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Thread: The Fowler Fic War Series 5

  1. #81

  2. #82
    Matt will get his stats up when he wants to.

  3. #83
    MegaByte out. Really, one flip and its over.

    Guess youve never seen Megabyte selfright

  4. #84
    MegaByte can self-right? :S

    Meh. Still, if it can, itll get flipped right back over. :P

  5. #85
    Shrederator - Runs 4 x D-Pack motors @ 24v, two for weapon, two for drive. Pretty crazy spinner.
    http://www.buildersdb.com/botpics/155.jpghttp://www.buildersdb.com/botpics/155.jpg
    http://youtube.com/watch?v=cJnnCf00Cy8&feature=relatedhttp://youtube.com/watch?v=cJnnCf00Cy8&feature=related

    Brutality - Pair of D-Pack motors @ 24v for weapon, Magmotors for drive.
    http://www.buildersdb.com/botpics/4241.jpghttp://www.buildersdb.com/botpics/4241.jpg

    Resonance is one of my vapours, found here: http://vapourbots.crystalnode.net/forum/viewtopic.php?t=19&sid=b46c02a5e2f68b54157527ea7d4 5dd55http://vapourbots.crystalnode.net/fo...c02a5e2f68b541 57527ea7d45dd55

  6. #86
    Thats ok Will understand its easier, in that case if Paul is going after me ill go after him, Straight for Knochout straight under, with the hooks on top he wont go over and will sit nicely on the flipper while i drive him to the nearest wall and flip, CRAPBAG has the same if not similar power to gravity so if i get near a wall and flip hell fly over, as the horns are so far back even if he fires the axe he wont hit CRAPBAG

  7. #87
    Wheel of Misfortune stats done, http://vapourbots.crystalnode.net/forum/viewtopic.php?t=20http://vapourbots.crystalnode.net/fo...topic.php?t=20. Crap 5minute render coming up later. Should put out some Supernova like destruction.

  8. #88
    Either Shrederator or Megabyte would have been Splinters opponent in the World Championships if that event hadnt been cancelled.

    Too bad, I would have enjoyed it.

    Megabyte can selfright, but its not exactly gracefull.

  9. #89
    Welcome to the first battle of the Fowler Fic War series 5, and how long its been since Ive written a fight!

    As a prenote I will warn you that I am only doing the FFW histories from series 3 onwards. I no longer have the histories further back than that, and its also as far as Ive used for the seedings

    But without any further hassles, lets get under way

    first in, and seeded number 1. Shovearound 2.

    The reigning champion and a worthy one at that, Shovearound 2 is hoping to get his title defence off on the right track today. A low blue box with invertible lifting forks in the front, shovearound 2 hopes to use its previous tactic of running in, getting under and shoving around, with its high force motors and its very fast top speed. Its extremely well armoured too with 12mm Hardox protecting all the way around.

    FFW History

    FFW3 - In round 1, he best the dutch realie Pulverizer, running him around the arena with his superior force, before eventually driving him into the pit. Round 2 was an even easier fight up against Dantomkia, with one ram enough to get him under, and using the lifting forks to pin him in the air, he dragged him into the pit. 360 proved his toughest challenge in the heat, as the full body spinner was impossible to get near to, but in the end, the control of not getting hit himself, and aggression for trying proved enough, as he narrowly went through to the semi-finals. In the first round of the semis he came up against Beta, who gace him a right good hammering, but one good manouvre resulted in him beign able to pit the former PTT champion, and go through, albeit battered into the next round. The second round of the semis proved just too much for him though, as Manic Monsoon proved to be an even better rammer, and pitted him like hed done to so many, knocking him out in the last 8.

    FFW 4 - Seeded 10, he conspired with Dave Sheppard in round 1 to get rid of FBSDS, before disposing of SPRING-BOK just as easily in round 2. As in FFW3, the heat final proved his toughest test, as another judges decision was needed to help him get past GeForce, the 2 embroiled in a flipping and pushing battle for the entire fight, Shovearound just about proving that he was superior though in the end. Round 4 saw him up against Wedge Devolution, where surprisingly he bossed last series 8th seeds for the length of the battle, before eventually pitting him, without Wedge gettign in a single flip. The quarter finals proved just as simple against the 4th seed Storm 2 who he pushed around the arena at will. It did require a judges decision though, however unanimously the judges put him through. He knocked out second seed Achilles in the semis, after despite struggling during th eopening exchanges, Achilles lifter broke down, and so after being turned ove rby Shovearound, Alexs machine was helpless. And in the grand final Tony pulled off an upset knocking out the 5th seeded Disc 5 outright, by managing to push the notoriously difficult machine into the pit.

    FFW Points -
    FFW 3 - 10/2 = 5
    FFW 4 - 50
    Total - 55 (Seeded 1)


    Following him in is Tempest Evil-est-Oution.

