, and begins unravelling itself from the wheel as Chris tries to drive his machine away. He gets about half the distance towards the pit release button when he stops suddenly. 3 of the wheels appear to be still spinning and this is causing Mega Masher to move via vibrations, but its evident that the split tyre has got stuck somewhere underneath Mega Masher and he can€™t move. Dysfunction 2.0 sees this and decides to use this as the opportunity to end the fight before the situation changes.
Kody drives his machine over towards the failing carcass of Mega Masher 2, and slides the flipper underneath, and begins pushing him to the wall, which immediately seems to dislodge the trapped rubber as Chris hits the controls manically trying to escape his impending doom. But it€™s too late for Mega Masher 2 as Kody fires the flipper, sending Chris toppling very acrobatically over the fence and out of the Competition.
CEASE
Mega Masher must Mega Hurt! Axe To Fall and Dysfunction 2.0 hammer their way into round 2.




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