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Thread: The Fowler Fic War Series 5

  1. #51
    Woo, six seeds! That must be some kind of personal record.

  2. #52
    One slight problem in that I still havent entered my stats yet That, however is something I am about to correct.

    Please replace The Disc 6 with The Disc 5, and SBPTFR with NSBFR-X. For all others, see below:

    ISDSFA

    Shape: Similar to Behemoth.

    Speed: 15 MPH.

    Dimensions(lwh): 70CM X 60 CM X 40 CM

    Armour: 3.5 mm hardox, reinforced to 5 mm around the wheels. Scoop is made of 5 mm hardox.

    GC: 0 mm at front, 1 CM everywhere else covered with 3 mm ti side skirts.

    Weapon 1: Electric scoop, powered by linear actuators. Should be able to lift around 250 KGs.

    Weapon 2: Small flywheel, giving around 8 KJs per hit. This is hidden behind the scoop. Once a robot is raised, this is extended to strike the base of the victim, with the aim of attacking wheels.

    Drive: 4 wheels, driven by Lem 130s.

    Srimech: The scoop, and Behemoth style side arms.

    Strengths: Good pushing power and able to attack a robots drive directly.

    Weaknesses: Spinner pretty much useless against armour.

    A Robot With A Really Long Name Simply Because I Like Acronyms (Acronyms for short)

    Shape: Think Razer with horizontal claws as well but without the wedge.

    Speed: 15 MPH.

    Dimensions excluding claws(lwh): 40CM X 60 CM X 25 CM

    Armour: 4 MM grade 5 Ti with a 2 mm sacrificial polycarb laminate.

    GC: 1 CM, covered by side skirts.

    Weapon: Horizontal and vertical crusher, powered by a hydraulic ram at 4000 psi. The lack of a front wedge to trap opponents is compensated somewhat by the fact the side claws will box in the victim meaning they can only reverse out, therefore Acronyms only has to chase after it using its Lem 130 acceleration in order to keep it caught. These use a €œgimble€ junction (credit to James Baker) to prevent all the crushers being stalled if just one encounters resistance, and also means the full crushing force can be applied on all three points at once. The crushers have lots of weight reducing holes in them.

    Drive: 2 rear wheels powered by two Lem 130€™s at 24 volts, used more for the acceleration than the HP.

    Srimech: Razer style wings. The horizontal crushers move in as these are activated, meaning they shouldn€™t impede self righting..

    Strengths: Weapon synergy. If your robot has weak-ish top armour, it€™ll have you. If it has weak-ish side armour, it€™ll have you. God help you if they€™re both weak-ish.

    Weaknesses: Heavy weapon takes away from armour strength, slow to self right.

    Dead Horse beater

    Shape: A box with a wedge at the front.

    Speed: 12 MPH.

    Dimensions(lwh): 80CM X 50 CM X 25 CM

    Armour: 5 MM hardox for the top sides, rear. 4 mm Polypropylene for the base.

    GC: 1 mm at the front 6 mm elsewhere.

    Weapon: An axe, shaped like a baseball bat with a nail in it. The shaft is made from 5 MM Ti, the nail is hardox. This is pneumatic, powered by two rams at 750 psi.

    Drive: 2 wheels, powered by two S28-400 magmotors at 24 volts.

    Srimech: The axe. The sides are rounded so it won€™t rest on them.

    Strengths: Good armour, axe should be powerful and have a fair amount of hits. Can still push if axe fails. Has a picture of a dead horse on the top.

    Weaknesses: Base armour isn€™t too good, axes are hard to aim.

    Door Stops

    Shape: A two part cluster bot, each part is an invertible wedge. Kinda like a door stop. The backs are rounded to prevent being beached.

    Speed: 15 MPH.

    Dimensions(lwh): 40CM X 30 CM X 20 CM

    Armour: 4 MM hardox for the front 20 CMs, 5 mm grade 5 Ti for the rear 20 CMs

    GC: 0 at the front tip, raising to 1.5 CM at the rear.

    Weapon: Static wedges at the front.

    Drive: 2 large internal wheels towards the end of the robot, powered by LEM 130€™s at 36 volts, which if memory serves should provide 18 HP.

    Srimech: Invertible.

    Linking method: One part has a clip on the rear, the other has an €œeye€ The two pieces can fight as one when clipped together, and with some good driving, the two can reunite in the middle of battle. Admittedly this would take awesome skills, but admittedly I am awesome.

    Strengths: Good front armour, designed for taking on spinners, it€™s a cluster €˜bot.

    Weaknesses: Not so wonderful back armour, could wheelie due to high acceleration, it€™s a cluster €˜bot.

    Tempest Evil-est-oution

    Shape: Ring spinner.

    Speed: 12 MPH.

    Dimensions(dh): 80CM X 25 CM

    Armour: The spinning ring is 1.8 CMs of Ti. The base and top are 1.5 CMs of polycarb, giving a total armour weight of around 63 KGs.

    GC: 1 CM.

    Weapon: Ring spinner powered by two Lem 130s and spinning at 1000 RPM to deliver 83 KJs per hit. The four hardox teeth are 10 CMs long with two being placed near the top and two near the bottom.

    Drive: 2 wheeled, driven by S28-400 magmotors.

    Srimech: Invertible.

    Notes: Has an absolute buttload of shock proofing inside. Everything is firmly bolted down, with layers of rubber between everything.

    Strengths: Hits hard and is hard to hit. Not much is getting through the armour.

    Weaknesses: Should the spinner fail, it€™s pretty much screwed.

    The May Tracks Has You

    Shape: Like Comengetorix. It has a wedge extender to give it 0 mm at the front.

    Speed: 20 MPH.

    Dimensions(lwh A): 85CM X 45 CM X 24 CM

    Armour: 4.5 MM hardox.

    GC: 0 mm at the front, 6 mm everywhere else, covered by skirts made of 3 mm Ti.

    Weapon 1: Rear hinged flipper, powered by two pneumatic rams at 500 psi.

    Weapon 2: Upward facing spikes on the wedge. A robot can go over them, but if it tries to reverse, say goodbye to your tyres. By wedging a robot then reversing suddenly, TMTHY can impale the tyres, then fire the flipper to do loads of damage. Even a robot with stuffed tyres will be limping after that.

    Drive: Inner tracks, powered by Lem-130€™s at 24 volts.

    Srimech: The flipper.

    Strengths: Weapon synergy. Once The May Tracks Has You, there is no escape.

    Weaknesses: Axe/flipper combos could take the tracks out.



    One final note. If you see any problems, treat me like a rookie and let me know. Any suggestions for improvements, especially along the lines of armour, would be greatly appreciated.

  3. #53

  4. #54
    Question about Acronyms: Can you explain this gimble junction to me, and how you manage to pull the side claws in and the top claw out for srimech?

    And with ISDSFA, is the disk being extended on the same linear actuators as the one used for the scoop? If so, that will make an interesting landing on selfright.

  5. #55

  6. #56

  7. #57
    ISDSFA... vertical or horizontal disc ?

  8. #58

  9. #59
    lol, apart from these stats being slightly less detailed as your older ones (I think), theyre fine

  10. #60

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