    Franks machine is one of the best full body spinners around, and god knows there are enough of them to be compared to. A 1.8cm titanium spinning body with long hardox teeth power by LEMs means that its one robot you do not want to be getting too close too. The weaponry and armourment is essentially all it has though, as there is no real drive, no high speeds, so if the spinner stops working... the robot is gonna be caught in a storm

    FFW History

    FFW3 - Did Not Enter

    FFW4 - In round 1 teamed up with Cosmic Thunder 2 to remove Macduff the 2nd in pieces, but couldnt get past round 2 where in a huge upset, Atomic boxrushed him into submission, eventually throwing the static spinner over the arena wall

    FFW Point -
    FFW 3 - 0
    FFW 4 - 2
    Total - 2 (Unseeded)

    And finally for this 3rd battle is AJs machine Axeon 2.0. This truncated pyramid machine, is, as the name suggests armed with an axe, but not just any old axe. An axe that can put dents in hardox with 4 2kg bottle of nitrogen behind it giving 30 hits from a Terrorhurtz style axe. The armour is 6mm hardox and drive, speed, traction and a low ground clearance makes talent in abundance for this machine. This could go all the way, or To infinity... Axeon!

    FFW History

    FFW3 - did Not Enter

    FFW4 - In round 1 knocked out number 27 seeds Wild Thing, with the aid of eventual heat winner The Deer, but was knocked out at the second hurdle by an impressive looking NSBFR-X who rammed AJs machine into submission.

    FFW Points -
    FFW3 - 0
    FFW4 - 2
    Total - 2 (unseeded)


    so here we go!

    3...
    2...
    1...
    Activate!

    All 3 robots come haring staright out of their starting to positions to get the Fowler Fic War series 5 under way. Tempest is given no time at all to try and spin up as the reigning champ flies across the ring and gets the forks underneath him, choosing not to lift but instead slam him straight into the angle grinders on the arena side wall. Tempests 1.8mm titanium shell easily stands up the blow, and as Tony tries to slam again, Tempest rolls off the forks and is left with a chance to move away and spin up.

    Axeon 2.0 has other ideas though, and comes in with a charge on the spinning Tempest. Unfortunately for AJ though, Frank is revved up more than first thought, and sparks fly as Axeon flies away with scratches down his left side panel. Shovearound 2 is not up for a spinning Tempest, and come sin for an attack on his own, forks first, but metal meets metal again, and the 2 outer forks on the near side are bent inwards, possibly hampering their effectiveness for the rest of the battle.

    Axeon 2.0 has got exactly what he wanted though, as the impact has sent Tempest spinning into the arena wall. With no speed behind the shall AJ comes in for an attacks, sliding under and slamming down. The axe is made to look like a toothpick however, as the only thing it does to the thick titanium shell is make a horrible tinny noise leaving the audiences ears in pain.

    The champ has no issues with taking over however, and comes in for another attack of his own, getting the forks underneath the immobile shell, proving that the hit on the forks was in no way endangering to the machine. Tempest slides off again though, and pegs it across the arena to get some speed behind the shell.

    AJ is never one to give up and slides towards tempest, stopping just before, and repeatedly slams the axe on top, making that horrible metallic noise several times over. Axeon 2.0 does the dance made famous by Terrorhurtz, leaping around, and Tony uses that to his advantage, sliding the forks under the flapping skirts, and shoving him into the spinning ring of Tempest. He flies off the shell across the arena, and has not finished spinning before Tony comes across the arena and gets underneath him again.

    AJ is looking panicked as his machine is no longer in his control, however it is Tempest, so far his foe, who this time comes to his rescue and slams into the side of Shovearound 2, doing no damage, but throwing him away. Tony does not look happy and comes staright back in fro another tussle with Axeon 2.0, but Tempest blocks him again. He hits Shovearound 2 fork first again, however both machines fly away from the point of impact and Tempest unwittingly hits Axeon 2.0, a small dent appearing in the side panel.

    This slow Tempest down again and Tony uses it to his advantage, flying in for a full frontal. This time however the impact has done some damage to the forks, and although he pushes Tempest into the wall with ease he cannot slide underneath, allowing Tempest to move away with no real fear of being turned over. He runs away and immediately opens the pit release button, hoping to bounces someone in as he feels vulnerable should it be left in the lap of our judging Gods

    Axeon 2.0 slides across to try and get Shovearound 2 from behind, but Tony turns his champion machine around, just as the axe comes down. The robot dance is once again in full swing, and Tony once again times his movement to perfection, slipping his battered forks underneath the raised front of Axeon 2.0. This time there is no messing, and Shovearound 2 takes him towards the newly open pit. AJ pleads with Tempest to do him a favour, but looking out for himself Frank holds him back, knowing that this is the quickest way to end the fight. Tony carries him to the edge, raises the forks gently, and watches as Axeon 2.0 topples into the pit, initiating a cloud of smoke that cascades around him.

    CEASE

    The champ is through, but it wasnt as easy as expected. Tempest follows him, but its Axeon whos left to ponder what could have been.

  10. #90
    Yep, thats one damn impressive battle.

    Black Panther (17) v Orka v Seung Mina II

    Revising my tactics. Since theyre both hard to get under, I will try to outmaneouver whoevers closest so I can get at their rear, get under, and flip. Orka seems to be the easier one to do that with so Im proposing a team-up with Alex.

    If Alex accepts, Ill wait until the seed gets Orka in its grip and then get to Orkas rear and flip. Push it into the pit and flip again if it successfully rights itself.

    If Alex doesnt, go for Orka anyway. Try to get at the sides and back away at every failed attempt. Only use the flipper when I really need to. AVOID THE SCOOP AT ALL COSTS! Also, avoid Black Panther Queen.

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